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Inventory sync already stores the player colour, tag, quickbar and alt view (game view settings), so the legacy alt-view, quickbar and tag modules and the colour persistence are removed along with /save-quickbar and its quickbar presets. The /tag, /tag-color and /tag-clear commands move to exp_scenario and write player.tag directly, which inventory sync then carries between servers. /tag-color reads the current text back out of the tag, so it now needs a tag to be set first. It also used to concatenate the colour table into the tag and error, it now formats it as rich text. player-colours keeps giving new players their preset or a random colour on creation, inventory sync replaces it with the stored one for anyone who has played before. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
14 lines
154 B
JSON
14 lines
154 B
JSON
{
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"name": "exp_legacy",
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"load": [
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"control.lua"
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],
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"require": [
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],
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"dependencies": {
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"clusterio": "*",
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"exp_util": "*",
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"exp_gui": "*"
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}
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}
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