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Reports were the last legacy control module, kept in the lua state of each instance. They are now an exp_reports plugin which stores them on the controller: a report is immutable and holds the reported player, who made it, the reason, the instance name and when it was made, and the only operations are get, list, create and delete. In game nothing is stored. The lua module sends each request over ipc, the instance plugin asks the controller and hands the answer back with rcon, and the module prints it to whoever asked if they are still online. Answers are dropped if the instance stopped meanwhile. The module raises on_player_reported with the count and reporters of every report against the player, which report_jail and discord_alerts use, and the commands and player list button call into it. The web ui gets a /reports page: a table with search on the player, reporter and reason, a filter on the instance, delete per row and a create form which reports in the name of the web user. New reports are posted to two optional webhooks configured on the controller, a Discord channel hook as an embed and a generic JSON hook. Failures are logged rather than failing the report. Tests cover the messages, the controller against a real Controller, the instance plugin against a real Instance, and the lua module through the shared harness.
195 lines
6.8 KiB
Lua
195 lines
6.8 KiB
Lua
--[[-- ExpReports
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Lets players report each other, with the reports kept on the controller.
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Nothing is stored in the lua state. Each call sends a request to the
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controller through the instance plugin, and the answer is printed to the
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player who asked once it arrives, if they are still online.
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]]
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local clusterio_api = require("modules/clusterio/api")
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local ExpUtil = require("modules/exp_util")
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local format_player_name = ExpUtil.format_player_name_locale
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--- @class ExpReports
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local ExpReports = {
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--- Raised once the controller has accepted a report, the reported player is online
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--- @type EventData.ExpReports.on_player_reported
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on_player_reported = script.generate_event_name(),
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--- Raised once the controller has deleted reports, the reported player is online
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--- @type EventData.ExpReports.on_reports_deleted
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on_reports_deleted = script.generate_event_name(),
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}
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--- @class EventData.ExpReports.on_player_reported : EventData
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--- @field player_index uint
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--- @field by_player_name string
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--- @field reason string
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--- @field report_count number Reports against the player including this one
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--- @field by_player_names string[] Who made each of those reports
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--- @class EventData.ExpReports.on_reports_deleted : EventData
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--- @field player_index uint
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--- @field by_player_name string Who deleted the reports
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--- @field count number
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--- @class ExpReports.Report
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--- @field id number
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--- @field player_name string
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--- @field by_player_name string
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--- @field reason string
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--- @field instance_name string
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--- @field updated_at_ms number
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local error_settings = { color = ExpUtil.color.orange_red, sound_path = "utility/wire_pickup" }
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--- Report a player, the outcome is printed once the controller answers
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--- @param player LuaPlayer
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--- @param reported_player LuaPlayer
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--- @param reason string
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function ExpReports.create_report(player, reported_player, reason)
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clusterio_api.send_json("exp_reports:create", {
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player_name = reported_player.name,
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by_player_name = player.name,
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reason = reason,
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})
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end
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--- List the reports against a player, or against everyone, printed to the player once the controller answers
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--- @param player LuaPlayer
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--- @param reported_player LuaPlayer?
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function ExpReports.list_reports(player, reported_player)
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clusterio_api.send_json("exp_reports:list", {
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caller = player.name,
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player_name = reported_player and reported_player.name or nil,
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})
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end
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--- Delete the reports against a player, or only those from one player
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--- @param player LuaPlayer
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--- @param reported_player LuaPlayer
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--- @param by_player_name string?
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function ExpReports.delete_reports(player, reported_player, by_player_name)
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clusterio_api.send_json("exp_reports:delete", {
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caller = player.name,
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player_name = reported_player.name,
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by_player_name = by_player_name,
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})
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end
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--- A player who can still be printed to, nil once they have left
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--- @param name string
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--- @return LuaPlayer?
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local function get_online_player(name)
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local player = game.get_player(name)
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if player and player.valid and player.connected then
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return player
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end
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return nil
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end
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--- The controller accepted a report
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--- @param payload { report: ExpReports.Report, reports: ExpReports.Report[] }
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function ExpReports.receive_created(payload)
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local report = payload.report
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local player_name = format_player_name(report.player_name)
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local by_player_name = format_player_name(report.by_player_name)
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for _, player in pairs(game.connected_players) do
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if player.admin then
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player.print{ "exp-reports.created-admin", player_name, by_player_name, report.reason }
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else
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player.print{ "exp-reports.created", player_name, report.reason }
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end
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end
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local player = get_online_player(report.player_name)
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if not player then return end
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local by_player_names = {}
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for index, other in ipairs(payload.reports) do
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by_player_names[index] = other.by_player_name
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end
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script.raise_event(ExpReports.on_player_reported, {
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name = ExpReports.on_player_reported,
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tick = game.tick,
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player_index = player.index,
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by_player_name = report.by_player_name,
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reason = report.reason,
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report_count = #payload.reports,
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by_player_names = by_player_names,
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})
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end
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--- The controller answered a list request
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--- @param payload { caller: string, player_name: string?, reports: ExpReports.Report[] }
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function ExpReports.receive_list(payload)
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local caller = get_online_player(payload.caller)
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if not caller then return end
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if payload.player_name then
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caller.print{ "exp-reports.list-title", format_player_name(payload.player_name), #payload.reports }
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for _, report in ipairs(payload.reports) do
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caller.print{ "exp-reports.list-entry", format_player_name(report.by_player_name), report.reason }
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end
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return
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end
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local counts = {} --- @type table<string, number>
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local names = {} --- @type string[]
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for _, report in ipairs(payload.reports) do
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if not counts[report.player_name] then
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names[#names + 1] = report.player_name
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counts[report.player_name] = 0
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end
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counts[report.player_name] = counts[report.player_name] + 1
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end
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if #names == 0 then
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caller.print{ "exp-reports.list-all-none" }
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return
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end
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table.sort(names)
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caller.print{ "exp-reports.list-all-title" }
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for _, name in ipairs(names) do
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caller.print{ "exp-reports.list-all-entry", format_player_name(name), counts[name] }
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end
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end
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--- The controller deleted reports
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--- @param payload { caller: string, player_name: string, by_player_name: string?, count: number }
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function ExpReports.receive_deleted(payload)
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if payload.count == 0 then
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local caller = get_online_player(payload.caller)
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if caller then
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caller.print({ "exp-reports.deleted-none", format_player_name(payload.player_name) }, error_settings)
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end
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return
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end
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game.print{ "exp-reports.deleted", format_player_name(payload.player_name), payload.count, format_player_name(payload.caller) }
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local player = get_online_player(payload.player_name)
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if not player then return end
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script.raise_event(ExpReports.on_reports_deleted, {
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name = ExpReports.on_reports_deleted,
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tick = game.tick,
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player_index = player.index,
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by_player_name = payload.caller,
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count = payload.count,
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})
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end
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--- The controller refused a request, the message is printed to whoever asked
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--- @param payload { caller: string, message: string }
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function ExpReports.receive_error(payload)
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local caller = get_online_player(payload.caller)
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if caller then
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caller.print(payload.message, error_settings)
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end
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end
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return ExpReports
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