Files
bbassieandClaude Fable 5.1 f90b8fcee1 Address the second inline review of the features framework
- Feature.register returns the config as a second value, so files
  write `local feature, config = Feature.register(...)`.
- The lib is ExpScenario.Features and the instance class with its
  fields sits on Feature._prototype, which is the __index, the same
  shape as exp_commands.
- update_config only looks at values whose override was added,
  removed, or replaced. _apply_field sets one value and returns it, so
  the comparison happens while applying and the second loop only
  raises. Overrides dropped from the previous set count as candidates
  because the value reverts to its default.
- The `@setting name` tags are gone from the config comments.
- Protection is guarded as a whole instead of checking config.enabled
  in one handler. The handlers also forget mined entities, so
  get_entities and is_entity_protected now drop invalid references,
  which also covers entities destroyed without an event. The list
  getters are gone, the selection overlay builds its lists from
  Protection.config.
- Chat and damage popups are one feature in control/popups.lua.
- ignore_admins and command_admin_only are removed, roles cover them.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-03 07:35:58 +00:00

65 lines
2.1 KiB
Lua

--[[-- Control - Chat Auto Reply
Adds auto replies to chat messages, as well as chat commands
]]
local Feature = require("modules/exp_scenario/features")
local Roles = require("modules/exp_roles")
local feature = require("modules/exp_scenario/config/chat_auto_reply")
local config = feature.config
local find = string.find
local sub = string.sub
--- Check if a message has any trigger words
--- @param event EventData.on_console_chat
local function on_console_chat(event)
if not event.player_index then return end
local player = assert(game.get_player(event.player_index))
local message = event.message:lower():gsub("%s+", "")
local prefix = config.command_prefix
local prefix_len = string.len(prefix)
-- Check if the player can chat commands
local commands_allowed = true
if not Roles.player_has_permission(player, "exp_scenario.chat.commands") then commands_allowed = false end
-- Check if a key word appears in the message
for key_word, reply in pairs(config.messages) do
local start_pos = find(message, key_word)
if start_pos then
local is_command = sub(message, start_pos - prefix_len - 1, start_pos - 1) == prefix
if type(reply) == "function" then
reply = reply(player, is_command)
end
if is_command and commands_allowed then
game.print{ "exp_chat-auto-reply.chat-reply", reply }
elseif is_command then
player.print{ "exp_chat-auto-reply.chat-disallowed" }
elseif not commands_allowed then
player.print{ "exp_chat-auto-reply.chat-reply", reply }
end
end
end
if not commands_allowed then return end
-- Check if a command appears in the message
for key_word, reply in pairs(config.commands) do
if find(message, prefix .. key_word) then
if type(reply) == "function" then
reply = reply(player, true)
end
game.print{ "exp_chat-auto-reply.chat-reply", reply }
end
end
end
local e = defines.events
return feature:guard{
events = {
[e.on_console_chat] = on_console_chat,
},
}