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- Feature.register returns the config as a second value, so files write `local feature, config = Feature.register(...)`. - The lib is ExpScenario.Features and the instance class with its fields sits on Feature._prototype, which is the __index, the same shape as exp_commands. - update_config only looks at values whose override was added, removed, or replaced. _apply_field sets one value and returns it, so the comparison happens while applying and the second loop only raises. Overrides dropped from the previous set count as candidates because the value reverts to its default. - The `@setting name` tags are gone from the config comments. - Protection is guarded as a whole instead of checking config.enabled in one handler. The handlers also forget mined entities, so get_entities and is_entity_protected now drop invalid references, which also covers entities destroyed without an event. The list getters are gone, the selection overlay builds its lists from Protection.config. - Chat and damage popups are one feature in control/popups.lua. - ignore_admins and command_admin_only are removed, roles cover them. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
93 lines
3.4 KiB
Lua
93 lines
3.4 KiB
Lua
--[[-- Control - Popups
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Creates flying text for chat messages and for damage dealt to and by players
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]]
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local FlyingText = require("modules/exp_util/flying_text")
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local Feature = require("modules/exp_scenario/features")
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local feature, config = Feature.register("popups", {
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show_player_messages = true, -- weather a message in chat will make a popup above them
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show_player_mentions = true, -- weather a mentioned player will have a popup when mentioned in chat
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show_player_damage = true, -- weather to show damage done by players
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show_player_health = true, -- weather to show player health when attacked
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damage_location_variance = 0.8, -- how close to the eade of an entity the popups will appear
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})
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local lower = string.lower
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local find = string.find
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local random = math.random
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local floor = math.floor
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local max = math.max
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--- Create a chat bubble when a player types a message
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--- @param event EventData.on_console_chat
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local function on_console_chat(event)
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if not event.player_index then return end
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local player = assert(game.get_player(event.player_index))
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local name = player.name
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-- Sends the message as text above them
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if config.show_player_messages then
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FlyingText.create_as_player{
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target_player = player,
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text = { "exp_chat-popup.flying-text-message", name, event.message },
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}
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end
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if not config.show_player_mentions then return end
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-- Loops over online players to see if they name is included
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local search_string = lower(event.message)
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for _, mentioned_player in ipairs(game.connected_players) do
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if mentioned_player.index ~= player.index then
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if find(search_string, lower(mentioned_player.name), 1, true) then
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FlyingText.create_as_player{
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target_player = mentioned_player,
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text = { "exp_chat-popup.flying-text-ping", name },
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}
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end
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end
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end
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end
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--- Called when entity entity is damaged including the player character
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--- @param event EventData.on_entity_damaged
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local function on_entity_damaged(event)
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local message
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local cause = event.cause
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local entity = event.entity
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-- Check which message to display
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if config.show_player_health and entity.name == "character" then
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message = { "exp_damage-popup.flying-text-health", floor(entity.health) }
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elseif config.show_player_damage and entity.name ~= "character" and cause and cause.name == "character" then
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message = { "exp_damage-popup.flying-text-damage", floor(event.original_damage_amount) }
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end
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-- Outputs the message as floating text
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if message then
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local entity_position = entity.position
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local entity_radius = max(1, entity.get_radius())
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local offset = (random() - 0.5) * entity_radius * config.damage_location_variance
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local position = { x = entity_position.x + offset, y = entity_position.y - entity_radius }
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local health_percentage = assert(entity.get_health_ratio())
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local color = { r = 1 - health_percentage, g = health_percentage, b = 0 }
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FlyingText.create{
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text = message,
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position = position,
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color = color,
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}
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end
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end
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local e = defines.events
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return feature:guard{
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events = {
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[e.on_console_chat] = on_console_chat,
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[e.on_entity_damaged] = on_entity_damaged,
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},
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}
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