Files
factorio-expcluster/exp_scenario/module/control/chat_popup.lua
T
bbassieandClaude Opus 5.5 4bc1773c82 Address review: page layout, five more features, framework changes
Framework:
- Intervals are gone. Update periods are hardcoded on_nth_tick values
  again, since nobody has needed to change them.
- apply is a single loop over the declared fields and logs a warning
  when an override is invalid. receive_update also warns about
  unknown keys.
- Nested tables are addressed as "section.key". Lists of strings can be
  overridden. Features.optional declares a value with no default.
- Features.on_apply rebuilds values derived from the config, such as
  lookup sets. It also runs during on_load.

exp_roles is assumed to be present:
- AFK Kick picks a role (active_role_id) instead of a custom check
  function.
- Chat Auto Reply, Protection, and Nuke Protection no longer take a
  permission as a setting.

New features, each chosen for an edge case:
- Discord Alerts: conditional handlers, and a command map that becomes
  a list.
- Entity Protection: lists turned into sets at load, and bookkeeping
  that must keep running while disabled.
- Nuke Protection: config keyed by defines, flattened to a banned items
  list.
- Popups: one config shared by two control files.
- Spawn Area: nested sections, and settings that only apply when the
  map is created.

Page: now laid out like the role page. It has a search across every
setting, one long list with a sticky sidebar to jump between sections,
and the enabled switch separated at the front of each header with
Reset to defaults on the right. Changed rows are highlighted, and a
bottom bar offers Revert and Apply. Role settings use a role picker and
lists use a tag select.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 15:28:23 +00:00

50 lines
1.6 KiB
Lua

--[[-- Control - Chat Popup
Creates flying text entities when a player sends a message in chat
]]
local FlyingText = require("modules/exp_util/flying_text")
local Features = require("modules/exp_scenario/features")
local config = require("modules/exp_scenario/config/popups")
local lower = string.lower
local find = string.find
--- Create a chat bubble when a player types a message
--- @param event EventData.on_console_chat
local function on_console_chat(event)
if not event.player_index then return end
local player = assert(game.get_player(event.player_index))
local name = player.name
-- Sends the message as text above them
if config.show_player_messages then
FlyingText.create_as_player{
target_player = player,
text = { "exp_chat-popup.flying-text-message", name, event.message },
}
end
if not config.show_player_mentions then return end
-- Loops over online players to see if they name is included
local search_string = lower(event.message)
for _, mentioned_player in ipairs(game.connected_players) do
if mentioned_player.index ~= player.index then
if find(search_string, lower(mentioned_player.name), 1, true) then
FlyingText.create_as_player{
target_player = mentioned_player,
text = { "exp_chat-popup.flying-text-ping", name },
}
end
end
end
end
local e = defines.events
return Features.guard(config, {
events = {
[e.on_console_chat] = on_console_chat,
},
})