mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2026-11-12 15:54:52 +09:00
Framework: - Intervals are gone. Update periods are hardcoded on_nth_tick values again, since nobody has needed to change them. - apply is a single loop over the declared fields and logs a warning when an override is invalid. receive_update also warns about unknown keys. - Nested tables are addressed as "section.key". Lists of strings can be overridden. Features.optional declares a value with no default. - Features.on_apply rebuilds values derived from the config, such as lookup sets. It also runs during on_load. exp_roles is assumed to be present: - AFK Kick picks a role (active_role_id) instead of a custom check function. - Chat Auto Reply, Protection, and Nuke Protection no longer take a permission as a setting. New features, each chosen for an edge case: - Discord Alerts: conditional handlers, and a command map that becomes a list. - Entity Protection: lists turned into sets at load, and bookkeeping that must keep running while disabled. - Nuke Protection: config keyed by defines, flattened to a banned items list. - Popups: one config shared by two control files. - Spawn Area: nested sections, and settings that only apply when the map is created. Page: now laid out like the role page. It has a search across every setting, one long list with a sticky sidebar to jump between sections, and the enabled switch separated at the front of each header with Reset to defaults on the right. Changed rows are highlighted, and a bottom bar offers Revert and Apply. Role settings use a role picker and lists use a tag select. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
262 lines
10 KiB
Lua
262 lines
10 KiB
Lua
--[[-- Control - Protection
|
|
Protects entities and areas from being mined by players other than the one who placed them
|
|
]]
|
|
|
|
local Storage = require("modules/exp_util/storage")
|
|
local Features = require("modules/exp_scenario/features")
|
|
local Roles = require("modules/exp_roles")
|
|
|
|
local config = Features.config("protection", {
|
|
ignore_admins = true, --- @setting ignore_admins If admins are ignored by the protection filter
|
|
repeat_count = 5, --- @setting repeat_count Number of protected entities that must be removed within repeat_minutes in order to trigger repeated removal protection
|
|
repeat_minutes = 20, --- @setting repeat_minutes The length of time, in minutes, that protected removals will be remembered for
|
|
always_protected_names = {}, --- @setting always_protected_names Names of entities which are always protected
|
|
always_protected_types = { --- @setting always_protected_types Types of entities which are always protected
|
|
"boiler", "generator", "offshore-pump", "reactor", "heat-exchanger", "heat-pipe", "fusion-reactor", "fusion-generator", "power-switch", "rocket-silo",
|
|
},
|
|
always_trigger_repeat_names = {}, --- @setting always_trigger_repeat_names Names of entities which always trigger repeated removal protection
|
|
always_trigger_repeat_types = { --- @setting always_trigger_repeat_types Types of entities which always trigger repeated removal protection
|
|
"reactor", "fusion-reactor", "rocket-silo",
|
|
},
|
|
})
|
|
|
|
local format_string = string.format
|
|
local floor = math.floor
|
|
|
|
--- @class ExpScenario_Protection
|
|
local Protection = {
|
|
--- Raised when a player mines a protected entity
|
|
--- @type EventData.ExpScenario_Protection.on_player_mined_protected
|
|
on_player_mined_protected = script.generate_event_name(),
|
|
--- Raised when a player mines protected entities repeatedly, or one which always counts as repeated
|
|
--- @type EventData.ExpScenario_Protection.on_repeat_violation
|
|
on_repeat_violation = script.generate_event_name(),
|
|
--- Names of entities which are always protected
|
|
--- @type string[]
|
|
protected_entity_names = {},
|
|
--- Types of entities which are always protected
|
|
--- @type string[]
|
|
protected_entity_types = {},
|
|
--- @package
|
|
events = {},
|
|
--- @package
|
|
on_nth_tick = {},
|
|
}
|
|
|
|
--- @class EventData.ExpScenario_Protection.on_player_mined_protected : EventData.on_pre_player_mined_item
