Files
factorio-expcluster/exp_scenario/module/config/popups.lua
T
bbassieandClaude Opus 5.5 4bc1773c82 Address review: page layout, five more features, framework changes
Framework:
- Intervals are gone. Update periods are hardcoded on_nth_tick values
  again, since nobody has needed to change them.
- apply is a single loop over the declared fields and logs a warning
  when an override is invalid. receive_update also warns about
  unknown keys.
- Nested tables are addressed as "section.key". Lists of strings can be
  overridden. Features.optional declares a value with no default.
- Features.on_apply rebuilds values derived from the config, such as
  lookup sets. It also runs during on_load.

exp_roles is assumed to be present:
- AFK Kick picks a role (active_role_id) instead of a custom check
  function.
- Chat Auto Reply, Protection, and Nuke Protection no longer take a
  permission as a setting.

New features, each chosen for an edge case:
- Discord Alerts: conditional handlers, and a command map that becomes
  a list.
- Entity Protection: lists turned into sets at load, and bookkeeping
  that must keep running while disabled.
- Nuke Protection: config keyed by defines, flattened to a banned items
  list.
- Popups: one config shared by two control files.
- Spawn Area: nested sections, and settings that only apply when the
  map is created.

Page: now laid out like the role page. It has a search across every
setting, one long list with a sticky sidebar to jump between sections,
and the enabled switch separated at the front of each header with
Reset to defaults on the right. Changed rows are highlighted, and a
bottom bar offers Revert and Apply. Role settings use a role picker and
lists use a tag select.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 15:28:23 +00:00

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809 B
Lua

--- Popups for chat and damage, shared by control/chat_popup.lua and control/damage_popups.lua
-- @config Popups
local Features = require("modules/exp_scenario/features")
return Features.config("popups", {
show_player_messages = true, --- @setting show_player_messages weather a message in chat will make a popup above them
show_player_mentions = true, --- @setting show_player_mentions weather a mentioned player will have a popup when mentioned in chat
show_player_damage = true, --- @setting show_player_damage weather to show damage done by players
show_player_health = true, --- @setting show_player_health weather to show player health when attacked
damage_location_variance = 0.8, --- @setting damage_location_variance how close to the eade of an entity the popups will appear
})