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Merge pull request #486 from bbassie/feature/convert-configs
Convert the remaining scenario configs into features
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@@ -2,9 +2,20 @@
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Changes the starting script and the items given on first join depending on factory production levels
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]]
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local config = require("modules.exp_legacy.config.advanced_start")
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local Feature = require("modules/exp_scenario/features")
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local starting_items = require("modules/exp_scenario/config/starting_items")
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local floor = math.floor
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--- Applied when the map is created
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local feature, config = Feature.register("custom_start", {
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skip_intro = true, -- skips the intro given in the default factorio free play scenario
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skip_victory = true, -- will skip the victory screen when a rocket is launched
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friendly_fire = false, -- weather players will be able to attack each other on the same force
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disable_crashsite = true, -- weather to disable creation of the crashsite
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enemy_expansion = false, -- a catch all for in case the map settings file fails to load
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chart_radius = 320, -- the number of tiles that will be charted when the map starts
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})
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--- Give a player their starting items
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--- @param player LuaPlayer
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local function give_starting_items(player)
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@@ -12,7 +23,7 @@ local function give_starting_items(player)
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local get_input_count = get_prod_stats.get_input_count
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local insert_param = { name = "", count = 0 }
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local insert = player.insert
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for item_name, insert_amount in pairs(config.items) do
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for item_name, insert_amount in pairs(starting_items) do
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insert_param.name = item_name
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if type(insert_amount) == "function" then
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local count = insert_amount(get_input_count(item_name), get_input_count, player)
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@@ -55,7 +66,7 @@ end
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local e = defines.events
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return {
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return feature:guard{
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on_init = on_init,
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events = {
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[e.on_player_created] = on_player_created,
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