|
|
--- @class EventData.ExpScenario_Protection.on_repeat_violation : EventData.on_pre_player_mined_item
|
|
|
|
--- @class ExpScenario_Protection.Repeat
|
|
--- @field last uint Tick of the last protected removal
|
|
--- @field count number Protected removals since the last repeat violation
|
|
|
|
--- @param values string[]
|
|
--- @return table<string, true>
|
|
local function to_set(values)
|
|
local set = {}
|
|
for _, value in ipairs(values) do
|
|
set[value] = true
|
|
end
|
|
return set
|
|
end
|
|
|
|
local always_protected_names = {} --- @type table<string, true>
|
|
local always_protected_types = {} --- @type table<string, true>
|
|
local always_trigger_repeat_names = {} --- @type table<string, true>
|
|
local always_trigger_repeat_types = {} --- @type table<string, true>
|
|
Features.on_apply(config, function()
|
|
Protection.protected_entity_names = config.always_protected_names
|
|
Protection.protected_entity_types = config.always_protected_types
|
|
always_protected_names = to_set(config.always_protected_names)
|
|
always_protected_types = to_set(config.always_protected_types)
|
|
always_trigger_repeat_names = to_set(config.always_trigger_repeat_names)
|
|
always_trigger_repeat_types = to_set(config.always_trigger_repeat_types)
|
|
end)
|
|
|
|
local protected_entities = {} --- @type table<uint, table<string, LuaEntity>> Keyed by surface index then entity key
|
|
local protected_areas = {} --- @type table<uint, table<string, BoundingBox>> Keyed by surface index then area key
|
|
local repeats = {} --- @type table<string, ExpScenario_Protection.Repeat> Keyed by player name
|
|
|
|
Storage.register({
|
|
protected_entities = protected_entities,
|
|
protected_areas = protected_areas,
|
|
repeats = repeats,
|
|
}, function(tbl)
|
|
protected_entities = tbl.protected_entities
|
|
protected_areas = tbl.protected_areas
|
|
repeats = tbl.repeats
|
|
end)
|
|
|
|
--- Get the key an entity is stored under
|
|
--- @param entity LuaEntity
|
|
--- @return string
|
|
function Protection.get_entity_key(entity)
|
|
return format_string("%i,%i", floor(entity.position.x), floor(entity.position.y))
|
|
end
|
|
|
|
--- Get the key an area is stored under
|
|
--- @param area BoundingBox
|
|
--- @return string
|
|
function Protection.get_area_key(area)
|
|
return format_string("%i,%i", floor(area.left_top.x), floor(area.left_top.y))
|
|
end
|
|
|
|
--- Protect an entity
|
|
--- @param entity LuaEntity
|
|
function Protection.add_entity(entity)
|
|
local entities = protected_entities[entity.surface.index]
|
|
if not entities then
|
|
entities = {}
|
|
protected_entities[entity.surface.index] = entities
|
|
end
|
|
entities[Protection.get_entity_key(entity)] = entity
|
|
end
|
|
|
|
--- Remove the protection from an entity
|
|
--- @param entity LuaEntity
|
|
function Protection.remove_entity(entity)
|
|
local entities = protected_entities[entity.surface.index]
|
|
if not entities then return end
|
|
entities[Protection.get_entity_key(entity)] = nil
|
|
end
|
|
|
|
--- Get the protected entities on a surface, always protected entities are not included
|
|
--- @param surface LuaSurface
|
|
--- @return table<string, LuaEntity>
|
|
function Protection.get_entities(surface)
|
|
return protected_entities[surface.index] or {}
|
|
end
|
|
|
|
--- Check if an entity is protected, either directly or by its name or type
|
|
--- @param entity LuaEntity
|
|
--- @return boolean
|
|
function Protection.is_entity_protected(entity)
|
|
if always_protected_names[entity.name] or always_protected_types[entity.type] then return true end
|
|
local entities = protected_entities[entity.surface.index]
|
|
if not entities then return false end
|
|
return entities[Protection.get_entity_key(entity)] == entity
|
|
end
|
|
|
|
--- Protect every position within an area
|
|
--- @param surface LuaSurface
|
|
--- @param area BoundingBox
|
|
function Protection.add_area(surface, area)
|
|
local areas = protected_areas[surface.index]
|
|
if not areas then
|
|
areas = {}
|
|
protected_areas[surface.index] = areas
|
|
end
|
|
areas[Protection.get_area_key(area)] = area
|
|
end
|
|
|
|
