clusterio#1129 replaced DatastoreProvider.bootstrap with async factories
and Instance now takes its FactorioServer in the constructor, so the
instance tests pass their server stub there.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
exp_reports, exp_roles and exp_groups wrapped the json they send to Lua in
a fixed [=[ ]=] long bracket. A report reason, role name or group name
containing ]=] closed it early and the rest ran as Lua through /sc. Any
player can make a report, so any player could run code on the server.
Use the next level the json does not contain, like the other plugins do.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The instance plugins of exp_groups, exp_reports, exp_roles, exp_scenario
and exp_server_ups, and the controller plugins of exp_reports and
exp_scenario, were classes only to hold their handlers. They are now
init functions with closures, like clusterio's own plugins.
The exp_roles and exp_groups controller plugins stay classes because
exp_scenario reaches their datastores through get(controller).
AutoRestart stays a class because its tests step check() with a fake
clock.
Tests spy on handle() and the hooks to call the handlers. The reports
webhook tests stub fetch instead of replacing postWebhook, and the
feature reconcile test writes the stored records to disk before start.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Each plugin class now has a private constructor and a static async
fromContext(context) that loads its datastores, constructs the instance
and attaches its handlers and hooks. This replaces the public constructor
followed by init(), and AutoRestart's start().
Datastores are loaded before construction and passed to the constructor,
so the definite assignment assertions on them are gone. Tests build the
plugins through fromContext and pass a wrapped logger in the context
instead of overwriting plugin.logger before init().
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
clusterio logs "using deprecated class export" for every node entrypoint
that exports a Base*Plugin subclass, and the web UI logs "using deprecated
class hooks" for WebPlugin classes. Every entrypoint now has a default
export function, like exp_auto_restart and the exp_roles web plugin.
The classes stay where they hold state, but no longer extend the base
classes. The constructor takes the load context and init() attaches the
hooks the base class used to attach from the on* methods, so the tests can
still call those methods directly. exp_server_ups sends its RCON command
through instance.sendRcon with the plugin name, which is what the removed
BaseInstancePlugin.sendRcon did.
The instance entrypoints of exp_commands, exp_gui, exp_legacy, exp_util
and exp_scenario were empty classes, kept only so the host loads the
plugin and patches its module into the save. An empty function does the
same.
The exp_groups web components read the subscriptions through exported
useGroups, useAssignments and useRoleMappings hooks instead of looking
the plugin up in control.plugins, which only holds class plugins.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Clusterio #984 converted its packages to ESM, so a CommonJS plugin can
no longer import @clusterio/lib and plugin entrypoints must name the
full file. Every package gets "type": "module", entrypoints and relative
imports carry the .js extension, and the webpack configs become .cjs as
webpack-cli loads them with require. tsconfig.node.json moves from
node16 to nodenext to match clusterio, which needs it for the JSON
import attributes in its sources.
The tap tests and the shared test helpers use import and
import.meta.dirname. The test scripts pass --type-strip-only so tap
leaves lib's .ts subpath imports to Node's own type stripping, as its
TypeScript loader compiled them without a default export. The lua
runner resolves fengari from the test file it is given, since a bare
import from the shared test directory does not reach the plugin's
devDependencies.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- The instance tests run against a real Instance with a real InstanceConfig,
matching the controller tests: the spies are sendTo and the server, which
record what leaves the instance, so sendRcon passes through the real script
command gate. The plugin's config fields are registered so the sync mode is
a real field.
- Shallow eq is gone and eq compares recursively; the suite is created with
Framework.suite(extend_env), which hands the extension a fresh set of stubs
per test, so the plugin's env.lua is only the extension.
- add_player assigns continuous indexes itself.
- The lua fixtures are referenced by role name: assignments take names, and
ids in expectations come from the role object. The name lookup in env.R
uses a fixture index rather than searching the roles.
- Test names format functions as name() and methods as .name().
- Branch coverage filled in: sort tie breaking, the highest role assertion
when a player has no roles, has all for the server, the by player default
from game.player, deleted assignment records on initialise, set_emit_events
with no argument, printing to a role with no holders, role property update
validation, the assignment subscription replay, unassignment over the ipc,
and a refused removal having nothing to roll back.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- The registry is a Suite, created around the environment factory it runs its
tests with, so the plugin's env.lua reads as: build environments, hand the
test files a suite of them. The suite returned there becomes `...` in each
test file, which is now said where it happens.
- pass and fail are the primitives every other check goes through. eq and
deep_eq assert rather than compare, failing with both values in the detail.
- Stubs are extended through extend_requires, extend_script, extend_game and
extend_defines, a recursive merge which raises when a value already exists,
rather than by mutating the tables. The strict labels carry the factorio
class names.
- The stubs record registered metatables and can save and load the script
data the way factorio does: functions are refused and only registered
metatables survive. env.save_load() uses it, and a new on_load test shows
role methods and held roles surviving the round trip, which only passes
because the module registers its metatable.
- The names helper moved out of the shared framework, it is role specific.
- Tests are named after the function or method they cover, on both sides:
the lua tests read as "role:assign applies locally and is sent", and the
javascript files wrap their tests in the class they exercise with subtests
per method. module.test.js is control.test.js, after the file it covers.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- The generic parts move to test/ in the repository root so other plugins can
reuse them: the factorio and clusterio stubs, the test framework, the
fengari runner, and clusterio's testMatrix and round trip helpers. A plugin
composes them from its own env.lua, which adds its stubs and fixtures.
- Tests are declared with Test.test(name, fn) and every test function
receives a fresh environment, so nothing carries over between them. A test
which errors is reported as a failure rather than aborting the file.
- Every stub raises on properties it does not implement, which mirrors the
game api. game.player is the one property allowed to read as nil.
- Test.deep_eq compares tables recursively with keys checked from both sides.
- The message records round trip through the same testMatrix and
testRoundTripJsonSerialisable helpers the clusterio tests use, covering
every optional field combination of the records, events and requests.
- controller.test.js and instance.test.js cover the node side of the plugin
against faked controller and instance internals: property creation and
sweeping, record building, broadcasts, subscription replay, assignment
validation, auto assignment and its blocking role, seeding, the initialise
payload, sync mode gating, and the rejection rollback.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>