Files
factorio-expcluster/exp_scenario/controller.ts
T

258 lines
9.2 KiB
TypeScript

import * as lib from "@clusterio/lib";
import * as path from "node:path";
import type { ControllerPluginContext } from "@clusterio/controller";
import { RoleMetaRecord } from "@expcluster/roles";
import { GroupRecord, GroupPermissions, RoleMappingRecord } from "@expcluster/permission-groups";
import { ControllerPlugin as RolesPlugin } from "@expcluster/roles/dist/node/controller.js";
import { ControllerPlugin as GroupsPlugin } from "@expcluster/permission-groups/dist/node/controller.js";
import * as messages from "./messages.js";
import { features, pruneFeatureValues, validateFeatureValues } from "./features.js";
import { SeedRole, SeedGroup, seedRoles, seedGroups, flattenSeedPermissions } from "./seed.js";
export default async function (context: ControllerPluginContext) {
const { controller, logger, plugin } = context;
const databaseDirectory = controller.config.get("controller.database_directory");
const featureStore = new lib.SubscribableDatastore(
...await new lib.JsonIdDatastoreProvider(
path.join(databaseDirectory, "exp_scenario", "features.json"),
messages.FeatureRecord.fromJSON.bind(messages.FeatureRecord),
).bootstrap()
);
const playerStore = new lib.SubscribableDatastore(
...await new lib.JsonIdDatastoreProvider(
path.join(databaseDirectory, "exp_scenario", "players.json"),
messages.PlayerRecord.fromJSON.bind(messages.PlayerRecord),
).bootstrap()
);
type PlayerSettings = Pick<messages.PlayerRecord, "joinMessage" | "toolbar">;
/** Change some settings of a player, empty values are removed and so is a record left empty */
function updatePlayer(name: string, changes: PlayerSettings) {
const old = playerStore.get(name);
const settings: PlayerSettings = {
joinMessage: old?.joinMessage, toolbar: old?.toolbar, ...changes,
};
const record = new messages.PlayerRecord(
name, settings.joinMessage || undefined, settings.toolbar || undefined,
);
if (record.joinMessage || record.toolbar) {
playerStore.set(record);
} else if (old) {
playerStore.delete(old);
}
}
/** Add new features, delete removed ones, and drop stored values which no longer fit a field */
function reconcileFeatures() {
const declared = new Map(features.map(feature => [feature.name, feature]));
for (const record of featureStore.values()) {
const feature = declared.get(record.id);
if (!feature) {
logger.warn(`Dropping stored config of removed feature ${record.id}`);
featureStore.delete(record);
continue;
}
const { kept, dropped } = pruneFeatureValues(feature, record.values);
if (dropped.length) {
logger.warn(`Dropping stored values of ${record.id} which no longer match a setting: ${dropped.join(", ")}`);
featureStore.set(new messages.FeatureRecord(record.id, record.enabled, kept));
}
}
const missing = features.filter(feature => !featureStore.has(feature.name));
if (missing.length) {
featureStore.setMany(missing.map(feature => new messages.FeatureRecord(feature.name, true)));
}
}
/** Find or create the clusterio role for a seed role, returns undefined if it has no role to use. */
function ensureRole(seedRole: SeedRole) {
const roles = controller.roles;
if (seedRole.isAdmin) {
return roles.get(lib.Role.DefaultAdminRoleId);
}
if (seedRole.isDefault) {
const defaultRoleId = controller.config.get("controller.default_role_id");
return defaultRoleId !== null ? roles.get(defaultRoleId) : undefined;
}
const permissions = flattenSeedPermissions(seedRole);
for (const permission of permissions) {
if (!lib.permissions.has(permission)) {
logger.warn(`Seed role ${seedRole.name} grants unknown permission ${permission}`);
}
}
let role = [...roles.valuesMutable()].find(other => other.name === seedRole.name);
if (role) {
for (const permission of permissions) {
role.permissions.add(permission);
}
} else {
const id = Math.max(5, ...[...roles.keys()].map(other => other + 1));
role = new lib.Role(id, seedRole.name, "", permissions);
logger.info(`Created role ${seedRole.name}`);
}
roles.set(role);
return role;
}
/** Find or create the permission group for a seed group. */
function ensureGroup(groupsPlugin: GroupsPlugin, seedGroup: SeedGroup) {
const permissions = new GroupPermissions(seedGroup.isBlacklist, [...seedGroup.inputActions]);
const existing = [...groupsPlugin.groups.values()].find(other => other.name === seedGroup.name);
const group = new GroupRecord(existing?.id ?? newId(groupsPlugin.groups), seedGroup.name, permissions);
if (!existing) {
logger.info(`Created permission group ${seedGroup.name}`);
}
groupsPlugin.groups.set(group);
return group;
}
/**
* Map each seed role onto its seed group.
