mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2026-11-13 08:04:53 +09:00
Framework: - Intervals are gone. Update periods are hardcoded on_nth_tick values again, since nobody has needed to change them. - apply is a single loop over the declared fields and logs a warning when an override is invalid. receive_update also warns about unknown keys. - Nested tables are addressed as "section.key". Lists of strings can be overridden. Features.optional declares a value with no default. - Features.on_apply rebuilds values derived from the config, such as lookup sets. It also runs during on_load. exp_roles is assumed to be present: - AFK Kick picks a role (active_role_id) instead of a custom check function. - Chat Auto Reply, Protection, and Nuke Protection no longer take a permission as a setting. New features, each chosen for an edge case: - Discord Alerts: conditional handlers, and a command map that becomes a list. - Entity Protection: lists turned into sets at load, and bookkeeping that must keep running while disabled. - Nuke Protection: config keyed by defines, flattened to a banned items list. - Popups: one config shared by two control files. - Spawn Area: nested sections, and settings that only apply when the map is created. Page: now laid out like the role page. It has a search across every setting, one long list with a sticky sidebar to jump between sections, and the enabled switch separated at the front of each header with Reset to defaults on the right. Changed rows are highlighted, and a bottom bar offers Revert and Apply. Role settings use a role picker and lists use a tag select. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
50 lines
1.6 KiB
Lua
50 lines
1.6 KiB
Lua
--[[-- Control - Chat Popup
|
|
Creates flying text entities when a player sends a message in chat
|
|
]]
|
|
|
|
local FlyingText = require("modules/exp_util/flying_text")
|
|
local Features = require("modules/exp_scenario/features")
|
|
local config = require("modules/exp_scenario/config/popups")
|
|
|
|
local lower = string.lower
|
|
local find = string.find
|
|
|
|
--- Create a chat bubble when a player types a message
|
|
--- @param event EventData.on_console_chat
|
|
local function on_console_chat(event)
|
|
if not event.player_index then return end
|
|
local player = assert(game.get_player(event.player_index))
|
|
local name = player.name
|
|
|
|
-- Sends the message as text above them
|
|
if config.show_player_messages then
|
|
FlyingText.create_as_player{
|
|
target_player = player,
|
|
text = { "exp_chat-popup.flying-text-message", name, event.message },
|
|
}
|
|
end
|
|
|
|
if not config.show_player_mentions then return end
|
|
|
|
-- Loops over online players to see if they name is included
|
|
local search_string = lower(event.message)
|
|
for _, mentioned_player in ipairs(game.connected_players) do
|
|
if mentioned_player.index ~= player.index then
|
|
if find(search_string, lower(mentioned_player.name), 1, true) then
|
|
FlyingText.create_as_player{
|
|
target_player = mentioned_player,
|
|
text = { "exp_chat-popup.flying-text-ping", name },
|
|
}
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local e = defines.events
|
|
|
|
return Features.guard(config, {
|
|
events = {
|
|
[e.on_console_chat] = on_console_chat,
|
|
},
|
|
})
|