--[[ Control - Research Various research related event handlers TODO Refactor this fully, this is temp to get it out of the research times gui file ]] local Feature = require("modules/exp_scenario/features") local research_data = require("modules/exp_scenario/config/research_data") local feature, config = Feature.register("research", { pollution_ageing_by_research = false, -- pollution ages faster with each level of the bonus inventory researches bonus_inventory = { -- extra inventory slots for each level of these researches enabled = true, res = Feature.set{ "mining-productivity", "mining-productivity-2", "mining-productivity-3", "mining-productivity-4" }, rate = 5, limit = 20, }, }) local bonus_inventory_name = "character_inventory_slots_bonus" --- @param event EventData.on_research_finished local function on_research_finished(event) local research_name = event.research.name if config.bonus_inventory.enabled and config.bonus_inventory.res[research_name] then event.research.force[bonus_inventory_name] = math.min((event.research.level - 1) * config.bonus_inventory.rate, config.bonus_inventory.limit) end if config.pollution_ageing_by_research and config.bonus_inventory.res[research_name] then game.map_settings.pollution.ageing = math.min(10, event.research.level / 5) end end --- @param event EventData.on_research_started local function on_research_started(event) local limit = research_data.limit_res[event.research.name] if limit and event.research.level > limit then event.research.enabled = false event.research.visible_when_disabled = true local rq = event.research.force.research_queue for i = #rq, 1, -1 do if rq[i] == event.research.name then table.remove(rq, i) end end event.research.force.cancel_current_research() event.research.force.research_queue = rq end end local e = defines.events return feature:guard{ events = { [e.on_research_finished] = on_research_finished, [e.on_research_reversed] = on_research_finished, [e.on_research_started] = on_research_started, [e.on_research_queued] = on_research_started, } }