mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2026-11-11 23:54:52 +09:00
The plugin is now exp_player_statistics (@expcluster/player-statistics), with the module, global, permission, route and database directory renamed to match. The exp-statistics locale section keeps its name. Every statistic is tracked unconditionally, so the enable flags are gone from config.lua. Playtime and JoinCount are no longer counted in game: clusterio already keeps online time and joins for each user, so the controller fills them in from the user when a player's totals are requested, and the web page does the same from the user list. They are not stored or adjusted by the plugin. The web table has a column picker, a multiple select with check boxes, Select all and Reset buttons, showing "N statistics selected". The choice is kept in local storage. The user page shows the statistics of the player in a grid like the core player stats. The readme statistics table drops its second title and uses the short time format. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
595 lines
22 KiB
Lua
595 lines
22 KiB
Lua
--[[-- Gui Module - Readme
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Adds a main gui that contains important information about the server.
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]]
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local ExpUtil = require("modules/exp_util")
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local Gui = require("modules/exp_gui")
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local Roles = require("modules/exp_roles")
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local Commands = require("modules/exp_commands")
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local ExpPlayerStatistics = require("modules/exp_player_statistics")
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local ExpServerList = require("modules/exp_server_list")
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local community = require("modules/exp_scenario/config/community_details").config
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local format_time = ExpUtil.format_time_factory_locale{ format = "long", days = true, hours = true, minutes = true }
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local frame_width = 595
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local title_width = 270
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local scroll_height = 275
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local description_length = 120
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--- Cut a string to a number of bytes without splitting a utf8 character
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--- @param str string
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--- @param length number
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--- @return string
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local function shorten(str, length)
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if #str <= length then
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return str
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end
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local next_byte = str:byte(length + 1)
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while length > 0 and next_byte >= 0x80 and next_byte < 0xC0 do
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length = length - 1
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next_byte = str:byte(length + 1)
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end
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return str:sub(1, length) .. "..."
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end
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--- @class ExpGui_Readme.elements
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local Elements = {}
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--- @type table<number, { caption: LocalisedString, tooltip: LocalisedString | (fun(): LocalisedString), element: ExpElement }>
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local tabs = {}
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--- Register a readme tab
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--- @param caption LocalisedString
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--- @param tooltip LocalisedString | fun(): LocalisedString Functions are called when the readme opens
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--- @param element ExpElement
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local function define_tab(caption, tooltip, element)
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tabs[#tabs + 1] = { caption = caption, tooltip = tooltip, element = element }
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end
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--- Create a title section table
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--- @class ExpGui_Readme.elements.title_table: ExpElement
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--- @overload fun(parent: LuaGuiElement, bar_size: number, caption: LocalisedString, column_count: number): LuaGuiElement
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Elements.title_table = Gui.define("readme/title_table")
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:draw(function(_, parent, bar_size, caption, column_count)
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Gui.elements.title_label(parent, bar_size, caption)
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return parent.add{
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type = "table",
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column_count = column_count,
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style = "bordered_table",
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}
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end)
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:style{
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padding = 0,
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cell_padding = 0,
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vertical_align = "center",
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horizontally_stretchable = true,
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} --[[@as any]]
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--- Scroll pane used for title tables
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--- @class ExpGui_Readme.elements.title_table_scroll: ExpElement
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--- @overload fun(parent: LuaGuiElement): LuaGuiElement
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Elements.title_table_scroll = Gui.define("readme/title_table_scroll")
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:draw{
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type = "scroll-pane",
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direction = "vertical",
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horizontal_scroll_policy = "never",
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vertical_scroll_policy = "auto",
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style = "scroll_pane_under_subheader",
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}
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:style{
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padding = { 1, 3 },
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maximal_height = scroll_height,
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horizontally_stretchable = true,
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} --[[@as any]]
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--- Sub content frame
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--- @class ExpGui_Readme.elements.sub_content: ExpElement
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--- @overload fun(parent: LuaGuiElement): LuaGuiElement
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Elements.sub_content = Gui.define("readme/sub_content")
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:draw{
