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Narrow the gui player lookups
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -61,7 +61,7 @@ local GuiData = {
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--- @field element_data table<uint, table<uint, any>>
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--- @field player_data table<uint, any>
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--- @field force_data table<uint, any>
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--- @field global_data table
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--- @field global_data table
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--- @field [DataKey] any
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-- This class has no prototype methods
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-- Same as raw but __index ensures the values exist
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@@ -99,7 +99,7 @@ function GuiData._metatable.__index(self, key)
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local data = self._raw.player_data
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return data and data[key.index]
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elseif object_name == "LuaForce" then
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--- @cast key LuaForce
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--- @cast key LuaForce
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local data = self._raw.force_data
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return data and data[key.index]
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else
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@@ -172,7 +172,7 @@ local function on_object_destroyed(event)
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for _, scope in pairs(registered_scopes) do
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local data = scope._raw.element_data
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local player_elements = data and data[player_index]
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if player_elements then
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if data and player_elements then
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player_elements[element_index] = nil
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if not next(player_elements) then
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data[player_index] = nil
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