Files
factorio-clusterio/client.js
T
Hornwitser ff3fc3b94b Remove .js suffix in require paths
Remove the .js suffix in require paths to make requires consistent
across the project.
2019-10-28 19:45:34 +01:00

832 lines
29 KiB
JavaScript

const fs = require('fs-extra');
const Tail = require('tail').Tail;
const https = require('follow-redirects').https;
const needle = require("needle");
const child_process = require('child_process');
const path = require('path');
const syncRequest = require('sync-request');
const request = require("request");
const deepmerge = require("deepmerge");
const getMac = require('getmac').getMac;
const ioClient = require("socket.io-client");
const asTable = require("as-table").configure({delimiter: ' | '});
const util = require("util");
// internal libraries
const objectOps = require("lib/objectOps");
const fileOps = require("lib/fileOps");
const pluginManager = require("lib/manager/pluginManager");
const modManager = require("lib/manager/modManager");
const hashFile = require('lib/hash').hashFile;
const factorio = require("lib/factorio");
// Uhm...
var global = {};
/**
* Keeps track of the runtime parameters of an instance
*/
class Instance {
constructor(dir, name) {
this._name = name;
this._dir = dir;
}
/**
* Name of the instance
*
* This should not be used for filesystem paths. See .path() for that.
*/
get name() {
return this._name;
}
/**
* Return path in instance
*
* Creates a path using path.join with the given parts that's relative to
* the directory of the instance. For example instance.path("mods")
* returns a path to the mods directory of the instance. If no parts are
* given it returns a path to the directory of the instance.
*/
path(...parts) {
return path.join(this._dir, ...parts);
}
}
function checkFilename(name) {
// All of these are bad in Windows only, except for /, . and ..
// See: https://docs.microsoft.com/en-us/windows/win32/fileio/naming-a-file
const badChars = /[<>:"\/\\|?*\x00-\x1f]/g;
const badEnd = /[. ]$/;
const oneToNine = [1, 2, 3, 4, 5, 6, 7, 8, 9];
const badNames = [
// Relative path components
'.', '..',
// Reserved filenames in Windows
'CON', 'PRN', 'AUX', 'NUL',
...oneToNine.map(n => `COM${n}`),
...oneToNine.map(n => `LPT${n}`),
];
if (typeof name !== "string") {
throw new Error("must be a string");
}
if (name === "") {
throw new Error("cannot be empty");
}
if (badChars.test(name)) {
throw new Error('cannot contain <>:"\\/|=* or control characters');
}
if (badNames.includes(name.toUpperCase())) {
throw new Error(
"cannot be named any of . .. CON PRN AUX NUL COM1-9 and LPT1-9"
);
}
if (badEnd.test(name)) {
throw new Error("cannot end with . or space");
}
}
function needleOptionsWithTokenAuthHeader(config) {
return {
compressed: true,
headers: {
'x-access-token': config.masterAuthToken
},
};
}
function printUsage() {
console.error("Usage: ");
console.error("node client start [instance name]");
console.error("node client list");
console.error("node client delete [instance]");
console.error("To download the latest version of the Clusterio lua mod, do");
console.error("node client manage shared mods download clusterio");
console.error("To download a clusterio plugin, do");
console.error("node client manage shared plugins install https://github.com/Danielv123/playerManager");
console.error("For more management options, do");
console.error("node client manage");
}
async function listInstances(config) {
let instanceNames = fileOps.getDirectoriesSync(config.instanceDirectory);
let instances = [];
for (instance of instanceNames) {
let cfg = path.resolve(config.instanceDirectory, instance, 'config');
let port = require(cfg).factorioPort;
instances.push({
"Name": instance,
"Port": port.toString(),
});
}
console.log(asTable(instances));
}
async function manage(config, instance) {
// console.log("Launching mod manager");
//const fullUsage = 'node client manage [instance, "shared"] ["mods", "config"] ...';
function usage(instance, tool, action){
if(tool && tool == "mods"){
console.log('node client manage '+instance.name+' '+tool+' ["list", "search", "add", "remove"]');
} else if(tool && tool == "plugins") {
console.log(`node client manage ${instance.name} ${tool} ["list", "add", "remove"]`);
} else {
console.log('node client manage '+(instance && instance.name || '[instance, "shared"]') +' '+ (tool || '["mods", "plugins"]') + ' ...');
}
}
const tool = process.argv[4] || "";
const action = process.argv[5] || "";
if (instance !== undefined) {
if(tool == "mods"){
(async function(){try{
// allow managing mods
if(action == "list"){
