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Review points from Cooldude: - Feature.register(name[, config]) is required again and returns a feature object. Each feature has its config, its fields, and its overrides, so one registry holds all the data. Only the overrides are stored. On load each feature points at its own stored table again. - The methods are feature:guard(lib), feature:update_config(enabled, values), and feature:is_enabled(). Feature.get(name) looks up a feature, and commands flag the feature object. - update_config raises on_config_updated once per changed value, with the feature name, path, old value, and new value. The gui refresh only reacts to the "enabled" path. - apply only sets values. on_apply is gone. Lookup sets built from lists use Feature.to_set, which is cached by the list itself. A replaced list gets a new set, so the sets are also correct after a load. Protection exposes getters for its protected names and types. Web: settings use small inputs, the same size as the config pages. Fields are shaped like clusterio config field definitions. A field with an inputComponent renders the component registered with the web interface, so the role setting now uses core's role input, and other plugin inputs can be used later. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
46 lines
1.6 KiB
Lua
46 lines
1.6 KiB
Lua
--[[-- Command Authorities - Roles
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Adds a permission authority which checks the clusterio permission for a command
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]]
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local Commands = require("modules/exp_commands")
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local add, allow, deny = Commands.add_permission_authority, Commands.status.success, Commands.status.unauthorised
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local Feature = require("modules/exp_scenario/features")
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local Roles = require("modules/exp_roles")
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local player_has_permission = Roles.player_has_permission
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local authorities = {}
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--- Every command requires the permission `exp_scenario.command.<name>`, with
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--- hyphens replaced by underscores, see permissions.ts for their definitions
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authorities.exp_permission =
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add(function(player, command)
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local permission = "exp_scenario.command." .. command.name:gsub("%-", "_")
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if not player_has_permission(player, permission) then
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return deny{ "exp-commands-authorities_role.deny" }
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else
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return allow()
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end
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end)
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--- Commands flagged with a feature are denied while it is disabled, see features.lua
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authorities.feature_enabled =
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add(function(player, command)
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local feature = command.flags.feature
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if feature and not feature:is_enabled() then
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return deny{ "exp-commands-authorities_feature.deny" }
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else
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return allow()
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end
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end)
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Roles.define_permission_trigger("core.admin", function(player, state)
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if state then
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Commands.unlock_system_commands(player.name)
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else
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Commands.lock_system_commands(player.name)
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end
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end)
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return authorities
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