Commands, Permission Groups, Player Statistics, Reports, Roles, Scenario,
Server UPS and Module Utilities get a readme covering their config,
permissions, commands, web pages and Lua and Node API.
The existing readmes are brought up to date: Auto Restart now that
clusterio marks a restart after a plugin install, Discord Auth gets the
code timeout, command aliases and its Lua API, and the GUI guide says what
the plugin is and has its toolbar examples and an iterator name fixed.
The main readme gets a Plugins section listing each plugin by name and
package with a one line description.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
clusterio logs "using deprecated class export" for every node entrypoint
that exports a Base*Plugin subclass, and the web UI logs "using deprecated
class hooks" for WebPlugin classes. Every entrypoint now has a default
export function, like exp_auto_restart and the exp_roles web plugin.
The classes stay where they hold state, but no longer extend the base
classes. The constructor takes the load context and init() attaches the
hooks the base class used to attach from the on* methods, so the tests can
still call those methods directly. exp_server_ups sends its RCON command
through instance.sendRcon with the plugin name, which is what the removed
BaseInstancePlugin.sendRcon did.
The instance entrypoints of exp_commands, exp_gui, exp_legacy, exp_util
and exp_scenario were empty classes, kept only so the host loads the
plugin and patches its module into the save. An empty function does the
same.
The exp_groups web components read the subscriptions through exported
useGroups, useAssignments and useRoleMappings hooks instead of looking
the plugin up in control.plugins, which only holds class plugins.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Clusterio #984 converted its packages to ESM, so a CommonJS plugin can
no longer import @clusterio/lib and plugin entrypoints must name the
full file. Every package gets "type": "module", entrypoints and relative
imports carry the .js extension, and the webpack configs become .cjs as
webpack-cli loads them with require. tsconfig.node.json moves from
node16 to nodenext to match clusterio, which needs it for the JSON
import attributes in its sources.
The tap tests and the shared test helpers use import and
import.meta.dirname. The test scripts pass --type-strip-only so tap
leaves lib's .ts subpath imports to Node's own type stripping, as its
TypeScript loader compiled them without a default export. The lua
runner resolves fengari from the test file it is given, since a bare
import from the shared test directory does not reach the plugin's
devDependencies.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The nil check burn down added guards which turned out redundant once
the surrounding annotations landed. `_has_handlers` is set to true when
the first handler registers, so it is a boolean rather than the literal
false it was inferred as.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`assert` returns every argument it is given, so `return assert(x, msg)`
was leaking the message as a second return value.
`get_tile` is documented as taking x and y. The async function class
declared `@operator call` with no parameters, which made every async
call look over supplied.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Guards now cover the statements that follow them, and a couple of reads
are restructured so the narrowing survives.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`debug.getinfo` is optional, but these helpers always ask for a frame
which is on the stack.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Values read back from the game always use the named members, so they
are narrowed once where they enter a function rather than at each use.
`LuaControl.force` is a ForceID union, so reading a force only method
off it needs the cast the rest of the repo already uses.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`_display_data` is a cache keyed by force name, not a single record.
The auto complete accumulator starts empty, so its fields are optional.
Game commands have no usage beyond their own help text.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Async ids come from `get_function_name`, which returns a string, but
were documented as numbers.
`setmetatable` in clusterio's compat module loses `LibCompat` on the
module return, so the require is cast.
`GuiData.__index` accepts a `DataKey` but emmylua needs that as an
index signature on the class.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The aabb functions all index the named members, so passing the
shorthand [MapPosition, MapPosition] form would error at runtime. The
annotations now say so.
emmylua requires a type argument on a generic alias, luals did not.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Classes contributed to by more than one file now carry the `partial`
attribute. trains.lua declared its command as `ExpCommand_Artillery`,
which was a copy paste.
`Color.0` and `MapPosition.0` became `.struct` in fmtk 2.1.6.
emmylua rejects `@type` on a function statement or a `do` block, so
those are moved onto the local or replaced by `@param` and `@return`.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Refactor server ups
* Use catalogs
* Move to own plugin
* Use web config
* Remove External.get_server_ups
* Update workspace version requirement
* Remove need for storage
* Add locale
* Fix CI