console.log(await modManager.listMods(config, instance));
} else if(action == "search"){
console.log(await modManager.findMods(config, process.argv[6]));
} else if(action == "add" || action == "download"){
await modManager.addMod(config, process.argv[6], instance);
} else if(action == "remove" || action == "rm" || action == "delete"){
await modManager.removeMod(config, process.argv[6], instance);
} else {
usage(instance, tool);
}
process.exit(0);
}catch(e){
console.log("Got error from modManager:")
console.log(e);
}})();
} else if(tool == "plugins"){
(async function(){try{
if(action == "list"){
await pluginManager.listPlugins();
} else if(action == "add" || action == "install" || action == "download"){
let status = await pluginManager.addPlugin(process.argv[6]);
} else if(action == "remove" || action == "uninstall" || action == "delete"){
let status = await pluginManager.removePlugin(process.argv[6]);
if(status && status.msg) console.log(status.msg);
} else if(action == "enable"){
let status = await pluginManager.enablePlugin(process.argv[6]);
if(status && status.msg) console.log(status.msg);
} else if(action == "disable"){
let status = await pluginManager.disablePlugin(process.argv[6]);
if(status && status.msg) console.log(status.msg);
}
process.exit(0);
}catch(e){
console.error(e);
process.exit(1);
}})();
} else {
usage(instance);
}
} else {
console.log('Usage:');
usage(instance);
}
}
async function deleteInstance(instance) {
if (instance === undefined) {
console.error("Usage: node client delete [instance]");
process.exit(1);
} else if (fs.existsSync(instance.path())) {
fileOps.deleteFolderRecursiveSync(instance.path()); // TODO: Check if this can cause i-craft users to format their server by using wrong paths
console.log("Deleted instance " + instance.name);
process.exit(0);
} else {
console.error("Instance not found: " + instance.name);
process.exit(0);
}
}
async function downloadMod() {
console.log("Downloading mods...");
// get JSON data about releases
let res = syncRequest('GET', 'https://api.github.com/repos/Danielv123/factorioClusterioMod/releases', {"headers":{"User-Agent":"factorioClusterio"}});
let url = JSON.parse(res.getBody())[0].assets[0].browser_download_url;
let name = JSON.parse(res.getBody())[0].assets[0].name;
if(url) {
console.log(url);
let file = fs.createWriteStream("sharedMods/"+name);
https.get(url, function(response) {
response.on('end', function () {
console.log("Downloaded "+name);
process.exit(0);
});
response.pipe(file);
}).end();
}
}
/**
* Create and update symlinks for shared mods in an instance
*
* Creates symlinks for .zip and .dat files that are not present in the
* instance mods directory but is present in the sharedMods directory,
* and removes any symlinks that don't point to a file in the instance
* mods directory. If the instance mods directory doesn't exist it will
* be created.
*
* Note that on Windows this creates hard links instead of symbolic
* links as the latter requires elevated privileges. This unfortunately
* means the removal of mods from the shared mods dir can't be detected.
*
* @param {Instance} instance - Instance to link mods for
* @param {string} sharedMods - Path to folder to link mods from.
* @param {object} logger - console like logging interface.
*/
async function symlinkMods(instance, sharedMods, logger) {
await fs.ensureDir(instance.path("mods"));
// Remove broken symlinks in instance mods.
for (let entry of await fs.readdir(instance.path("mods"), { withFileTypes: true })) {
if (entry.isSymbolicLink()) {
if (!await fs.pathExists(instance.path("mods", entry.name))) {
logger.log(`Removing broken symlink ${entry.name}`);
await fs.unlink(instance.path("mods", entry.name));
}
}
}
// Link entries that are in sharedMods but not in instance mods.
let instanceModsEntries = new Set(await fs.readdir(instance.path("mods")));
for (let entry of await fs.readdir(sharedMods, { withFileTypes: true })) {
if (entry.isFile()) {
if (['.zip', '.dat'].includes(path.extname(entry.name))) {
if (!instanceModsEntries.has(entry.name)) {
logger.log(`linking ${entry.name} from ${sharedMods}`);
let target = path.join(sharedMods, entry.name);
let link = instance.path("mods", entry.name);
if (process.platform !== "win32") {
await fs.symlink(path.relative(path.dirname(link), target), link);
// On Windows symlinks require elevated privileges, which is
// not something we want to have. For this reason the mods
// are hard linked instead. This has the drawback of not
// being able to identify when mods are removed from the
// sharedMods directory, or which mods are linked.
