Files
factorio-expcluster/exp_scenario/module/control/chat_auto_reply.lua
T
bbassieandClaude Opus 5.5 4bc1773c82 Address review: page layout, five more features, framework changes
Framework:
- Intervals are gone. Update periods are hardcoded on_nth_tick values
  again, since nobody has needed to change them.
- apply is a single loop over the declared fields and logs a warning
  when an override is invalid. receive_update also warns about
  unknown keys.
- Nested tables are addressed as "section.key". Lists of strings can be
  overridden. Features.optional declares a value with no default.
- Features.on_apply rebuilds values derived from the config, such as
  lookup sets. It also runs during on_load.

exp_roles is assumed to be present:
- AFK Kick picks a role (active_role_id) instead of a custom check
  function.
- Chat Auto Reply, Protection, and Nuke Protection no longer take a
  permission as a setting.

New features, each chosen for an edge case:
- Discord Alerts: conditional handlers, and a command map that becomes
  a list.
- Entity Protection: lists turned into sets at load, and bookkeeping
  that must keep running while disabled.
- Nuke Protection: config keyed by defines, flattened to a banned items
  list.
- Popups: one config shared by two control files.
- Spawn Area: nested sections, and settings that only apply when the
  map is created.

Page: now laid out like the role page. It has a search across every
setting, one long list with a sticky sidebar to jump between sections,
and the enabled switch separated at the front of each header with
Reset to defaults on the right. Changed rows are highlighted, and a
bottom bar offers Revert and Apply. Role settings use a role picker and
lists use a tag select.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 15:28:23 +00:00

65 lines
2.2 KiB
Lua

--[[-- Control - Chat Auto Reply
Adds auto replies to chat messages, as well as chat commands
]]
local Features = require("modules/exp_scenario/features")
local Roles = require("modules/exp_roles")
local config = require("modules/exp_scenario/config/chat_auto_reply")
local find = string.find
local sub = string.sub
--- Check if a message has any trigger words
--- @param event EventData.on_console_chat
local function on_console_chat(event)
if not event.player_index then return end
local player = assert(game.get_player(event.player_index))
local message = event.message:lower():gsub("%s+", "")
local prefix = config.command_prefix
local prefix_len = string.len(prefix)
-- Check if the player can chat commands
local commands_allowed = true
if config.command_admin_only and not player.admin then commands_allowed = false end
if not Roles.player_has_permission(player, "exp_scenario.chat.commands") then commands_allowed = false end
-- Check if a key word appears in the message
for key_word, reply in pairs(config.messages) do
local start_pos = find(message, key_word)
if start_pos then
local is_command = sub(message, start_pos - prefix_len - 1, start_pos - 1) == prefix
if type(reply) == "function" then
reply = reply(player, is_command)
end
if is_command and commands_allowed then
game.print{ "exp_chat-auto-reply.chat-reply", reply }
elseif is_command then
player.print{ "exp_chat-auto-reply.chat-disallowed" }
elseif not commands_allowed then
player.print{ "exp_chat-auto-reply.chat-reply", reply }
end
end
end
if not commands_allowed then return end
-- Check if a command appears in the message
for key_word, reply in pairs(config.commands) do
if find(message, prefix .. key_word) then
if type(reply) == "function" then
reply = reply(player, true)
end
game.print{ "exp_chat-auto-reply.chat-reply", reply }
end
end
end
local e = defines.events
return Features.guard(config, {
events = {
[e.on_console_chat] = on_console_chat,
},
})