--[[-- ExpServerList The details of every instance in the cluster, kept up to date by the controller. The instance plugin sends the whole list when the server starts and each changed server after that. Hidden servers are kept but left out of get_servers and find_servers. Servers which are always on top come first. local ExpServerList = require("modules/exp_server_list") for _, server in ipairs(ExpServerList.get_servers()) do game.print(server.name .. " " .. server.player_count) end [ExpServerList.on_servers_updated] = function(event) end, -- { server_ids } ]] local Storage = require("modules/exp_util/storage") --- @class ExpServerList.Server --- @field id number The instance id --- @field name string --- @field display_name string The name when not set --- @field description string The server description when not set --- @field welcome string The controller welcome when not set, can still be empty --- @field reset_time string --- @field hidden boolean --- @field always_on_top boolean --- @field has_password boolean --- @field mod_pack_name string --- @field factorio_version string Empty if it has never started --- @field player_count number --- @field status string The clusterio instance status, "running" once players can join --- @field address string Empty when the host has no public address --- @class ExpServerList.Update --- @field current_id number --- @field replace boolean True when servers is the whole list --- @field servers (ExpServerList.Server | { id: number, is_deleted: true })[] --- @class ExpServerList local ExpServerList = { --- Raised after servers were added, changed or removed --- @type EventData.ExpServerList.on_servers_updated on_servers_updated = script.generate_event_name(), } --- @class EventData.ExpServerList.on_servers_updated : EventData --- @field server_ids number[] Removed servers included local servers = {} --- @type table local current = { id = nil } --- @type { id: number? } Storage.register({ servers, current }, function(tbl) servers = tbl[1] current = tbl[2] end) --- @param a ExpServerList.Server --- @param b ExpServerList.Server local function by_name(a, b) if a.always_on_top ~= b.always_on_top then return a.always_on_top end return a.name < b.name end --- Get every server that is not hidden, those always on top first then by name --- @return ExpServerList.Server[] function ExpServerList.get_servers() local rtn, count = {}, 0 for _, server in pairs(servers) do if not server.hidden then count = count + 1 rtn[count] = server end end table.sort(rtn, by_name) return rtn end --- Get a server by instance id, hidden ones included --- @param server_id number --- @return ExpServerList.Server? function ExpServerList.get_server(server_id) return servers[server_id] end --- True once the controller has sent the list --- @return boolean function ExpServerList.is_synced() return current.id ~= nil end --- Get this server, nil until the controller has sent the list --- @return ExpServerList.Server? function ExpServerList.get_current() return current.id and servers[current.id] end --- Get the servers that are not hidden whose name, display name or id contains the search, sorted like get_servers --- @param search string --- @return ExpServerList.Server[] function ExpServerList.find_servers(search) search = search:lower() local rtn, count = {}, 0 for _, server in ipairs(ExpServerList.get_servers()) do local str = server.name .. " " .. server.display_name .. " " .. server.id if str:lower():find(search, 1, true) then count = count + 1 rtn[count] = server end end return rtn end --- True when players can join the server --- @param server ExpServerList.Server --- @return boolean function ExpServerList.is_online(server) return server.status == "running" and server.address ~= "" end --- Ask a player to join a different server --- @param player LuaPlayer --- @param server ExpServerList.Server | string A server, or the address of one outside the cluster --- @param self_requested boolean? Hides the message about being asked to switch function ExpServerList.request_connection(player, server, self_requested) local message = self_requested and "exp-server-list.connect-description" or "exp-server-list.connect-description-asked" if type(server) == "string" then player.connect_to_server{ address = server, name = { "exp-server-list.connect-name", { "exp-server-list.unknown-name" } }, description = { message, { "exp-server-list.unknown-description" } }, } else player.connect_to_server{ address = server.address, name = { "exp-server-list.connect-name", server.name }, description = { message, server.description }, } end end --- Called by the instance plugin over rcon --- @param payload ExpServerList.Update function ExpServerList.receive_update(payload) current.id = payload.current_id local changed = {} --- @type table if payload.replace then for server_id in pairs(servers) do changed[server_id] = true servers[server_id] = nil end end for _, server in ipairs(payload.servers) do changed[server.id] = true if server.is_deleted then servers[server.id] = nil else servers[server.id] = server --[[@as ExpServerList.Server]] end end local server_ids, count = {}, 0 for server_id in pairs(changed) do count = count + 1 server_ids[count] = server_id end script.raise_event(ExpServerList.on_servers_updated, { server_ids = server_ids }) end return ExpServerList