} else {
await fs.link(target, link);
}
}
} else {
logger.warning(`Warning: ignoring file '${entry.name}' in sharedMods`);
}
} else {
logger.warning(`Warning: ignoring non-file '${entry.name}' in sharedMods`);
}
}
}
async function createInstance(config, args, instance) {
console.log(`Creating ${instance.path()}`);
await fs.ensureDir(instance.path());
await fs.ensureDir(instance.path("script-output"));
await symlinkMods(instance, "sharedMods", console);
let instconf = {
"id": Math.random() * 2 ** 31 | 0,
"factorioPort": args.port || process.env.FACTORIOPORT || null,
"clientPort": args["rcon-port"] || process.env.RCONPORT || null,
"__comment_clientPassword": "This is the rcon password. Will be randomly generated if null.",
"clientPassword": args["rcon-password"] || null,
"info": {}
}
console.log("Clusterio | Created instance with settings:")
console.log(instconf);
// create instance config
fs.writeFileSync(instance.path("config.json"), JSON.stringify(instconf, null, 4));
let server = new factorio.FactorioServer(path.join("factorio", "data"), instance.path(), {});
await server.init();
let serverSettings = await server.exampleSettings();
let name = "Clusterio instance: " + instance.name;
if (config.username) {
name = config.username + "'s clusterio " + instance.name;
}
let overrides = {
"name": name,
"description": config.description,
"tags": ["clusterio"],
"max_players": "20",
"visibility": config.visibility,
"username": config.username,
"token": config.token,
"game_password": config.game_password,
"require_user_verification": config.verify_user_identity,
"allow_commands": config.allow_commands,
"autosave_interval": 10,
"autosave_slots": 5,
"afk_autokick_interval": 0,
"auto_pause": config.auto_pause,
};
for (let [name, value] of Object.entries(overrides)) {
if (!Object.hasOwnProperty.call(serverSettings, name)) {
throw Error(`Expected server settings to have a ${name} property`);
}
serverSettings[name] = value;
}
await fs.writeFile(instance.path("server-settings.json"), JSON.stringify(serverSettings, null, 4));
console.log("Server settings: ", serverSettings);
console.log("Creating save .....");
server.on('output', function(output) {
console.log("Fact: " + output.message);
});
await server.create("world");
console.log("Clusterio | Successfully created instance");
}
async function startInstance(config, args, instance) {
var instanceconfig = JSON.parse(await fs.readFile(instance.path("config.json")));
if (typeof instanceconfig.id !== "number" || isNaN(instanceconfig.id)) {
throw new Error(`${instance.path("config.json")} is missing id`);
}
// Temporary measure for backwards compatibility
instanceconfig.unique = instanceconfig.id;
if (process.env.FACTORIOPORT) {
instanceconfig.factorioPort = process.env.FACTORIOPORT;
}
if (process.env.RCONPORT) {
instanceconfig.rconPort = process.env.RCONPORT;
}
console.log("Deleting .tmp.zip files");
let savefiles = fs.readdirSync(instance.path("saves"));
for(i = 0; i < savefiles.length; i++){
if(savefiles[i].substr(savefiles[i].length - 8, 8) == ".tmp.zip") {
fs.unlinkSync(instance.path("saves", savefiles[i]));
}
}
console.log("Clusterio | Rotating old logs...");
// clean old log file to avoid crash
try{
let logPath = instance.path("factorio-current.log");
let stat = await fs.stat(logPath);
console.log(stat)
console.log(stat.isFile())
if(stat.isFile()){
let logFilename = `factorio-${Math.floor(Date.parse(stat.mtime)/1000)}.log`;
await fs.rename(logPath, instance.path(logFilename));
console.log(`Log rotated as ${logFilename}`);
}
}catch(e){}
await symlinkMods(instance, "sharedMods", console);
// Spawn factorio server
let latestSave = await fileOps.getNewestFile(instance.path("saves"));
if (latestSave === null) {
throw new Error(
"Your savefile seems to be missing. This might because you created an\n"+
"instance without having factorio installed and configured properly.\n"+
"Try installing factorio and adding your savefile to\n"+
"instances/[instancename]/saves/"
);
}
// Patch save with lua modules from plugins
console.log("Clusterio | Patching save");
// For now it's assumed that all files in the lua folder of a plugin is
// to be patched in under the name of the plugin and loaded for all
// plugins that are not disabled. This will most likely change in the
// future when the plugin refactor is done.
