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118 lines
4.3 KiB
Lua
118 lines
4.3 KiB
Lua
--[[-- Addon Logging
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Log some extra events to a separate file
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]]
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local Feature = require("modules/exp_scenario/features")
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local research_data = require("modules/exp_scenario/config/research_data")
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local feature, config = Feature.register("extra_logging", {
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file_name = "log/logging.log", -- the file the lines are written to
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rocket_launch_display_rate = 500, -- after the counts below, log every this many rockets
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})
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--- Rocket counts which are always logged
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local rocket_launch_display = {
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[1] = true,
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[2] = true,
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[5] = true,
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[10] = true,
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[20] = true,
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[50] = true,
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[100] = true,
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[200] = true,
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}
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local disconnect_reason = {
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[defines.disconnect_reason.quit] = "left the game",
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[defines.disconnect_reason.dropped] = "was dropped from the game",
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[defines.disconnect_reason.reconnect] = "is reconnecting",
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[defines.disconnect_reason.wrong_input] = "was having a wrong input",
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[defines.disconnect_reason.desync_limit_reached] = "had desync limit reached",
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[defines.disconnect_reason.cannot_keep_up] = "cannot keep up",
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[defines.disconnect_reason.afk] = "was afk",
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[defines.disconnect_reason.kicked] = "was kicked",
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[defines.disconnect_reason.kicked_and_deleted] = "was kicked and deleted",
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[defines.disconnect_reason.banned] = "was banned",
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[defines.disconnect_reason.switching_servers] = "is switching servers",
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}
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local concat = table.concat
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local write_file = helpers.write_file
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--- Add a line to the log file
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--- @param ... string
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local function add_log_line(...)
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write_file(config.file_name, concat({ ... }, " ") .. "\n", true, 0)
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end
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--- Add a line to the log file
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--- @param line LocalisedString
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local function add_log_line_locale(line)
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write_file(config.file_name, line, true, 0)
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end
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--- @param event EventData.on_cargo_pod_finished_ascending
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local function on_cargo_pod_finished_ascending(event)
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if event.launched_by_rocket then
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local force = event.cargo_pod.force --[[@as LuaForce]]
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if force.rockets_launched >= config.rocket_launch_display_rate and force.rockets_launched % config.rocket_launch_display_rate == 0 then
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add_log_line("[ROCKET]", force.rockets_launched, "rockets launched")
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elseif rocket_launch_display[force.rockets_launched] then
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add_log_line("[ROCKET]", force.rockets_launched, "rockets launched")
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end
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end
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end
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--- @param event EventData.on_pre_player_died
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local function on_pre_player_died(event)
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local player = assert(game.get_player(event.player_index))
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local cause = event.cause
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if cause then
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if cause.type == "character" then
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add_log_line("[DEATH]", player.name, "died because of", assert(cause.player).name)
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else
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add_log_line("[DEATH]", player.name, "died because of", cause.name)
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end
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else
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add_log_line("[DEATH]", player.name, "died because of unknown reason")
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end
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end
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--- @param event EventData.on_research_finished
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local function on_research_finished(event)
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if event.by_script then
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return
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end
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local inf_research_level = research_data.inf_res[research_data.mod_set][event.research.name]
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if inf_research_level and event.research.level >= inf_research_level then
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add_log_line_locale{ "", "[RES]", event.research.prototype.localised_name, " at level ", event.research.level - 1, " has been researched\n" }
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else
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add_log_line_locale{ "", "[RES]", event.research.prototype.localised_name, " has been researched\n" }
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end
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end
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--- @param event EventData.on_player_joined_game
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local function on_player_joined_game(event)
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local player = assert(game.get_player(event.player_index))
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add_log_line("[JOIN]", player.name, "joined the game")
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end
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--- @param event EventData.on_player_left_game
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local function on_player_left_game(event)
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local player = assert(game.get_player(event.player_index))
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add_log_line("[LEAVE]", player.name, disconnect_reason[event.reason])
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end
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local e = defines.events
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return feature:guard{
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events = {
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[e.on_cargo_pod_finished_ascending] = on_cargo_pod_finished_ascending,
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[e.on_pre_player_died] = on_pre_player_died,
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[e.on_research_finished] = on_research_finished,
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[e.on_player_joined_game] = on_player_joined_game,
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[e.on_player_left_game] = on_player_left_game,
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},
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}
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