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https://github.com/PHIDIAS0303/ExpCluster.git
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- Feature.register returns the config as a second value, so files write `local feature, config = Feature.register(...)`. - The lib is ExpScenario.Features and the instance class with its fields sits on Feature._prototype, which is the __index, the same shape as exp_commands. - update_config only looks at values whose override was added, removed, or replaced. _apply_field sets one value and returns it, so the comparison happens while applying and the second loop only raises. Overrides dropped from the previous set count as candidates because the value reverts to its default. - The `@setting name` tags are gone from the config comments. - Protection is guarded as a whole instead of checking config.enabled in one handler. The handlers also forget mined entities, so get_entities and is_entity_protected now drop invalid references, which also covers entities destroyed without an event. The list getters are gone, the selection overlay builds its lists from Protection.config. - Chat and damage popups are one feature in control/popups.lua. - ignore_admins and command_admin_only are removed, roles cover them. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
235 lines
8.2 KiB
Lua
235 lines
8.2 KiB
Lua
--[[-- Commands - Protection
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Adds commands that can add and remove protection
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]]
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local Storage = require("modules/exp_util/storage")
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local AABB = require("modules/exp_util/aabb")
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local contains_area = AABB.contains_area
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local expand_area = AABB.expand
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local Commands = require("modules/exp_commands")
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local format_player_name = Commands.format_player_name_locale
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local Roles = require("modules/exp_roles")
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local EntityProtection = require("modules/exp_scenario/control/protection")
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local get_entity_key = EntityProtection.get_entity_key
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local get_area_key = EntityProtection.get_area_key
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local Selection = require("modules/exp_util/selection")
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local SelectEntities = Selection.connect("ExpCommand_ProtectEntity")
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local SelectArea = Selection.connect("ExpCommand_ProtectArea")
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local renders = {} --- @type table<number, table<string, LuaRenderObject>> Stores all renders for a player
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Storage.register({
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renders = renders,
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}, function(tbl)
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renders = tbl.renders
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end)
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--- Show a protected entity to a player
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--- @param player LuaPlayer
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--- @param entity LuaEntity
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local function show_protected_entity(player, entity)
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local key = get_entity_key(entity)
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if renders[player.index][key] then return end
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local selection_box = entity.selection_box
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local rb = selection_box.right_bottom
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local position = entity.position
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renders[player.index][key] = rendering.draw_sprite{
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sprite = "utility/notification",
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target = entity,
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target_offset = {
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(rb.x - position.x) * 0.75,
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(rb.y - position.y) * 0.75,
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},
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x_scale = 2,
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y_scale = 2,
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surface = entity.surface,
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players = { player },
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}
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end
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--- Show a protected area to a player
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--- @param player LuaPlayer
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--- @param surface LuaSurface
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--- @param area BoundingBox.struct
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local function show_protected_area(player, surface, area)
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local key = get_area_key(area)
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if renders[player.index][key] then return end
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renders[player.index][key] = rendering.draw_rectangle{
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color = { 1, 1, 0, 0.5 },
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filled = false,
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width = 3,
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left_top = area.left_top,
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right_bottom = area.right_bottom,
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surface = surface,
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players = { player },
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}
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end
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--- Remove a render object for a player
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--- @param player LuaPlayer
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--- @param key string
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local function remove_render(player, key)
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local render = renders[player.index][key]
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if render and render.valid then render.destroy() end
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renders[player.index][key] = nil
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end
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--- Toggles entity protection selection
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Commands.new("protect-entity", { "exp-commands_entity-protection.description-entity" })
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:add_aliases{ "pe" }
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:register(function(player)
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if SelectEntities:stop(player) then
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return Commands.status.success{ "exp-commands_entity-protection.exit-entity" }
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end
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SelectEntities:start(player)
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return Commands.status.success{ "exp-commands_entity-protection.enter-entity" }
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end)
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--- Toggles area protection selection
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Commands.new("protect-area", { "exp-commands_entity-protection.description-area" })
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:add_aliases{ "pa" }
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:register(function(player)
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if SelectArea:stop(player) then
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return Commands.status.success{ "exp-commands_entity-protection.exit-area" }
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end
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SelectArea:start(player)
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return Commands.status.success{ "exp-commands_entity-protection.enter-area" }
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end)
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--- When an area is selected to add protection to entities
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SelectEntities:on_selection(function(event)
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local player = game.players[event.player_index]
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for _, entity in ipairs(event.entities) do
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EntityProtection.add_entity(entity)
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show_protected_entity(player, entity)
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end
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player.print({ "exp-commands_entity-protection.protected-entities", #event.entities }, Commands.print_settings.default)