let modules = [];
for (let pluginName of await fs.readdir("sharedPlugins")) {
let pluginDir = path.join("sharedPlugins", pluginName);
if (await fs.pathExists(path.join(pluginDir, "DISABLED"))) {
continue;
}
if (!await fs.pathExists(path.join(pluginDir, "lua"))) {
continue;
}
let module = {
"name": pluginName,
"files": [],
};
for (let fileName of await fs.readdir(path.join(pluginDir, "lua"))) {
module["files"].push({
path: pluginName+"/"+fileName,
content: await fs.readFile(path.join(pluginDir, "lua", fileName)),
load: true,
});
}
modules.push(module);
}
await factorio.patch(instance.path("saves", latestSave), modules);
let options = {
gamePort: args.port || Number(process.env.FACTORIOPORT) || instanceconfig.factorioPort,
rconPort: args["rcon-port"] || Number(process.env.RCONPORT) || instanceconfig.clientPort,
rconPassword: args["rcon-password"] || instanceconfig.clientPassword,
};
let server = new factorio.FactorioServer(path.join("factorio", "data"), instance.path(), options);
await server.init();
// FactorioServer.init may have generated a random port or password
// if they were null.
instanceconfig.factorioPort = server.gamePort
instanceconfig.clientPort = server.rconPort
instanceconfig.clientPassword = server.rconPassword
server.on('output', function(output) {
console.log("Fact: " + output.message);
});
server.on('rcon-ready', function() {
console.log("Clusterio | RCON connection established");
instanceManagement(config, instance, instanceconfig, server); // XXX async function
});
let secondSigint = false
process.on('SIGINT', () => {
if (secondSigint) {
console.log("Caught second interrupt, terminating immediately");
process.exit(1);
}
secondSigint = true;
console.log("Caught interrupt signal, shutting down");
server.stop().then(() => {
// There's currently no shutdown mechanism for instance plugins so
// they keep the event loop alive.
process.exit();
});
});
await server.start(latestSave);
}
async function startClient() {
// argument parsing
const args = require('minimist')(process.argv.slice(2));
const command = process.argv[2];
// add better stack traces on promise rejection
process.on('unhandledRejection', r => console.log(r));
console.log(`Requiring config from ${args.config || './config'}`);
const config = require(args.config || './config');
await fs.ensureDir(config.instanceDirectory);
await fs.ensureDir("sharedPlugins");
await fs.ensureDir("sharedMods");
let instance;
if (process.argv[3] !== undefined) {
let name = process.argv[3];
try {
checkFilename(name);
} catch (err) {
throw new Error(`Instance name ${err.message}`);
}
let dir = path.join(config.instanceDirectory, name);
instance = new Instance(dir, name);
}
// Set the process title, shows up as the title of the CMD window on windows
// and as the process name in ps/top on linux.
if (instance) {
process.title = "clusterioClient "+instance.name;
}
// make sure we have the master access token (can't write to master without it since clusterio 2.0)
if(!config.masterAuthToken || typeof config.masterAuthToken !== "string"){
console.error("ERROR invalid config!");
console.error(
"Master server now needs an access token for write operations. As clusterio\n"+
"slaves depends upon this, please add your token to config.json in the field\n"+
"named masterAuthToken. You can retrieve your auth token from the master in\n"+
"secret-api-token.txt after running it once."
