Files
factorio-expcluster/exp_roles/controller.ts
T
BastiaanandClaude Opus 5.5 ea9bf1fb78 Construct plugins with a static fromContext (#487)
Each plugin class now has a private constructor and a static async
fromContext(context) that loads its datastores, constructs the instance
and attaches its handlers and hooks. This replaces the public constructor
followed by init(), and AutoRestart's start().

Datastores are loaded before construction and passed to the constructor,
so the definite assignment assertions on them are gone. Tests build the
plugins through fromContext and pass a wrapped logger in the context
instead of overwriting plugin.logger before init().

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:19:53 +01:00

340 lines
10 KiB
TypeScript

import type { Controller, ControllerPluginContext, InstanceRecord } from "@clusterio/controller";
import * as lib from "@clusterio/lib";
import * as messages from "./messages.js";
import * as path from "node:path";
const loaded = new WeakMap<Controller, ControllerPlugin>();
export class ControllerPlugin {
/** The plugin loaded on a controller, for the exp_scenario seed. */
static get(controller: Controller) {
return loaded.get(controller);
}
private constructor(
public controller: Controller,
public logger: lib.Logger,
public name: string,
public roleMeta: lib.SubscribableDatastore<messages.RoleMetaRecord>,
) {}
static async fromContext(context: ControllerPluginContext) {
const controller = context.controller;
const databaseDirectory = controller.config.get("controller.database_directory");
const roleMeta = new lib.SubscribableDatastore(
...await new lib.JsonIdDatastoreProvider(
path.join(databaseDirectory, "exp_roles", "role_meta.json"),
messages.RoleMetaRecord.fromJSON.bind(messages.RoleMetaRecord),
).bootstrap()
);
const plugin = new ControllerPlugin(controller, context.logger, context.plugin.name, roleMeta);
loaded.set(controller, plugin);
// The datastore can be out of step with the roles, either because the
// plugin was installed after they were created or because it was
// uninstalled while they were deleted
plugin.ensureRoleMeta();
plugin.sweepRoleMeta();
plugin.applyAutoAssign();
controller.subscriptions.handle(messages.RoleUpdatedEvent, plugin.handleRoleSubscription.bind(plugin));
controller.subscriptions.handle(
messages.AssignmentUpdatedEvent, plugin.handleAssignmentSubscription.bind(plugin)
);
roleMeta.on("update", plugin.roleMetaUpdated.bind(plugin));
controller.roles.on("update", plugin.rolesUpdated.bind(plugin));
controller.users.records.on("update", plugin.usersUpdated.bind(plugin));
controller.handle(messages.RoleListRequest, plugin.handleRoleListRequest.bind(plugin));
controller.handle(messages.RoleMetaUpdateRequest, plugin.handleRoleMetaUpdateRequest.bind(plugin));
controller.handle(messages.AssignmentListRequest, plugin.handleAssignmentListRequest.bind(plugin));
controller.handle(messages.AssignmentUpdateRequest, plugin.handleAssignmentUpdateRequest.bind(plugin));
const hooks = controller.hooks;
hooks.shutdown.attach(plugin.name, plugin.onShutdown.bind(plugin));
hooks.controllerConfigFieldChanged.attach(plugin.name, plugin.onControllerConfigFieldChanged.bind(plugin));
hooks.playerEvent.attach(plugin.name, plugin.onPlayerEvent.bind(plugin));
return plugin;
}
async onShutdown() {
await this.roleMeta.save();
}
/*
Role properties
*/
/** Create properties for any role which does not have them yet, ordered after every existing role. */
ensureRoleMeta() {
const created = [];
let nextOrder = 0;
for (const meta of this.roleMeta.values()) {
nextOrder = Math.max(nextOrder, meta.order);
}
for (const role of this.controller.roles.values()) {
if (!this.roleMeta.has(role.id)) {
nextOrder += 1;
created.push(new messages.RoleMetaRecord(role.id, nextOrder));
}
}
if (created.length) {
this.roleMeta.setMany(created);
}
return created;
}
/**
* Delete properties left behind by roles which no longer exist.
*
* Without this they would be picked up by whichever role is next given the
* same id, which happens when a role is deleted while the plugin is not
* running.
*/
sweepRoleMeta() {
const orphaned = [];
for (const meta of this.roleMeta.valuesMutable()) {
if (!this.controller.roles.has(meta.id)) {
orphaned.push(meta);
}
}
if (orphaned.length) {
this.roleMeta.deleteMany(orphaned);
}
return orphaned;
}
/** Combine a clusterio role with its in game properties. */
buildRoleRecord(role: Readonly<lib.Role>) {
const meta = this.roleMeta.get(role.id) ?? new messages.RoleMetaRecord(role.id, role.id);
return new messages.RoleRecord(
role.id,
role.name,
[...role.permissions],
meta,
role.id === this.controller.config.get("controller.default_role_id"),
Math.max(role.updatedAtMs, meta.updatedAtMs),
role.isDeleted,
);
}
async onControllerConfigFieldChanged(field: string, curr: unknown, prev: unknown) {
switch (field) {
// Which role is the default is carried on the role records themselves
case "controller.default_role_id":
this.controller.subscriptions.broadcast(new messages.RoleUpdatedEvent(this.listRoleRecords()));
break;
}
}
/** Every role which currently exists, in the form sent to instances. */
listRoleRecords() {
return [...this.controller.roles.values()].map(role => this.buildRoleRecord(role));
}
async handleRoleListRequest() {