*
* The mapping with the highest priority decides a player's group, so the
* priorities follow how exp_roles picks a player's highest role: role
* priority first, then the role order.
*/
function seedRoleMappings(groupsPlugin: GroupsPlugin, roleIds: Map<string, number>, groupIds: Map<string, number>) {
// Lowest role first, so the mapping priority rises with the role
const ranked = seedRoles
.filter(seedRole => seedRole.group !== undefined && roleIds.has(seedRole.name))
.reverse()
.sort((a, b) => (a.priority ?? 0) - (b.priority ?? 0));
const seededRoleIds = new Set(ranked.map(seedRole => roleIds.get(seedRole.name)!));
// A mapping of a single seed role is reused, every other mapping keeps its priority
const existing = new Map<number, RoleMappingRecord>();
const taken = new Set<number>();
for (const mapping of groupsPlugin.roleMappings.values()) {
const [roleId] = mapping.roleIds;
if (mapping.roleIds.size === 1 && seededRoleIds.has(roleId)) {
existing.set(roleId, mapping);
} else {
taken.add(mapping.priority);
}
}
const mappings = [];
let priority = 0;
for (const seedRole of ranked) {
priority += 1;
while (taken.has(priority)) {
priority += 1;
}
const roleId = roleIds.get(seedRole.name)!;
mappings.push(new RoleMappingRecord(
existing.get(roleId)?.id ?? newId(groupsPlugin.roleMappings),
new Set([roleId]),
groupIds.get(seedRole.group!)!,
priority,
true,
));
}
groupsPlugin.roleMappings.setMany(mappings);
}
reconcileFeatures();
controller.subscriptions.handle(messages.FeatureUpdatedEvent, async request => {
const updates = [...featureStore.values()].filter(feature => feature.updatedAtMs > request.lastRequestTimeMs);
return updates.length ? new messages.FeatureUpdatedEvent(updates) : null;
});
featureStore.on("update", updates => {
controller.subscriptions.broadcast(new messages.FeatureUpdatedEvent(updates));
});
/**
* Create the roles and permission groups the scenario shipped with.
*
* Roles which already exist by name are reused and only gain the seed
* permissions, groups which already exist by name are reset to the seed.
*/
controller.handle(messages.SeedRequest, async () => {
const rolesPlugin = RolesPlugin.get(controller);
const groupsPlugin = GroupsPlugin.get(controller);
if (!rolesPlugin || !groupsPlugin) {
throw new lib.RequestError("Seeding requires the exp_roles and exp_groups plugins");
}
const roleIds = new Map<string, number>();
for (const [index, seed] of seedRoles.entries()) {
const role = ensureRole(seed);
if (!role) {
continue;
}
roleIds.set(seed.name, role.id);
rolesPlugin.roleMeta.set(new RoleMetaRecord(
role.id,
index + 1,
seed.priority ?? 0,
seed.shortHand,
"",
seed.color,
seed.autoAssignHours === undefined ? null : seed.autoAssignHours * 3600000,
seed.blockAutoAssign ?? false,
));
}
const groupIds = new Map<string, number>();
for (const seed of seedGroups) {
groupIds.set(seed.name, ensureGroup(groupsPlugin, seed).id);
}
seedRoleMappings(groupsPlugin, roleIds, groupIds);
logger.info(`Seeded ${roleIds.size} roles and ${groupIds.size} permission groups`);
});
controller.handle(messages.FeatureListRequest, async () => [...featureStore.values()]);
controller.handle(messages.FeatureUpdateRequest, async (request: messages.FeatureUpdateRequest) => {
let values;
try {
values = validateFeatureValues(request.id, request.values);
} catch (err: any) {
throw new lib.RequestError(err.message);
}
const feature = new messages.FeatureRecord(request.id, request.enabled, values);
featureStore.set(feature);
return feature;
});
controller.handle(messages.PlayerGetRequest, async (request: messages.PlayerGetRequest) => (
playerStore.get(request.playerName) ?? new messages.PlayerRecord(request.playerName)
));
controller.handle(messages.JoinMessageSetRequest, async (request: messages.JoinMessageSetRequest) => {
updatePlayer(request.playerName, { joinMessage: request.message?.trim() });
});
controller.handle(messages.PlayerToolbarEvent, async (event: messages.PlayerToolbarEvent) => {
updatePlayer(event.playerName, { toolbar: event.toolbar });
});
controller.hooks.save.attach(plugin.name, async () => {
await playerStore.save();
});
controller.hooks.shutdown.attach(plugin.name, async () => {
await featureStore.save();
await playerStore.save();
});
}
function newId(datastore: { has(id: number): boolean }) {
let id = Math.random() * 2 ** 31 | 0;
while (datastore.has(id)) {
id = Math.random() * 2 ** 31 | 0;
}
return id;
}