Files
factorio-expcluster/exp_scenario/module/control/chat_auto_reply.lua
T
bbassieandClaude Opus 5.5 88358b23b9 Add a web page for configuring scenario features
Features can now be enabled, disabled, and configured from the web UI
while the game is running, without editing Lua files. The first five
features covered are AFK Kick, Chat Auto Reply, Death Markers, Mine
Depletion, and Station Auto Name.

Lua side: module/features.lua holds each feature's defaults, keeps the
overrides from the controller in storage, and patches them onto the
config table in place. Features.guard skips a feature's handlers while
it is disabled. The five config files move from exp_legacy into
exp_scenario/module/config and their control files now read config at
runtime instead of deciding at load which handlers to register. AFK
Kick times are now in minutes.

Controller side: features.ts lists the editable settings and their
defaults. Overrides that differ from the default are stored in
exp_scenario/features.json and guarded by the existing
exp_scenario.config.view/edit permissions. The instance plugin sends
them over rcon on start, on every change, and again after the
controller restarts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 17:56:14 +00:00

65 lines
2.2 KiB
Lua

--[[-- Control - Chat Auto Reply
Adds auto replies to chat messages, as well as chat commands
]]
local Features = require("modules/exp_scenario/features")
local Roles = require("modules/exp_roles")
local config = require("modules/exp_scenario/config/chat_auto_reply")
local find = string.find
local sub = string.sub
--- Check if a message has any trigger words
--- @param event EventData.on_console_chat
local function on_console_chat(event)
if not event.player_index then return end
local player = assert(game.get_player(event.player_index))
local message = event.message:lower():gsub("%s+", "")
local prefix = config.command_prefix
local prefix_len = string.len(prefix)
-- Check if the player can chat commands
local commands_allowed = true
if config.command_admin_only and not player.admin then commands_allowed = false end
if config.command_permission and not Roles.player_has_permission(player, config.command_permission) then commands_allowed = false end
-- Check if a key word appears in the message
for key_word, reply in pairs(config.messages) do
local start_pos = find(message, key_word)
if start_pos then
local is_command = sub(message, start_pos - prefix_len - 1, start_pos - 1) == prefix
if type(reply) == "function" then
reply = reply(player, is_command)
end
if is_command and commands_allowed then
game.print{ "exp_chat-auto-reply.chat-reply", reply }
elseif is_command then
player.print{ "exp_chat-auto-reply.chat-disallowed" }
elseif not commands_allowed then
player.print{ "exp_chat-auto-reply.chat-reply", reply }
end
end
end
if not commands_allowed then return end
-- Check if a command appears in the message
for key_word, reply in pairs(config.commands) do
if find(message, prefix .. key_word) then
if type(reply) == "function" then
reply = reply(player, true)
end
game.print{ "exp_chat-auto-reply.chat-reply", reply }
end
end
end
local e = defines.events
return Features.guard(config, {
events = {
[e.on_console_chat] = on_console_chat,
},
})