--[[-- Control - Pollution Grading Makes pollution look much nice of the map, ie not one big red mess ]] local Feature = require("modules/exp_scenario/features") local feature, config = Feature.register("pollution_grading", { reference_point = { -- where pollution is read from x = 0, y = 0, }, max_scalar = 0.5, -- the scale between true max and max min_scalar = 0.17, -- the scale between the lowest max and min }) local function check_surfaces() local max_reference = 0 for _, surface in pairs(game.surfaces) do local reference = surface.get_pollution(config.reference_point) if reference > max_reference then max_reference = reference end end local max = max_reference * config.max_scalar local min = max * config.min_scalar local settings = game.map_settings.pollution settings.expected_max_per_chunk = max settings.min_to_show_per_chunk = min end return feature:guard{ on_nth_tick = { [15 * 3600] = check_surfaces, }, }