Files
factorio-clusterio/plugins/player_sync/module/define_game_view_settings.lua
T
bbassieandClaude Opus 5.5 8363c5f0ef Rename inventory_sync to player_sync
The plugin syncs more than inventories now (settings, appearance, recipe
notifications), so name it for what it does. The package becomes
@clusterio/plugin-player_sync and every inventory_sync identifier follows.

A migration entrypoint renames the inventory_sync config fields, including
load_plugin, and the inventory view permission. The plugin moves
inventories.json in the database directory to player_sync.json and
storage.inventory_sync in saves to storage.player_sync itself, and closes
dialogs left open under the old GUI names on startup.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 16:37:12 +00:00

31 lines
622 B
Lua

local compat = require("modules/clusterio/compat")
local keys = {
"show_alert_gui",
"show_controller_gui",
"show_crafting_queue",
"show_entity_info",
"show_entity_tooltip",
"show_hotkey_suggestions",
"show_map_view_options",
"show_minimap",
"show_quickbar",
"show_rail_block_visualisation",
"show_research_info",
"show_shortcut_bar",
"show_side_menu",
"show_tool_bar",
"update_entity_selection",
}
if compat.version_ge("2.0.22") then
keys[#keys + 1] = "show_surface_list"
end
if compat.version_ge("2.1.7") then
keys[#keys + 1] = "hide_tall_entities"
keys[#keys + 1] = "show_pins_gui"
end
return keys