return this.listRoleRecords();
}
async handleRoleMetaUpdateRequest(request: messages.RoleMetaUpdateRequest) {
const meta = request.meta;
if (!this.controller.roles.has(meta.id)) {
throw new lib.RequestError(`Role with ID ${meta.id} does not exist`);
}
this.roleMeta.set(meta);
}
/** A clusterio role was created, changed or deleted. */
rolesUpdated(roles: lib.Role[]) {
const created = this.ensureRoleMeta();
this.sweepRoleMeta();
// Newly created properties broadcast on their own through roleMetaUpdated
const createdIds = new Set(created.map(meta => meta.id));
const updates = roles.filter(role => !createdIds.has(role.id)).map(role => this.buildRoleRecord(role));
if (updates.length) {
this.controller.subscriptions.broadcast(new messages.RoleUpdatedEvent(updates));
}
this.applyAutoAssign();
}
/** The in game properties of a role changed. */
roleMetaUpdated(metas: messages.RoleMetaRecord[]) {
const updates = [];
for (const meta of metas) {
const role = this.controller.roles.get(meta.id);
// A deleted role broadcasts through rolesUpdated instead
if (role) {
updates.push(this.buildRoleRecord(role));
}
}
if (updates.length) {
this.controller.subscriptions.broadcast(new messages.RoleUpdatedEvent(updates));
}
this.applyAutoAssign();
}
async handleRoleSubscription(request: lib.SubscriptionRequest) {
const roles = this.listRoleRecords().filter(role => role.updatedAtMs > request.lastRequestTimeMs);
return roles.length ? new messages.RoleUpdatedEvent(roles) : null;
}
/*
Assignments
*/
/**
* The roles of a user as seen in game.
*
* The default role is left out because every player has it, which keeps the
* assignments to only those users who have been given a role.
*/
buildAssignmentRecord(user: Readonly<lib.UserDetails>) {
const defaultRoleId = this.controller.config.get("controller.default_role_id");
const roleIds = new Set(user.roleIds);
if (defaultRoleId !== null) {
roleIds.delete(defaultRoleId);
}
return new messages.AssignmentRecord(
user.name,
roleIds,
user.updatedAtMs,
user.isDeleted || roleIds.size === 0,
);
}
listAssignmentRecords() {
const assignments = [];
for (const user of this.controller.users.records.values()) {
const assignment = this.buildAssignmentRecord(user);
if (!assignment.isDeleted) {
assignments.push(assignment);
}
}
return assignments;
}
async handleAssignmentListRequest() {
return this.listAssignmentRecords();
}
usersUpdated(users: lib.UserDetails[]) {
this.controller.subscriptions.broadcast(
new messages.AssignmentUpdatedEvent(users.map(user => this.buildAssignmentRecord(user)))
);
this.applyAutoAssign(users.map(user => user.name));
}
async handleAssignmentSubscription(request: lib.SubscriptionRequest) {
const assignments = this.listAssignmentRecords()
.filter(assignment => assignment.updatedAtMs > request.lastRequestTimeMs);
return assignments.length ? new messages.AssignmentUpdatedEvent(assignments) : null;
}
async handleAssignmentUpdateRequest(request: messages.AssignmentUpdateRequest) {
const user = this.controller.users.getByNameMutable(request.name);
if (!user) {
throw new lib.RequestError(`User '${request.name}' does not exist`);
}
for (const roleId of [...request.assign, ...request.unassign]) {
if (!this.controller.roles.has(roleId)) {
throw new lib.RequestError(`Role with ID ${roleId} does not exist`);
}
}
const roleIds = new Set(user.roleIds);
for (const roleId of request.assign) {
roleIds.add(roleId);
}
for (const roleId of request.unassign) {
roleIds.delete(roleId);
}
user.set("roleIds", roleIds);
this.controller.userPermissionsUpdated(user);
}
/*
Automatic assignment
*/
/**
* Grant roles which are earned by online time across the cluster.
*
* Roles are only ever granted, never taken away, so a player who earns a
* role keeps it even if their statistics are later reduced.
*
* @param userNames - Users to consider, defaults to every user.
*/
applyAutoAssign(userNames?: string[]) {
const autoAssigned = [...this.roleMeta.values()].filter(
meta => meta.autoAssignOnlineTimeMs !== null && !meta.isDeleted
);
if (!autoAssigned.length) {
return;
}
const blocking = new Set(
[...this.roleMeta.values()].filter(meta => meta.blockAutoAssign).map(meta => meta.id)
);
const users = userNames
? userNames.map(name => this.controller.users.getByNameMutable(name))
: [...this.controller.users.valuesMutable()]
;
for (const user of users) {
if (!user || user.isDeleted) {
continue;
}
if ([...user.roleIds].some(roleId => blocking.has(roleId))) {
continue;
}
const onlineTimeMs = user.playerStats.onlineTimeMs;
const granted = [];
for (const meta of autoAssigned) {
if (!user.roleIds.has(meta.id) && onlineTimeMs >= meta.autoAssignOnlineTimeMs!) {
granted.push(meta.id);
}
}
if (granted.length) {
// set rather than addRole so that a single update is emitted
user.set("roleIds", new Set([...user.roleIds, ...granted]));
this.controller.userPermissionsUpdated(user);
this.logger.info(
`Granted ${granted.length} role(s) to ${user.name} from their online time`
);
}
}
}
async onPlayerEvent(instance: InstanceRecord, event: lib.PlayerEvent) {
// Online time is committed to the user record when a player leaves
if (event.type === "leave") {
this.applyAutoAssign([event.name]);
}
}
}
export default async function (context: ControllerPluginContext) {
await ControllerPlugin.fromContext(context);
}