Review feedback from Cooldude on the first version.
Features.register is renamed to Features.config, and guard also takes a
feature name so a feature without settings needs no config call.
Autofill uses this. Small configs now live at the top of the file that
uses them: death markers, mine depletion, station auto name, and
lawnmower. AFK kick and chat auto reply keep separate files because
they contain functions.
Periods no longer need a restart. A lib can list intervals, which map a
config key to a handler that runs every config[key] seconds. They are
checked once a second with a stateless tick check. AFK kick and death
markers use this and expose their periods on the page.
Guis: receive_update raises on_feature_changed, and control/features.lua
refreshes every player's gui when it fires. Autofill's toolbar button
checks Features.is_enabled, and hiding the button also hides its left
element. Quick actions refresh on the event too.
Commands: add_flags{ feature = ... } ties a command to a feature, and a
new authority denies it while the feature is disabled. The custom help
and quick actions already leave out denied commands. Lawnmower uses this
and is now added as a lib, so its destroy_decoratives handlers are
actually registered.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every call site of expcore.roles now uses exp_roles, and the legacy module,
its config, and the glue which refreshed guis on role events are deleted.
Where a file only renamed the require and the permission strings the change is
mechanical; the rest:
- Jail is now "give the Jail role" and unjail "take it away". The role has a
higher priority than every other so holding it suppresses them, which is
what stashing and restoring the roles was for.
- The command role authority derives exp_scenario.command.<name> from the
command name, and the role parsers use player_outranks rather than comparing
indexes with their own root check.
- The admin and spectator triggers, and the gui refresh on role changes, live
in exp_scenario/control/roles.lua; the system commands trigger stays with
the command authority.
- The player list warn button is keyed on create_warning, the permission
the command behind it already required, and report on create_report. Both
were keyed on names no role held, so only root ever saw them.
- The warps and tasks configs say exp_roles where they said expcore.roles.
- The role tables the readme and player list read are replaced by
get_player_names and get_roles.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The nil check burn down added guards which turned out redundant once
the surrounding annotations landed. `_has_handlers` is set to true when
the first handler registers, so it is a boolean rather than the literal
false it was inferred as.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
emmylua only parses the inline cast as `--[[@as T]]`, the spaced form
`--[[ @as T ]]` is treated as a plain comment, so all 149 of them were
doing nothing.
LuaGuiElement.style is a union because a style name can be assigned to
it, so reading it back needs the cast.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>