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The greeting reads the community name and Discord link from the new community_details feature, which exp_legacy can not depend on, so it moves to exp_scenario/control/greetings.lua along with its commands and locale. The custom message still lives in PlayerData for now. The hardcoded per-player join messages in config/join_messages.lua are removed with their fallback, as are the preset player colours. Player sync already restores the colour of returning players, so new players keep the colour Factorio gives them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
15 lines
594 B
Lua
15 lines
594 B
Lua
--- Names and links of the community, shown in chat, the readme, and the greeting
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-- @config Community-Details
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local Feature = require("modules/exp_scenario/features")
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--- The values are always used, disabling the feature changes nothing
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return Feature.register("community_details", {
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community_name = "Explosive Gaming",
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discord = "https://discord.explosivegaming.nl",
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website = "https://www.explosivegaming.nl",
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status = "https://status.explosivegaming.nl",
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github = "https://github.com/explosivegaming/ExpCluster",
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patreon = "https://www.patreon.com/ExpGaming",
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})
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