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The controller keeps a record per instance with its name, mod pack, Factorio version, players online, status and address, and the instance plugin pushes the list into lua over rcon. The readme and the connect commands read it through modules/exp_server_list, so expcore/external and its hardcoded server fallback are removed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
123 lines
4.5 KiB
JavaScript
123 lines
4.5 KiB
JavaScript
import t from "tap";
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import * as lib from "@clusterio/lib";
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import { Instance } from "@clusterio/host";
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import { InstancePlugin } from "../dist/node/instance.js";
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import { plugin as pluginDeclaration } from "../dist/node/index.js";
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import * as messages from "../dist/node/messages.js";
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// The instance validates message classes against the link registry
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for (const Message of pluginDeclaration.messages) {
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lib.Link.register(Message);
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}
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const logger = { child: () => logger, info: () => {}, warn: () => {}, error: () => {}, verbose: () => {} };
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class TestConnector extends lib.BaseConnector {
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constructor() {
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super(lib.Address.fromShorthand({ instanceId: 1 }), lib.Address.fromShorthand({ hostId: 1 }));
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this.valid = true;
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this.connected = true;
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this.hasSession = true;
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}
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send() {}
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}
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function server(id, name = `instance-${id}`) {
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return new messages.ServerRecord(id, name, name, "", "", "", false, "Base", "2.1.14", 0, "running", "");
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}
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/** Build a plugin around a real instance with spies on what leaves it. */
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async function startPlugin(t2, servers = [server(1), server(2)]) {
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const instanceConfig = new lib.InstanceConfig("host");
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instanceConfig.set("instance.id", 1);
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instanceConfig.set("instance.name", "test");
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const instance = new Instance(
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{ assignGamePort: () => 1 }, new TestConnector(), t2.testdir(), "factorioDir", instanceConfig
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);
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const state = { sent: [], rcons: [] };
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instance.server = {
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handle: () => {},
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sendRcon: async command => {
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state.rcons.push(command);
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return "";
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},
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};
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instance.sendTo = async (dst, request) => {
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state.sent.push(request);
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return request instanceof messages.ServerListRequest ? servers : undefined;
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};
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const context = { plugin: { name: "exp_server_list" }, instance, host: {}, logger };
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const plugin = await InstancePlugin.fromContext(context);
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return { plugin, instance, state };
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}
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/** The payload of a recorded rcon command. */
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function decodeRcon(command) {
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const match = command.match(/^\/sc exp_server_list\.receive_update\(helpers\.json_to_table\[(=+)\[(.*)\]\1\]\)$/s);
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return JSON.parse(match[2]);
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}
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t.test("class InstancePlugin", t2 => {
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t2.test(".onStart() subscribes and replaces the list in lua", async t3 => {
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const { plugin, state } = await startPlugin(t3);
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await plugin.onStart();
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t3.ok(state.sent[0] instanceof lib.SubscriptionRequest, "subscribes to updates first");
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t3.ok(state.sent[1] instanceof messages.ServerListRequest, "then lists the servers");
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const payload = decodeRcon(state.rcons[0]);
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t3.equal(payload.current_id, 1, "tells lua which server it is");
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t3.equal(payload.replace, true);
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t3.strictSame(payload.servers.map(entry => entry.short_name), ["instance-1", "instance-2"]);
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});
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t2.test(".handleServerUpdatesEvent() only sends while the game is up", async t3 => {
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const { plugin, state } = await startPlugin(t3);
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const event = new messages.ServerUpdatesEvent([server(2, "renamed")]);
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await plugin.handleServerUpdatesEvent(event);
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t3.strictSame(state.rcons, [], "nothing is sent before start");
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await plugin.onStart();
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state.rcons.length = 0;
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await plugin.handleServerUpdatesEvent(event);
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const payload = decodeRcon(state.rcons[0]);
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t3.equal(payload.replace, false, "updates are merged");
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t3.strictSame(payload.servers.map(entry => entry.name), ["renamed"]);
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await plugin.onExit();
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state.rcons.length = 0;
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await plugin.handleServerUpdatesEvent(event);
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t3.strictSame(state.rcons, [], "nothing is sent after exit");
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});
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t2.test(".onControllerConnectionEvent() syncs again after the controller restarts", async t3 => {
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const { plugin, state } = await startPlugin(t3);
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await plugin.onControllerConnectionEvent("connect");
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t3.strictSame(state.sent, [], "nothing happens before start");
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await plugin.onStart();
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state.sent.length = 0;
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state.rcons.length = 0;
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await plugin.onControllerConnectionEvent("resume");
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t3.strictSame(state.sent, [], "a resumed session keeps its subscription");
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await plugin.onControllerConnectionEvent("connect");
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t3.ok(state.sent[0] instanceof lib.SubscriptionRequest, "subscribes again");
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t3.equal(decodeRcon(state.rcons[0]).replace, true, "and replaces the list");
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});
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t2.test(".luaSendServers() picks a long bracket the values do not close", async t3 => {
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const { plugin, state } = await startPlugin(t3);
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const name = "a]=]b]==]c";
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await plugin.luaSendServers([server(3, name)], false);
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t3.match(state.rcons[0], "json_to_table[===[", "uses a level not found in the json");
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t3.equal(decodeRcon(state.rcons[0]).servers[0].name, name);
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});
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t2.end();
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});
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