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Inventory sync already stores the player colour, tag, quickbar and alt view (game view settings), so the legacy alt-view, quickbar and tag modules and the colour persistence are removed along with /save-quickbar and its quickbar presets. The /tag, /tag-color and /tag-clear commands move to exp_scenario and write player.tag directly, which inventory sync then carries between servers. /tag-color reads the current text back out of the tag, so it now needs a tag to be set first. It also used to concatenate the colour table into the tag and error, it now formats it as rich text. player-colours keeps giving new players their preset or a random colour on creation, inventory sync replaces it with the stored one for anyone who has played before. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
15 lines
583 B
Lua
15 lines
583 B
Lua
--- This contains a list of all files that will be loaded and the order they are loaded in;
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-- to stop a file from loading add "--" in front of it, remove the "--" to have the file be loaded;
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-- config files should be loaded after all modules are loaded;
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-- core files should be required by modules and not be present in this list;
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-- @config File-Loader
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return {
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"expcore.player_data", -- must be loaded first to register event handlers
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--- Data
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"modules.data.statistics",
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"modules.data.player-colours",
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"modules.data.greetings",
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"modules.data.language",
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}
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