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type = "frame",
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direction = "vertical",
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style = "inside_deep_frame",
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}
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:style{
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horizontally_stretchable = true,
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horizontal_align = "center",
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padding = { 2, 2 },
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top_margin = 2,
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} --[[@as any]]
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--- @class ExpGui_Readme.elements.join_server.elements
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--- @field server_id number
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--- Join server button
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--- @class ExpGui_Readme.elements.join_server: ExpElement
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--- @field data table<LuaGuiElement, ExpGui_Readme.elements.join_server.elements>
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--- @overload fun(parent: LuaGuiElement, server: ExpServerList.Server): LuaGuiElement
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Elements.join_server = Gui.define("readme/join_server")
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:track_all_elements()
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:draw(function(def, parent, server)
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--- @cast def ExpGui_Readme.elements.join_server
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--- @cast server ExpServerList.Server
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local flow = parent.add{
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type = "flow",
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}
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local button = flow.add{
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type = "sprite-button",
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sprite = "utility/circuit_network_panel",
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hovered_sprite = "utility/circuit_network_panel",
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style = "frame_action_button",
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}
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def.data[button] = {
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server_id = server.id,
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}
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Elements.join_server.refresh(button, server)
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return button
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end)
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:style{
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size = 20,
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padding = -1,
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}
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:on_click(function(def, player, button)
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--- @cast def ExpGui_Readme.elements.join_server
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local server = ExpServerList.get_server(def.data[button].server_id)
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if server and ExpServerList.is_online(server) then
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ExpServerList.request_connection(player, server, true)
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end
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end) --[[@as any]]
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--- Refresh join server button
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--- @param button LuaGuiElement
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--- @param server ExpServerList.Server?
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function Elements.join_server.refresh(button, server)
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local current = ExpServerList.get_current()
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local status, detail = "Online", nil
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if not server or not ExpServerList.is_online(server) then
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status = "Offline"
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elseif current and server.id == current.id then
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status = "Current"
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elseif current and server.factorio_version ~= current.factorio_version then
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status, detail = "Version", server.factorio_version
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elseif server.has_password then
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status = "Password"
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elseif current and server.mod_pack_name ~= current.mod_pack_name then
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status, detail = "Modded", server.mod_pack_name
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end
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-- Factorio drops nil parameters, which would shift the player count into __1__
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local player_count = server and server.player_count or 0
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button.tooltip = { "exp-gui_readme.servers-connect-" .. status, detail or "", player_count }
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if status == "Offline" or status == "Current" then
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button.enabled = false
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button.sprite = "utility/circuit_network_panel"
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button.hovered_sprite = "utility/circuit_network_panel"
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elseif status == "Version" then
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button.enabled = false
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button.sprite = "utility/shuffle"
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button.hovered_sprite = "utility/shuffle"
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elseif status == "Password" then
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button.enabled = true
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button.sprite = "utility/warning_white"
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button.hovered_sprite = "utility/warning"
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elseif status == "Modded" then
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button.enabled = true
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button.sprite = "utility/downloading_white"
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button.hovered_sprite = "utility/downloading"
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else
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button.enabled = true
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button.sprite = "utility/circuit_network_panel"
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button.hovered_sprite = "utility/circuit_network_panel"
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end
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end
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--- Refresh all join buttons
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function Elements.join_server.refresh_all()
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for _, button in Elements.join_server:tracked_elements() do
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local server_id = Elements.join_server.data[button].server_id
