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693 lines
17 KiB
JavaScript
693 lines
17 KiB
JavaScript
// Connection adapters for Links
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"use strict";
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const assert = require("assert").strict;
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const events = require("events");
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// eslint-disable-next-line node/no-process-env
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const WebSocket = process.env.APP_ENV === "browser" ? window.WebSocket : require("ws");
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const libData = require("../data");
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const libErrors = require("../errors");
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const { logger } = require("../logging");
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const ExponentialBackoff = require("../ExponentialBackoff");
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/**
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* Base connector for links
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*
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* @extends events.EventEmitter
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* @memberof module:lib/link
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*/
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class BaseConnector extends events.EventEmitter {
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constructor(src, dst) {
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super();
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this._seq = 1;
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this.src = src;
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this.dst = dst;
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}
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_reset() {
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this._seq = 1;
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}
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_invalidate() {
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this._seq = 1;
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}
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sendRequest(request, requestId, dst) {
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let seq = this._seq;
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this._seq += 1;
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let src = new libData.Address(this.src.type, this.src.id, requestId);
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let Request = request.constructor;
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let name = Request.plugin ? `${Request.plugin}:${Request.name}` : Request.name;
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let hasData = Boolean(Request.jsonSchema);
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const message = new libData.MessageRequest(seq, src, dst, name, hasData ? request : undefined);
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this.send(message);
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return seq;
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}
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sendResponse(response, dst, src = this.src) {
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let seq = this._seq;
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this._seq += 1;
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const message = new libData.MessageResponse(seq, src, dst, response);
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this.send(message);
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return seq;
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}
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sendResponseError(error, dst, src = this.src) {
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let seq = this._seq;
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this._seq += 1;
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const message = new libData.MessageResponseError(seq, src, dst, error);
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this.send(message);
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return seq;
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}
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sendEvent(event, dst) {
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let seq = this._seq;
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this._seq += 1;
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let Event = event.constructor;
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let name = Event.plugin ? `${Event.plugin}:${Event.name}` : Event.name;
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let hasData = Boolean(Event.jsonSchema);
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const message = new libData.MessageEvent(seq, this.src, dst, name, hasData ? event : undefined);
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this.send(message);
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return seq;
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}
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}
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/**
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* Base connector for links
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*
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* @extends module:lib/link.BaseConnector
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* @memberof module:lib/link
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*/
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class WebSocketBaseConnector extends BaseConnector {
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constructor(src, dst) {
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super(src, dst);
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// One of closed, connecting (client only), connected and resuming.
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this._state = "closed";
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this._closing = false;
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this._socket = null;
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this._lastHeartbeat = null;
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this._heartbeatId = null;
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this._heartbeatInterval = null;
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this._lastReceivedSeq = undefined;
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this._sendBuffer = [];
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}
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_reset() {
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this._state = "closed";
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this._closing = false;
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assert(this._socket === null);
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this._lastHeartbeat = null;
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assert(this._heartbeatId === null);
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this._heartbeatInterval = null;
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this._lastReceivedSeq = undefined;
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this._sendBuffer.length = 0;
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super._reset();
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}
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_invalidate() {
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this._state = "connecting";
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assert(this._closing === false);
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assert(this._socket);
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this._lastHeartbeat = null;
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assert(this._heartbeatId === null);
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this._heartbeatInterval = null;
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this._lastReceivedSeq = undefined;
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this._sendBuffer.length = 0;
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super._invalidate();
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}
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_check(...expectedStates) {
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if (!expectedStates.includes(this._state)) {
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throw new Error(
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`Expected state ${expectedStates} but state is ${this._state}`
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);
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}
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}
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_dropSendBufferSeq(seq) {
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if (seq === undefined) {
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return;
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}
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let dropCount = 0;
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for (let index = 0; index < this._sendBuffer.length; index++) {
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if (this._sendBuffer[index].seq <= seq) {
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dropCount += 1;
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} else {
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break;
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}
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}
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this._sendBuffer.splice(0, dropCount);
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}
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_parseMessage(text) {
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let json;
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try {
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json = JSON.parse(text);
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} catch (err) {
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this.close(4000, "Malformed JSON");