--- Remove the protection from an area
|
|
--- @param surface LuaSurface
|
|
--- @param area BoundingBox
|
|
function Protection.remove_area(surface, area)
|
|
local areas = protected_areas[surface.index]
|
|
if not areas then return end
|
|
areas[Protection.get_area_key(area)] = nil
|
|
end
|
|
|
|
--- Get the protected areas on a surface
|
|
--- @param surface LuaSurface
|
|
--- @return table<string, BoundingBox>
|
|
function Protection.get_areas(surface)
|
|
return protected_areas[surface.index] or {}
|
|
end
|
|
|
|
--- Check if a position is within a protected area
|
|
--- @param surface LuaSurface
|
|
--- @param position MapPosition
|
|
--- @return boolean
|
|
function Protection.is_position_protected(surface, position)
|
|
local areas = protected_areas[surface.index]
|
|
if not areas then return false end
|
|
for _, area in pairs(areas) do
|
|
if area.left_top.x <= position.x and area.left_top.y <= position.y
|
|
and area.right_bottom.x >= position.x and area.right_bottom.y >= position.y
|
|
then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--- Players are never checked against their own entities, and can be excluded by permission or admin status
|
|
--- @param player LuaPlayer
|
|
--- @param entity LuaEntity
|
|
--- @return boolean
|
|
local function is_ignored(player, entity)
|
|
if config.ignore_admins and player.admin then return true end
|
|
if entity.last_user == nil or entity.last_user.index == player.index then return true end
|
|
if Roles.player_has_permission(player, "exp_scenario.bypass.entity_protection") then return true end
|
|
return false
|
|
end
|
|
|
|
--- Raise the protection events, the event data is reused with the name replaced
|
|
--- @param event EventData.on_pre_player_mined_item
|
|
--- @param player LuaPlayer
|
|
local function raise_violation(event, player)
|
|
local player_repeats = repeats[player.name]
|
|
if not player_repeats then
|
|
player_repeats = { last = game.tick, count = 0 }
|
|
repeats[player.name] = player_repeats
|
|
end
|
|
player_repeats.last = game.tick
|
|
player_repeats.count = player_repeats.count + 1
|
|
|
|
script.raise_event(Protection.on_player_mined_protected, event)
|
|
|
|
local entity = event.entity
|
|
local always_repeat = always_trigger_repeat_names[entity.name] or always_trigger_repeat_types[entity.type]
|
|
if always_repeat or player_repeats.count >= config.repeat_count then
|
|
player_repeats.count = 0
|
|
script.raise_event(Protection.on_repeat_violation, event)
|
|
end
|
|
end
|
|
|
|
--- Raise the protection events when a protected entity is mined, then forget the entity
|
|
--- @param event EventData.on_pre_player_mined_item
|
|
local function on_pre_player_mined_item(event)
|
|
local entity = event.entity
|
|
local player = game.players[event.player_index]
|
|
-- Protected entities are still forgotten while disabled, only the violations stop
|
|
if
|
|
config.enabled
|
|
and not is_ignored(player, entity)
|
|
and (Protection.is_entity_protected(entity) or Protection.is_position_protected(entity.surface, entity.position))
|
|
then
|
|
raise_violation(event, player)
|
|
end
|
|
|
|
Protection.remove_entity(entity)
|
|
end
|
|
|
|
--- Forget an entity once it no longer exists
|
|
--- @param event { entity: LuaEntity }
|
|
local function on_entity_removed(event)
|
|
Protection.remove_entity(event.entity)
|
|
end
|
|
|
|
--- Forget protected removals older than the repeat lifetime
|
|
local function clear_old_repeats()
|
|
local old = game.tick - config.repeat_minutes * 3600
|
|
for player_name, player_repeats in pairs(repeats) do
|
|
if player_repeats.last <= old then
|
|
repeats[player_name] = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
local e = defines.events
|
|
|
|
Protection.events[e.on_pre_player_mined_item] = on_pre_player_mined_item
|
|
Protection.events[e.on_space_platform_pre_mined] = on_entity_removed
|
|
Protection.events[e.on_robot_pre_mined] = on_entity_removed
|
|
Protection.events[e.on_entity_died] = on_entity_removed
|
|
Protection.events[e.script_raised_destroy] = on_entity_removed
|
|
Protection.on_nth_tick[3600 * 5] = clear_old_repeats
|
|
|
|
return Protection
|