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Elements.join_server.refresh(button, ExpServerList.get_server(server_id))
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end
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end
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--- Welcome tab
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define_tab(
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{ "exp-gui_readme.welcome-tab" },
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function() return { "exp-gui_readme.welcome-tooltip", community.community_name } end,
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Gui.define("readme/welcome")
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:draw(function(_, parent)
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local player = Gui.get_player(parent)
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local server_details = {
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name = community.community_name .. " S0 - Local",
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welcome = "Failed to load description: disconnected from the controller.",
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reset_time = "Not Set",
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}
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local current = ExpServerList.get_current()
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if current then
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server_details = {
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name = current.name,
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welcome = current.welcome ~= "" and current.welcome or { "exp-gui_readme.welcome-default" },
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reset_time = current.reset_time ~= "" and current.reset_time or "Not Set",
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}
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end
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local container = parent.add{ type = "flow", direction = "vertical" }
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local top_flow = container.add{ type = "flow" }
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top_flow.add{ type = "sprite", sprite = "file/modules/exp_scenario/gui/logo.png" }
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local center_flow = top_flow.add{ type = "flow", direction = "vertical" }
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center_flow.style.horizontal_align = "center"
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Gui.elements.centered_label(center_flow, 380, { "exp-gui_readme.welcome-title", server_details.name })
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Gui.elements.centered_label(center_flow, 380, server_details.welcome)
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top_flow.add{ type = "sprite", sprite = "file/modules/exp_scenario/gui/logo.png" }
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Gui.elements.bar(container)
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container.add{ type = "flow" }.style.height = 4
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local role_names = {}
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for i, role in ipairs(Roles.sort_roles(Roles.get_player_roles(player))) do
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role_names[i] = role.name
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end
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Gui.elements.centered_label(
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Elements.sub_content(container),
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frame_width,
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{
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"exp-gui_readme.welcome-general",
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community.community_name,
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format_time(game.tick),
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server_details.reset_time,
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}
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)
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Gui.elements.centered_label(
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Elements.sub_content(container),
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frame_width,
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{
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"exp-gui_readme.welcome-roles",
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table.concat(role_names, ", "),
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}
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)
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Gui.elements.centered_label(
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Elements.sub_content(container),
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frame_width,
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{ "exp-gui_readme.welcome-chat" }
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)
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return container
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end) --[[@as any]]
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)
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--- Rules tab
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define_tab(
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{ "exp-gui_readme.rules-tab" },
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{ "exp-gui_readme.rules-tooltip" },
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Gui.define("readme/rules")
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:draw(function(_, parent)
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local container = parent.add{ type = "flow", direction = "vertical" }
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Gui.elements.title_label(container, title_width - 3, { "exp-gui_readme.rules-tab" })
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Gui.elements.centered_label(container, frame_width, { "exp-gui_readme.rules-general" })
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Gui.elements.bar(container)
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container.add{ type = "flow" }
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local rules = Gui.elements.scroll_table(container, scroll_height, 1)
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rules.style = "bordered_table"
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local rules_style = rules.style --[[@as LuaStyle]]
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rules_style.cell_padding = 4
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for i = 1, 15 do
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Gui.elements.centered_label(rules, frame_width - 30, { "exp-gui_readme.rules-" .. i })
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end
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return container
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end) --[[@as any]]
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)
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--- Commands tab
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define_tab(
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{ "exp-gui_readme.commands-tab" },
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{ "exp-gui_readme.commands-tooltip" },
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Gui.define("readme/commands")
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:draw(function(_, parent)
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local player = Gui.get_player(parent)
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local container = parent.add{ type = "flow", direction = "vertical" }
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Gui.elements.title_label(container, title_width - 20, { "exp-gui_readme.commands-tab" })
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Gui.elements.centered_label(container, frame_width, { "exp-gui_readme.commands-general" })