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return undefined;
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}
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if (!libData.Message.validate(json)) {
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logger.error(`Received malformed message: ${text}`);
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// logger.error(JSON.stringify(libData.Message.validate.errors, null, 4));
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this.close(4000, "Malformed message");
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return undefined;
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}
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return libData.Message.fromJSON(json);
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}
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_processMessage(message) {
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if (message.type === "heartbeat") {
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this._processHeartbeat(message);
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} else if (message.type === "disconnect") {
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if (message.data === "ready") {
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this.emit("disconnectReady");
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} else if (message.data === "prepare") {
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this.setClosing();
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this.emit("disconnectPrepare");
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}
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} else {
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if (message.seq !== undefined) {
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this._lastReceivedSeq = message.seq;
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}
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this.emit("message", message);
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}
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}
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_doHeartbeat() {
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this._check("connected");
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if (Date.now() - this._lastHeartbeat > 2000 * this._heartbeatInterval) {
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logger.verbose("Connector | closing after heartbeat timed out");
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// eslint-disable-next-line node/no-process-env
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if (process.env.APP_ENV === "browser") {
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this._socket.close(4008, "Heartbeat timeout");
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} else {
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this._socket.terminate();
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}
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} else {
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this._sendInternal(new libData.MessageHeartbeat(this._lastReceivedSeq));
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}
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}
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_processHeartbeat(message) {
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this._lastHeartbeat = Date.now();
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this._dropSendBufferSeq(message.seq);
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}
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/**
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* Start sending heartbeats
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*/
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startHeartbeat() {
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if (this._heartbeatId) {
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throw new Error("heartbeat is already running");
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}
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this._lastHeartbeat = Date.now();
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this._heartbeatId = setInterval(() => {
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this._doHeartbeat();
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}, this._heartbeatInterval * 1000);
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}
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/**
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* Stop sending heartbeats
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*/
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stopHeartbeat() {
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if (this._heartbeatId) {
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clearInterval(this._heartbeatId);
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this._heartbeatId = null;
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}
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}
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/**
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* Send a message over the socket
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*
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* This is a low level method that should only be used for implementing
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* links. See sendTo for sending requests and events.
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*
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* @param {module:lib/data.Message} message - Message to send.
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*/
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send(message) {
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if (!["connected", "resuming"].includes(this._state)) {
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throw new libErrors.SessionLost("No session");
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}
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this._sendBuffer.push(message);
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if (this._state === "connected") {
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this._sendInternal(message);
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}
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}
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_sendInternal(message) {
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this._socket.send(JSON.stringify(message));
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}
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/**
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* Set connection state to closing
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*
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* Signal the connection is about to close and that once the close
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* frame is received it should be considered finished.
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*/
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setClosing() {
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throw new Error("Abstract function");
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}
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/**
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* Gracefully disconnect
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*
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* Sets closing flag an initiates the disconnect sequence.
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*/
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async disconnect() {
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if (this._state !== "connected") {
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await this.close(1000, "Disconnect");
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return;
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}
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this.setClosing();
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this.send(new libData.MessageDisconnect("prepare"));
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let timeout;
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let waitTimeout = new Promise(resolve => { timeout = setTimeout(resolve, 10000); }); // Make Configurable?
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try {
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await Promise.race([
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waitTimeout,
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events.once(this, "close"),
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events.once(this, "disconnectReady"),
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]);
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} finally {
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clearTimeout(timeout);
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}
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await this.close(1000, "Disconnect");
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}
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/**
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* True if the connection is established and active
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*/
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get connected() {
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return !this._closing && this._state === "connected";
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}
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/**
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* True if the connection is closing down or closed
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*/
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get closing() {
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return this._closing || this._state === "closed";
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}
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/**
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* True if the connector currently has a valid session that is either
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* connected or in the process of resuming.
