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- Feature.register returns the config as a second value, so files write `local feature, config = Feature.register(...)`. - The lib is ExpScenario.Features and the instance class with its fields sits on Feature._prototype, which is the __index, the same shape as exp_commands. - update_config only looks at values whose override was added, removed, or replaced. _apply_field sets one value and returns it, so the comparison happens while applying and the second loop only raises. Overrides dropped from the previous set count as candidates because the value reverts to its default. - The `@setting name` tags are gone from the config comments. - Protection is guarded as a whole instead of checking config.enabled in one handler. The handlers also forget mined entities, so get_entities and is_entity_protected now drop invalid references, which also covers entities destroyed without an event. The list getters are gone, the selection overlay builds its lists from Protection.config. - Chat and damage popups are one feature in control/popups.lua. - ignore_admins and command_admin_only are removed, roles cover them. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
65 lines
2.1 KiB
Lua
65 lines
2.1 KiB
Lua
--[[-- Control - Chat Auto Reply
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Adds auto replies to chat messages, as well as chat commands
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]]
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local Feature = require("modules/exp_scenario/features")
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local Roles = require("modules/exp_roles")
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local feature = require("modules/exp_scenario/config/chat_auto_reply")
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local config = feature.config
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local find = string.find
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local sub = string.sub
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--- Check if a message has any trigger words
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--- @param event EventData.on_console_chat
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local function on_console_chat(event)
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if not event.player_index then return end
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local player = assert(game.get_player(event.player_index))
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local message = event.message:lower():gsub("%s+", "")
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local prefix = config.command_prefix
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local prefix_len = string.len(prefix)
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-- Check if the player can chat commands
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local commands_allowed = true
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if not Roles.player_has_permission(player, "exp_scenario.chat.commands") then commands_allowed = false end
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-- Check if a key word appears in the message
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for key_word, reply in pairs(config.messages) do
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local start_pos = find(message, key_word)
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if start_pos then
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local is_command = sub(message, start_pos - prefix_len - 1, start_pos - 1) == prefix
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if type(reply) == "function" then
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reply = reply(player, is_command)
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end
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if is_command and commands_allowed then
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game.print{ "exp_chat-auto-reply.chat-reply", reply }
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elseif is_command then
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player.print{ "exp_chat-auto-reply.chat-disallowed" }
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elseif not commands_allowed then
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player.print{ "exp_chat-auto-reply.chat-reply", reply }
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end
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end
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end
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if not commands_allowed then return end
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-- Check if a command appears in the message
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for key_word, reply in pairs(config.commands) do
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if find(message, prefix .. key_word) then
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if type(reply) == "function" then
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reply = reply(player, true)
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end
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game.print{ "exp_chat-auto-reply.chat-reply", reply }
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end
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end
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end
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local e = defines.events
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return feature:guard{
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events = {
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[e.on_console_chat] = on_console_chat,
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},
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}
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