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factorio-expcluster/exp_scenario/module/control/bonus.lua
T
Bastiaan 757a36fc03 Merge pull request #486 from bbassie/feature/convert-configs
Convert the remaining scenario configs into features
2026-10-05 00:33:36 +01:00

71 lines
1.8 KiB
Lua

--[[ Control - Bonus
Various bonus related event handlers
TODO Refactor this fully, this is temp to get it out of the player bonus gui file
]]
local Roles = require("modules/exp_roles")
--- Force bonuses are started at half their max value
local force_bonus = {
["worker_robots_battery_modifier"] = {
max_value = 1,
value_step = 1,
scale = 1,
cost = 1,
is_percentage = false,
},
["worker_robots_storage_bonus"] = {
max_value = 1,
value_step = 1,
scale = 1,
cost = 1,
is_percentage = false,
},
["following_robots_lifetime_modifier"] = {
max_value = 1,
value_step = 1,
scale = 1,
cost = 1,
is_percentage = false,
},
}
--- Surface bonuses are started at half their max value
local surface_bonus = {}
--- @param event EventData.on_force_created
local function apply_force_bonus(event)
local force = event.force
for k, v in pairs(force_bonus) do
force[k] = math.floor(v.max_value / 2)
end
end
--- @param event EventData.on_surface_created
local function apply_surface_bonus(event)
local surface = assert(game.get_surface(event.surface_index))
for k, v in pairs(surface_bonus) do
surface[k] = math.floor(v.max_value / 2)
end
end
--- @param event EventData.on_player_died
local function fast_respawn(event)
local player = assert(game.get_player(event.player_index))
if Roles.player_has_permission(player, "exp_scenario.player.instant_respawn") then
player.ticks_to_respawn = 120
end
end
local e = defines.events
return {
events = {
[e.on_force_created] = apply_force_bonus,
[e.on_surface_created] = apply_surface_bonus,
[e.on_player_died] = fast_respawn,
}
}