);
process.exitCode = 1;
return;
}
// handle commandline parameters
if (!command || command == "help" || command == "--help") {
printUsage();
process.exit(1);
} else if (command == "list") {
await listInstances(config);
process.exit(0);
} else if (command == "manage"){
await manage(config, instance);
// process.exit(0);
} else if (command == "delete") {
await deleteInstance(instance);
} else if (command == "download") {
await downloadMod();
} else if (command == "start" && instance === undefined) {
console.error("ERROR: No instanceName provided!");
console.error("Usage: node client start [instanceName]");
process.exit(0);
} else if (command == "start" && !fs.existsSync(instance.path())) {
await createInstance(config, args, instance);
} else if (command == "start" && fs.existsSync(instance.path())) {
await startInstance(config, args, instance);
} else {
console.error("Invalid arguments, quitting.");
process.exit(1);
}
}
// ensure instancemanagement only ever runs once
var _instanceInitialized;
async function instanceManagement(config, instance, instanceconfig, server) {
if (_instanceInitialized) return;
_instanceInitialized = true;
console.log("Started instanceManagement();");
/* Open websocket connection to master */
var socket = ioClient(config.masterURL+"?token="+config.masterAuthToken);
socket.on("error", err => {
console.log("SOCKET | Error: ", err);
});
socket.on("hello", data => {
console.log("SOCKET | registering slave!");
socket.emit("registerSlave", {
instanceID: instanceconfig.unique,
});
});
setInterval(B=> socket.emit("heartbeat"), 10000);
// load plugins and execute onLoad event
let pluginsToLoad = await pluginManager.getPlugins();
let plugins = [];
for(let i = 0; i < pluginsToLoad.length; i++){
let pluginLoadStarted = Date.now();
let combinedConfig = deepmerge(instanceconfig,config,{clone:true});
combinedConfig.instanceName = instance.name;
let pluginConfig = pluginsToLoad[i];
if(!global.subscribedFiles) {
global.subscribedFiles = {};
}
if(pluginConfig.binary == "nodePackage" && pluginConfig.enabled){
// require plugin class and execute it
let pluginClass = require(path.resolve(pluginConfig.pluginPath, "index"));
plugins[i] = new pluginClass(combinedConfig, async function(data, callback){
if(data && data.toString('utf8')[0] != "/") {
console.log("Clusterio | "+ pluginsToLoad[i].name + " | " + data.toString('utf8'));
return true;
} else if (data && data.toString('utf8')[0] == "/"){
let result = await server.sendRcon(data.toString('utf8'));
if (typeof callback === "function") {
callback(result);
}
return result;
}
}, { // extra functions to pass in object. Should have done it like this from the start, but won't break backwards compat.
socket, // socket.io connection to master (and ES6 destructuring, yay)
});
if(plugins[i].factorioOutput && typeof plugins[i].factorioOutput === "function"){
// when factorio logs a line, send it to the plugin. This includes things like autosaves, chat, errors etc
server.on('stdout', data => plugins[i].factorioOutput(data.toString()));
}
if(pluginConfig.scriptOutputFileSubscription && typeof pluginConfig.scriptOutputFileSubscription == "string"){
if(global.subscribedFiles[pluginConfig.scriptOutputFileSubscription]) {
// please choose a unique file to subscribe to. If you need plugins to share this interface, set up a direct communication
// between those plugins instead.
throw "FATAL ERROR IN " + pluginConfig.name + " FILE ALREADY SUBSCRIBED " + pluginConfig.scriptOutputFileSubscription;
}
let outputPath = instance.path(
"script-output",
pluginConfig.scriptOutputFileSubscription
);
if (!fs.existsSync(outputPath)) {
// Do something
fs.writeFileSync(outputPath, "");
}
global.subscribedFiles[pluginConfig.scriptOutputFileSubscription] = true;
console.log("Clusterio | Registered file subscription on "+outputPath);
if(!pluginConfig.fileReadDelay || pluginConfig.fileReadDelay == 0) {
// only wipe the file on restart for now, should most likely be rotated during runtime too
fs.writeFileSync(outputPath, "");
let tail = new Tail(outputPath);
tail.on("line", function (data) {
plugins[i].scriptOutput(data);
});
} else {
fs.watch(outputPath, fileChangeHandler);
// run once in case a plugin wrote out information before the plugin loaded fully
// delay, so the socket got enough time to connect
setTimeout(() => {
fileChangeHandler(false, pluginConfig.scriptOutputFileSubscription);
}, 500);
// send file contents to plugin for processing
function fileChangeHandler(eventType, filename) {
if (filename != null) {
setTimeout(
() => {
// get array of lines in file
let stuff = fs.readFileSync(instance.path("script-output", filename), "utf8").split("\n");
// if you found anything, reset the file
if (stuff[0]) {
fs.writeFileSync(instance.path("script-output", filename), "");
}
for (let o = 0; o < stuff.length; o++) {
if (stuff[o] && !stuff[o].includes('\u0000\u0000')) {
try {
plugins[i].scriptOutput(stuff[o]);
} catch (e) {
console.error(e)
}
}
}
},
pluginConfig.fileReadDelay || 0
);
}
}
}
}
console.log(`Clusterio | Loaded plugin ${pluginsToLoad[i].name} in ${Date.now() - pluginLoadStarted}ms`);
} else {
// this plugin doesn't have a client portion. Maybe it runs on the master only?