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Gui.elements.bar(container)
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container.add{ type = "flow" }
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local commands = Gui.elements.scroll_table(container, scroll_height, 2)
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commands.style = "bordered_table"
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local commands_style = commands.style --[[@as LuaStyle]]
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commands_style.cell_padding = 0
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for name, command in pairs(Commands.list_for_player(player)) do
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Gui.elements.centered_label(commands, 120, name)
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Gui.elements.centered_label(commands, 450, command.description)
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end
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return container
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end) --[[@as any]]
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)
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--- Servers tab
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define_tab(
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{ "exp-gui_readme.servers-tab" },
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{ "exp-gui_readme.servers-tooltip" },
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Gui.define("readme/servers")
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:draw(function(_, parent)
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local container = parent.add{ type = "flow", direction = "vertical" }
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Gui.elements.title_label(container, title_width - 10, { "exp-gui_readme.servers-tab" })
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Gui.elements.centered_label(container, frame_width, { "exp-gui_readme.servers-general" })
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Gui.elements.bar(container)
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container.add{ type = "flow" }
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local scroll_pane = Elements.title_table_scroll(container)
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scroll_pane.style.maximal_height = scroll_height + 20
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local factorio_servers = Elements.title_table(scroll_pane, 225, { "exp-gui_readme.servers-factorio" }, 3)
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for _, server in ipairs(ExpServerList.get_servers()) do
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local description = shorten(server.description, description_length)
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local tooltip = description ~= server.description and server.description or nil
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Gui.elements.centered_label(factorio_servers, 110, server.display_name)
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Gui.elements.centered_label(factorio_servers, 436, description, tooltip)
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Elements.join_server(factorio_servers, server)
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end
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local external_links = Elements.title_table(scroll_pane, 235, { "exp-gui_readme.servers-external" }, 2)
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for _, key in ipairs{ "discord", "website", "patreon", "status", "github" } do
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Gui.elements.centered_label(external_links, 110, key:gsub("^%l", string.upper))
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Gui.elements.centered_label(external_links, 460, community[key], { "exp-gui_readme.servers-open-in-browser" })
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end
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return container
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end) --[[@as any]]
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)
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--- Backers tab
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--- Content area for the backers tab
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define_tab(
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{ "exp-gui_readme.backers-tab" },
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{ "exp-gui_readme.backers-tooltip" },
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Gui.define("readme/backers")
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:draw(function(_, parent)
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local container = parent.add{ type = "flow", direction = "vertical" }
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Gui.elements.title_label(container, title_width - 10, { "exp-gui_readme.backers-tab" })
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Gui.elements.centered_label(container, frame_width, { "exp-gui_readme.backers-general" })
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Gui.elements.bar(container)
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container.add{ type = "flow" }
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local groups = {
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{
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roles = { "Senior Administrator", "Administrator" },
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title = { "exp-gui_readme.backers-management" },
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width = 230,
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players = {}, --- @type string[]
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},
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{
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roles = { "Board Member", "Senior Backer" },
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title = { "exp-gui_readme.backers-board" },
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width = 145,
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players = {}, --- @type string[]
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},
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{
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roles = { "Sponsor", "Supporter" },
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title = { "exp-gui_readme.backers-backers" },
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width = 196,
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players = {}, --- @type string[]
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},
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{
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roles = { "Moderator", "Trainee" },
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title = { "exp-gui_readme.backers-staff" },
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width = 235,
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players = {}, --- @type string[]
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},
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{
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roles = {},
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time = 3 * 3600 * 60,
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title = { "exp-gui_readme.backers-active" },
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width = 235,
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players = {}, --- @type string[]
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},
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}
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local done = {}
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-- Fill groups from the players who hold the roles, a player can be in more than one group
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for _, group in ipairs(groups) do
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local seen = {}
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for _, role_name in ipairs(group.roles) do