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*/
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get hasSession() {
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return ["connected", "resuming"].includes(this._state);
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}
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}
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/**
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* Connector for controller clients
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*
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* @extends module:lib/link.WebSocketBaseConnector
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* @memberof module:lib/link
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*/
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class WebSocketClientConnector extends WebSocketBaseConnector {
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constructor(url, maxReconnectDelay, tlsCa = null) {
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super(undefined, new libData.Address(libData.Address.controller, 0));
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this._url = url;
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this._backoff = new ExponentialBackoff({ max: maxReconnectDelay });
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this._tlsCa = tlsCa;
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// The following states are used in the client connector
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// closed: Not connected
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// connecting: Attempting to connect to server.
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// resuming: Attempting to resume an existing connection to the server.
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// connected: Connection is online
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this._reconnectId = null;
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this._sessionToken = null;
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this._sessionTimeout = null;
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this._startedResuming = null;
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}
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_reset() {
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clearTimeout(this._reconnectId);
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this._reconnectId = null;
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this._sessionToken = null;
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this._sessionTimeout = null;
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this._startedResuming = null;
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super._reset();
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this.src = undefined;
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}
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_invalidate() {
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assert(this._reconnectId === null);
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this._sessionToken = null;
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this._sessionTimeout = null;
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this._startedResuming = null;
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super._invalidate();
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this.src = undefined;
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}
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/**
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* Send a handshake message over the socket
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*
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* Used in the register function in order to send the handshake messages
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* over the WebSocket.
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*
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* @param {module:lib/data.Message} message - Message to send.
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*/
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sendHandshake(message) {
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this._check("connecting", "resuming");
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this._sendInternal(message);
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}
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/**
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* Close the connection with the given reason.
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*
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* Sends a close frame and disconnects the connector.
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*
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* @param {number} code - WebSocket close code.
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* @param {string} reason - WebSocket close reason.
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*/
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async close(code, reason) {
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if (this._state === "closed") {
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return;
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}
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this._closing = true;
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if (this._state === "connected" || this._socket) {
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this._socket.close(code, reason);
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await events.once(this, "close");
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} else {
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this._reset();
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this.emit("close");
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}
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}
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/**
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* Notify the connection is expected to close
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*
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* Sets the internal flag to signal not to attempt to resume the
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* connection if the server closes it. This will close the connection
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* if it's currently attempting to connect or resume.
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*/
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setClosing() {
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if (this._state === "closed") {
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return;
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}
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this._closing = true;
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if (this._state === "connected") {
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return;
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}
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if (this._socket) {
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this._socket.close(1000, "Connector closing");
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} else {
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this._reset();
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this.emit("close");
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}
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}
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/**
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* Connect to the controller
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*/
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async connect() {
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this._check("closed");
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this._state = "connecting";
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this._doConnect();
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// Wait for the connection to be ready
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await events.once(this, "connect");
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}
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_doConnect() {
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let url = new URL(this._url);
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url.pathname += "api/socket";
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url.protocol = url.protocol.replace("http", "ws");
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// Open WebSocket to controller
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logger.verbose(`Connector | connecting to ${url}`);
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// eslint-disable-next-line node/no-process-env
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if (process.env.APP_ENV === "browser") {
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this._socket = new WebSocket(url);
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} else {
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let options = {};
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if (this._tlsCa) { options.ca = this._tlsCa; }
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this._socket = new WebSocket(url, options);
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}
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this._attachSocketHandlers();
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}
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/**
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* Attempt re-establishing the connecting again
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*/
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reconnect() {
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if (this._socket) {