}
}
// world IDs ------------------------------------------------------------------
hashMods(instance, function(modHashes){
setInterval(getID, 10000);
getID();
function getID() {
server.sendRcon("/silent-command rcon.print(#game.connected_players)").then((playerCount) => {
var payload = {
time: Date.now(),
rconPort: instanceconfig.clientPort,
rconPassword: instanceconfig.clientPassword,
serverPort: instanceconfig.factorioPort,
unique: instanceconfig.unique,
publicIP: config.publicIP, // IP of the server should be global for all instances, so we pull that straight from the config
mods:modHashes,
instanceName: instance.name,
info: instanceconfig.info,
};
if(playerCount){
payload.playerCount = playerCount.replace(/(\r\n\t|\n|\r\t)/gm, "");
} else {
payload.playerCount = 0;
}
function callback(err, mac) {
if (err) {
mac = "unknown";
console.log("##### getMac crashed, but we don't really give a shit because we are probably closing down #####");
}
global.mac = mac;
payload.mac = mac;
// console.log("Registered our presence with master "+config.masterURL+" at " + payload.time);
needle.post(config.masterURL + '/api/getID', payload, needleOptionsWithTokenAuthHeader(config), function (err, response, body) {
if (err && err.code != "ECONNRESET"){
console.error("We got problems, something went wrong when contacting master "+config.masterURL+" at " + payload.time);
console.error(err);
} else if (response && response.body) {
// In the future we might be interested in whether or not we actually manage to send it, but honestly I don't care.
if(response.body !== "ok") {
console.log("Got no \"ok\" while registering our precense with master "+config.masterURL+" at " + payload.time);
console.log(response.body);
}
}
});
}
if(global.mac){
callback(undefined, global.mac);
} else {
getMac(callback);
}
});
}
});
// Mod uploading and management -----------------------------------------------
// get mod names and hashes
// string: instance, function: callback
setTimeout(function(){hashMods(instance, uploadMods)}, 5000);
function uploadMods(modHashes) {
// [{modName:string,hash:string}, ... ]
for(let i=0;i<modHashes.length;i++){
let payload = {
modName: modHashes[i].modName,
hash: modHashes[i].hash,
};
needle.post(config.masterURL + '/api/checkMod', payload, needleOptionsWithTokenAuthHeader(config), function (err, response, body) {
if(err) console.error("Unable to contact master server /api/checkMod! Please check your config.json.");
if(response && body && body == "found") {
console.log("master has mod "+modHashes[i].modName);
} else if (response && body && typeof body == "string") {
let mod = response.body;
if(config.uploadModsToMaster){
console.log("Sending mod: " + mod);
// Send mods master says it wants
// response.body is a string which is a modName.zip
var req = request.post({url: config.masterURL + '/api/uploadMod',
headers: {
"x-access-token": config.masterAuthToken,
},
}, function (err, resp, body) {
if (err) {
console.error(new Error("Unable to contact master server /api/uploadMod! Please check your config.json."));
} else {
console.log('URL: ' + body);
}
});
var form = req.form();
form.append('file', fs.createReadStream(instance.path("mods", mod)));
} else {
console.log("Not sending mod: " + mod + " to master because config.uploadModsToMaster is not enabled")
}
}
});
}
}
} // END OF INSTANCE START ---------------------------------------------------------------------
// string, function
// returns [{modName:string,hash:string}, ... ]
function hashMods(instance, callback) {
if(!callback) {
throw new Error("ERROR in function hashMods NO CALLBACK");
}
function hashMod(name) {
if (path.extname(name) != ".zip") {
// Can't hash unzipped mods, return null that's filtered out later
return null;
} else {
return hashFile(instance.path("mods", name)).then(hash => (
{modName: name, hash: hash}
));
}
}
let promises = fs.readdirSync(instance.path("mods")).map(hashMod);
Promise.all(promises).then(hashes => {
// Remove null entries from hashMod
callback(hashes.filter(entry => entry !== null));
});
}
module.exports = {
// For testing only
_Instance: Instance,
_checkFilename: checkFilename,
_symlinkMods: symlinkMods,
};
if (module === require.main) {
console.warn(`
+==========================================================+
I WARNING: This is the development branch for the 2.0 I
I version of clusterio. Expect things to break. I
+==========================================================+
`
);
startClient().catch(err => {
console.error(`
+---------------------------------------------------------------+
| Unexpected error occured while starting client, please report |
| it to https://github.com/clusterio/factorioClusterio/issues |
+---------------------------------------------------------------+`
);
console.error(err);
process.exit(1);
});
}