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local role = Roles.get_role_by_name(role_name)
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for _, player_name in ipairs(role and role:get_player_names() or {}) do
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if not seen[player_name] then
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seen[player_name] = true
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done[player_name] = true
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group.players[#group.players + 1] = player_name
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end
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end
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end
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end
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-- Fill active player group
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for _, player in pairs(game.players) do
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if not done[player.name] then
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for _, group in ipairs(groups) do
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if group.time and player.online_time > group.time then
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group.players[#group.players + 1] = player.name
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end
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end
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end
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end
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local scroll_pane = Elements.title_table_scroll(container)
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for _, group in ipairs(groups) do
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if #group.players > 0 then
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local backers_table = Elements.title_table(scroll_pane, group.width, group.title, 4)
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for _, player_name in ipairs(group.players) do
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Gui.elements.centered_label(backers_table, 140, player_name)
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end
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if #group.players < 4 then
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for i = 1, 4 - #group.players do
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Gui.elements.centered_label(backers_table, 140)
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end
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end
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end
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end
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return container
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end) --[[@as any]]
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)
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--- Content area for the statistics tab
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define_tab(
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{ "exp-gui_readme.data-tab" },
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{ "exp-gui_readme.data-tooltip" },
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Gui.define("readme/data")
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:draw(function(_, parent)
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local container = parent.add{ type = "flow", direction = "vertical" }
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local player_name = Gui.get_player(parent).name
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Gui.elements.title_label(container, title_width, { "exp-gui_readme.data-tab" })
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Gui.elements.centered_label(container, frame_width, { "exp-gui_readme.data-general" })
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Gui.elements.bar(container)
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container.add{ type = "flow" }
|
|
|
|
local scroll_pane = Elements.title_table_scroll(container)
|
|
local statistics = scroll_pane.add{ type = "table", column_count = 4, style = "bordered_table" }
|
|
statistics.style.cell_padding = 0
|
|
statistics.style.horizontally_stretchable = true
|
|
for _, name in ipairs(ExpPlayerStatistics.display_order) do
|
|
local value = ExpPlayerStatistics.format(name, ExpPlayerStatistics.get(player_name, name), true)
|
|
local tooltip = { "exp-statistics." .. name .. "-tooltip" }
|
|
Gui.elements.centered_label(statistics, 150, { "exp-statistics." .. name }, tooltip)
|
|
Gui.elements.centered_label(statistics, 130, { "exp-gui_readme.data-format", value, ExpPlayerStatistics.units[name] or "" }, tooltip)
|
|
end
|
|
|
|
return container
|
|
end) --[[@as any]]
|
|
)
|
|
|
|
--- @class ExpGui_Readme.elements.container.elements
|
|
--- @field pane LuaGuiElement
|
|
|
|
--- Main readme container
|
|
--- @class ExpGui_Readme.elements.container: ExpElement
|
|
--- @field data table<LuaGuiElement, ExpGui_Readme.elements.container.elements>
|
|
--- @overload fun(parent: LuaGuiElement): LuaGuiElement
|
|
Elements.container = Gui.define("readme/container")
|
|
:track_all_elements()
|
|
:draw(function(def, parent)
|
|
--- @cast def ExpGui_Readme.elements.container
|
|
local container = parent.add{ name = def.name, type = "frame", style = "invisible_frame" }
|
|
|
|
local left_alignment = Gui.elements.aligned_flow(container, { vertical_align = "bottom" })
|
|
left_alignment.style.padding = { 32, 0, 0, 0 }
|
|
|
|
local left_side = left_alignment.add{ type = "frame", style = "character_gui_left_side" }
|
|
left_side.style.vertically_stretchable = true
|
|
left_side.style.padding = 0
|
|
left_side.style.width = 5
|
|
|
|
local pane = container.add{
|
|
name = "pane",
|
|
type = "tabbed-pane",
|
|
style = "frame_tabbed_pane",
|
|
}
|
|
|
|
for _, tab in ipairs(tabs) do
|
|
local tooltip = tab.tooltip
|
|
if type(tooltip) == "function" then
|
|
tooltip = tooltip()
|
|
end
|
|
|
|
local gui_tab = pane.add{
|
|
type = "tab",
|
|
style = "frame_tab",
|
|
caption = tab.caption,
|
|
tooltip = tooltip,
|
|
}
|
|
|
|
pane.add_tab(gui_tab, tab.element(pane))
|
|
end
|
|
|
|
def.data[container] = {
|
|
pane = pane,
|
|
}
|
|
|
|
return container
|
|
end)
|
|
:on_opened(function(def, player)
|
|
Gui.toolbar.set_button_toggled_state(Elements.toggle_button, player, true)
|
|
end)
|
|
:on_closed(function(def, player, element)
|
|
Gui.toolbar.set_button_toggled_state(Elements.toggle_button, player, false)
|
|
Gui.destroy_if_valid(element)
|
|
end)
|
|
|
|
--- Toggle button
|
|
Elements.toggle_button = Gui.toolbar.create_button{
|
|
name = "readme_toggle",
|
|
auto_toggle = true,
|
|
sprite = "virtual-signal/signal-info",
|
|
tooltip = { "exp-gui_readme.main-tooltip" },
|
|
visible = function(player)
|
|
return Roles.player_has_permission(player, "exp_scenario.gui.readme")
|
|
end,
|
|
}
|
|
:on_click(function(_, player)
|
|
local center = player.gui.center
|
|
local readme = center[Elements.container.name]
|
|
|
|
if readme then
|
|
player.opened = nil
|
|
else
|
|
player.opened = Elements.container(center)
|
|
end
|
|
end)
|
|
|
|
--- Open readme for new players
|
|
--- @param event EventData.on_player_created
|
|
local function open_readme(event)
|
|
local player = assert(game.get_player(event.player_index))
|
|
local element = Elements.container(player.gui.center)
|
|
element.pane.selected_tab_index = 1
|
|
player.opened = element
|
|
end
|
|
|
|
--- Clear stale readme
|
|
--- @param event EventData.on_player_joined_game | EventData.on_player_respawned
|
|
local function clear_readme(event)
|
|
local player = game.players[event.player_index]
|
|
if not player.opened then
|
|
Gui.destroy_if_valid(player.gui.center[Elements.container.name])
|
|
end
|
|
end
|
|
|
|
local e = defines.events
|
|
|
|
return {
|
|
elements = Elements,
|
|
events = {
|
|
[e.on_player_created] = open_readme,
|
|
[e.on_player_joined_game] = clear_readme,
|
|
[e.on_player_respawned] = clear_readme,
|
|
[ExpServerList.on_servers_updated] = Elements.join_server.refresh_all,
|
|
},
|
|
}
|