Files
factorio-expcluster/exp_roles/instance.ts
T
BastiaanandClaude Opus 5.5 68a964cf57 Write plugins without state shared elsewhere as functions (#492)
The instance plugins of exp_groups, exp_reports, exp_roles, exp_scenario
and exp_server_ups, and the controller plugins of exp_reports and
exp_scenario, were classes only to hold their handlers. They are now
init functions with closures, like clusterio's own plugins.

The exp_roles and exp_groups controller plugins stay classes because
exp_scenario reaches their datastores through get(controller).
AutoRestart stays a class because its tests step check() with a fake
clock.

Tests spy on handle() and the hooks to call the handlers. The reports
webhook tests stub fetch instead of replacing postWebhook, and the
feature reconcile test writes the stored records to disk before start.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:50:15 +01:00

91 lines
3.0 KiB
TypeScript

import type { InstancePluginContext } from "@clusterio/host";
import * as lib from "@clusterio/lib";
import * as messages from "./messages.js";
/** Sent by the lua side when roles are changed in game. */
export type IpcAssignmentUpdate = {
name: string,
assign: number[] | undefined,
unassign: number[] | undefined,
};
export default async function (context: InstancePluginContext) {
const { instance, logger, plugin } = context;
const syncMode = () => instance.config.get("exp_roles.sync_mode");
async function luaSend(receiver: string, json: any) {
await instance.sendRcon(
`/sc exp_roles.${receiver}(helpers.json_to_table[=[${JSON.stringify(json)}]=])`, true
);
}
instance.handle(messages.RoleUpdatedEvent, async event => {
if (syncMode() !== "disabled") {
await luaSend("receive_role_updates", event.updates.map(role => role.toJSON()));
}
});
instance.handle(messages.AssignmentUpdatedEvent, async event => {
if (syncMode() !== "disabled") {
await luaSend("receive_assignment_updates", event.updates.map(a => a.toJSON()));
}
});
instance.server.handle("exp_roles:assignment_update", async (event: IpcAssignmentUpdate) => {
if (syncMode() !== "bidirectional") {
return;
}
const assign = event.assign ?? [];
try {
await instance.sendTo("controller", new messages.AssignmentUpdateRequest(
event.name, assign, event.unassign ?? [],
));
} catch (err: any) {
// The roles were already applied in game, so they have to be taken
// back off again now that the controller has refused them
logger.warn(`Role change for ${event.name} was rejected: ${err.message}`);
if (assign.length) {
await luaSend("reject_assignment", { name: event.name, role_ids: assign });
}
}
});
instance.hooks.instanceConfigFieldChanged.attach(plugin.name, async (field, curr) => {
if (field === "exp_roles.sync_mode") {
await luaSend("set_emit_events", curr === "bidirectional");
}
});
instance.hooks.start.attach(plugin.name, async () => {
if (syncMode() === "disabled") {
return;
}
// Date.now() is used because the lua state is initialised from the full
// list below, so only updates made after this point are of interest
const subscribedAtMs = Date.now();
await instance.sendTo("controller", new lib.SubscriptionRequest(
`exp_roles:${messages.RoleUpdatedEvent.name}`, true, subscribedAtMs
));
await instance.sendTo("controller", new lib.SubscriptionRequest(
`exp_roles:${messages.AssignmentUpdatedEvent.name}`, true, subscribedAtMs
));
const [roles, assignments] = await Promise.all([
instance.sendTo("controller", new messages.RoleListRequest()),
instance.sendTo("controller", new messages.AssignmentListRequest()),
]);
if (!roles.some(role => role.isDefault)) {
logger.warn("No default role is set on the controller, players will hold no roles in game");
}
await luaSend("initialise", {
...messages.encodeRolesForLua(roles),
assignments: assignments.map(assignment => assignment.toJSON()),
});
await luaSend("set_emit_events", syncMode() === "bidirectional");
});
}