clusterio#1130 replaced webpack with Vite and the web interface rejects
webpack-built plugin bundles. Each plugin now builds with clusterioPlugin()
from @clusterio/web_ui/vite.mjs, and the webpack configs and dependencies
are gone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The plugin is now exp_player_statistics (@expcluster/player-statistics),
with the module, global, permission, route and database directory
renamed to match. The exp-statistics locale section keeps its name.
Every statistic is tracked unconditionally, so the enable flags are gone
from config.lua. Playtime and JoinCount are no longer counted in game:
clusterio already keeps online time and joins for each user, so the
controller fills them in from the user when a player's totals are
requested, and the web page does the same from the user list. They are
not stored or adjusted by the plugin.
The web table has a column picker, a multiple select with check boxes,
Select all and Reset buttons, showing "N statistics selected". The
choice is kept in local storage. The user page shows the statistics of
the player in a grid like the core player stats.
The readme statistics table drops its second title and uses the short
time format.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Remove the tracking and config from exp_legacy along with its
exp-statistics locale, which now ships with exp_statistics.
The player stats GUI stays in exp_scenario and reads the new module. It
uses the online player dropdown from exp_scenario's elements, so moving
it would make exp_statistics depend on exp_scenario, and its
exp_scenario.gui.playerdata permission is already in the seeded roles.
The readme data tab shows the statistics from the new module above the
remaining PlayerData.Statistics children, which is only LocalLanguage
now.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The controller keeps a record per instance with its name, mod pack,
Factorio version, players online, status and address, and the instance
plugin pushes the list into lua over rcon. The readme and the connect
commands read it through modules/exp_server_list, so expcore/external
and its hardcoded server fallback are removed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Features can now be enabled, disabled, and configured from the web UI
while the game is running, without editing Lua files. The first five
features covered are AFK Kick, Chat Auto Reply, Death Markers, Mine
Depletion, and Station Auto Name.
Lua side: module/features.lua holds each feature's defaults, keeps the
overrides from the controller in storage, and patches them onto the
config table in place. Features.guard skips a feature's handlers while
it is disabled. The five config files move from exp_legacy into
exp_scenario/module/config and their control files now read config at
runtime instead of deciding at load which handlers to register. AFK
Kick times are now in minutes.
Controller side: features.ts lists the editable settings and their
defaults. Overrides that differ from the default are stored in
exp_scenario/features.json and guarded by the existing
exp_scenario.config.view/edit permissions. The instance plugin sends
them over rcon on start, on every change, and again after the
controller restarts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Clusterio #984 converted its packages to ESM, so a CommonJS plugin can
no longer import @clusterio/lib and plugin entrypoints must name the
full file. Every package gets "type": "module", entrypoints and relative
imports carry the .js extension, and the webpack configs become .cjs as
webpack-cli loads them with require. tsconfig.node.json moves from
node16 to nodenext to match clusterio, which needs it for the JSON
import attributes in its sources.
The tap tests and the shared test helpers use import and
import.meta.dirname. The test scripts pass --type-strip-only so tap
leaves lib's .ts subpath imports to Node's own type stripping, as its
TypeScript loader compiled them without a default export. The lua
runner resolves fengari from the test file it is given, since a bare
import from the shared test directory does not reach the plugin's
devDependencies.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The seed roles were owned by exp_roles, but they describe the scenario, so
they now live in exp_scenario/seed.ts next to the permissions they grant.
Each seed role names the permission group its holders belong to, and the
five groups the legacy config defined (Admin, Trusted, Standard, Guest,
Restricted) are seeded through exp_groups along with one role mapping per
role. Mapping priorities follow how exp_roles ranks a player's highest
role, so Jail lands in Restricted regardless of other roles.
SeedRolesRequest becomes exp_scenario's SeedRequest behind a new
exp_scenario.seed permission, and the button moves to the scenario's web
plugin, which gets a web entrypoint for it. exp_roles no longer depends on
exp_scenario, and exp_scenario gains controller tests around the seed.
With groups seeded from the controller the legacy expcore.permission_groups
module and its config are removed, along with the Group rcon static.
* Refactor server ups
* Use catalogs
* Move to own plugin
* Use web config
* Remove External.get_server_ups
* Update workspace version requirement
* Remove need for storage
* Add locale
* Fix CI