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end)
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--- When an area is selected to remove protection from entities
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SelectEntities:on_alt_selection(function(event)
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local player = game.players[event.player_index]
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for _, entity in ipairs(event.entities) do
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EntityProtection.remove_entity(entity)
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remove_render(player, get_entity_key(entity))
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end
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player.print({ "exp-commands_entity-protection.unprotected-entities", #event.entities }, Commands.print_settings.default)
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end)
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--- When an area is selected to add protection to the area
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SelectArea:on_selection(function(event)
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local surface = event.surface
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local area = expand_area(event.area)
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local areas = EntityProtection.get_areas(event.surface)
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local player = game.players[event.player_index]
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for _, next_area in pairs(areas) do
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if contains_area(next_area, area) then
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return player.print({ "exp-commands_entity-protection.already-protected" }, Commands.print_settings.error)
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end
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end
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EntityProtection.add_area(surface, area)
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show_protected_area(player, surface, area)
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player.print({ "exp-commands_entity-protection.protected-area" }, Commands.print_settings.default)
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end)
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--- When an area is selected to remove protection from the area
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SelectArea:on_alt_selection(function(event)
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local surface = event.surface
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local area = expand_area(event.area)
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local areas = EntityProtection.get_areas(surface)
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local player = game.players[event.player_index]
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for _, next_area in pairs(areas) do
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if contains_area(area, next_area) then
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EntityProtection.remove_area(surface, next_area)
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player.print({ "exp-commands_entity-protection.unprotected-area" }, Commands.print_settings.default)
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remove_render(player, get_area_key(next_area))
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end
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end
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end)
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--- The keys of a set as a list, find_entities_filtered takes a list of names
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--- @param set table<string, true>
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--- @return string[]
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local function set_keys(set)
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local keys = {}
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for key in pairs(set) do
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keys[#keys + 1] = key
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end
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return keys
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end
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--- When selection starts show all protected entities and protected areas
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local function on_player_selection_start(event)
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local player = game.players[event.player_index]
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local surface = player.surface -- Allow remote view
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renders[player.index] = {}
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-- Show protected entities
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local entities = EntityProtection.get_entities(surface)
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for _, entity in pairs(entities) do
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show_protected_entity(player, entity)
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end
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-- Show always protected entities by name
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local protected_entity_names = set_keys(EntityProtection.config.always_protected_names)
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if #protected_entity_names > 0 then
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for _, entity in pairs(surface.find_entities_filtered{ name = protected_entity_names, force = player.force }) do
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show_protected_entity(player, entity)
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end
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end
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-- Show always protected entities by type
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local protected_entity_types = set_keys(EntityProtection.config.always_protected_types)
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if #protected_entity_types > 0 then
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for _, entity in pairs(surface.find_entities_filtered{ type = protected_entity_types, force = player.force }) do
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show_protected_entity(player, entity)
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end
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end
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-- Show protected areas
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local areas = EntityProtection.get_areas(surface)
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for _, area in pairs(areas) do
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show_protected_area(player, surface, area)
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end
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end
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--- When selection ends hide protected entities and protected areas
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local function on_player_selection_stop(event)
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for _, render in pairs(renders[event.player_index]) do
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if render.valid then render.destroy() end
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end
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renders[event.player_index] = nil
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end
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SelectArea:on_start(on_player_selection_start)
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SelectEntities:on_start(on_player_selection_start)
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SelectArea:on_stop(on_player_selection_stop)
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SelectEntities:on_stop(on_player_selection_stop)
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--- When there is a repeat offence print it in chat
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local function on_repeat_violation(event)
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local regular = Roles.get_role_by_name("Regular")
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for _, role in ipairs(regular and Roles.get_higher_roles(regular) or {}) do
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role:print{
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"exp-commands_entity-protection.repeat-offence",
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format_player_name(event.player_index),
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event.entity.localised_name,
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event.entity.position.x,
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event.entity.position.y
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}
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end
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end
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return {
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events = {
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[EntityProtection.on_repeat_violation] = on_repeat_violation,
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}
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}
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