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throw new Error("Cannot reconnect while socket is open");
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}
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if (this._reconnectId !== null) {
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logger.error("Unexpected double call to reconnect");
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}
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let delay = this._backoff.delay();
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if (
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this._state === "resuming"
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&& this._startedResuming + this._sessionTimeout * 1000 < Date.now() + delay
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) {
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logger.error("Connector | Session timed out trying to resume");
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this._reset();
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if (this._disconnecting) {
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this._reset();
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this.emit("close");
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} else {
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this._state = "connecting";
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this.emit("invalidate");
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}
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}
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logger.verbose(
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`Connector | waiting ${(Math.round(delay / 10) / 100)} seconds for reconnect`
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);
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this._reconnectId = setTimeout(() => {
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this._reconnectId = null;
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this._doConnect();
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}, delay);
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this._reconnectTime = Date.now() + delay;
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}
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_attachSocketHandlers() {
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this._socket.onclose = event => {
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const previousState = this._state;
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// Authentication failed
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if (event.code === 4003) {
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this.emit("error", new libErrors.AuthenticationFailed(event.reason));
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this._closing = true;
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}
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this._socket = null;
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if (this._state === "connected") {
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this.stopHeartbeat();
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if (this._closing) {
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this._reset();
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this.emit("close");
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} else {
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this._state = "resuming";
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this._startedResuming = Date.now();
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this.reconnect();
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this.emit("drop");
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}
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} else {
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// eslint-disable-next-line no-lonely-if
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if (this._closing) {
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this._reset();
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this.emit("close");
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} else {
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this.reconnect();
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}
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}
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// Log must be sent after state change is complete
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let message = `Connector | Close (code: ${event.code}, reason: ${event.reason})`;
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if (previousState === "connected" && event.code !== 1000) {
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logger.info(message);
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} else {
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logger.verbose(message);
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}
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};
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this._socket.onerror = event => {
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// It's assumed that close is always called by ws
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let code = !event.error ? "" : `, code: ${event.error.code}`;
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let message = `Connector | Socket error: ${event.message || "unknown error"}${code}`;
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if (this._state === "connected") {
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logger.error(message);
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} else {
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// Don't log as error if not actually connected, prevents
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// log spam during reconnecting attempts.
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logger.verbose(message);
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}
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if (event.error) {
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// Abort connection if certificate validation failed
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if ([
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"CERT_HAS_EXPIRED",
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"DEPTH_ZERO_SELF_SIGNED_CERT",
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"ERR_TLS_CERT_ALTNAME_INVALID",
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].includes(event.error.code)) {
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this.emit("error", new libErrors.AuthenticationFailed(event.error.message));
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this._closing = true;
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}
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}
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};
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this._socket.onopen = () => {
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logger.verbose("Connector | Open");
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};
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// Handle messages
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this._socket.onmessage = event => {
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let message = this._parseMessage(event.data);
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if (!message) {
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return;
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}
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if (["connecting", "resuming"].includes(this._state)) {
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this._processHandshake(message);
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} else if (this._state === "connected") {
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this._processMessage(message);
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} else {
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throw new Error(`Received message in unexpected state ${this._state}`);
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}
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};
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}
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_processHandshake(message) {
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let { type, data } = message;
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if (type === "hello") {
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logger.verbose(`Connector | received hello from controller version ${data.version}`);
|
|
this.emit("hello", data);
|
|
if (this._sessionToken) {
|
|
logger.verbose("Connector | Attempting resume");
|
|
this.sendHandshake(new libData.MessageResume(
|
|
new libData.ResumeData(this._sessionToken, this._lastReceivedSeq)
|
|
));
|
|
} else {
|
|
this.register();
|
|
}
|
|
|
|
} else if (type === "ready") {
|
|
logger.verbose("Connector | received ready from controller");
|
|
this._state = "connected";
|
|
this.src = data.src;
|
|
this._sessionToken = data.sessionToken;
|
|
this._sessionTimeout = data.sessionTimeout;
|
|
this._heartbeatInterval = data.heartbeatInterval;
|
|
this.startHeartbeat();
|
|
for (let bufferedMessage of this._sendBuffer) {
|
|
this._sendInternal(bufferedMessage);
|
|
}
|
|
this.emit("connect", data);
|
|
|
|
} else if (type === "continue") {
|
|
logger.info("Connector | resuming existing session");
|
|
this._state = "connected";
|
|
this._heartbeatInterval = data.heartbeatInterval;
|
|
this._sessionTimeout = data.sessionTimeout;
|
|
this.startHeartbeat();
|
|
this._dropSendBufferSeq(data.lastSeq);
|
|
for (let bufferedMessage of this._sendBuffer) {
|
|
this._sendInternal(bufferedMessage);
|
|
}
|
|
this._startedResuming = null;
|
|
this.emit("resume");
|
|
|
|
} else if (type === "invalidate") {
|
|
logger.warn("Connector | session invalidated by controller");
|
|
if (this._disconnecting) {
|
|
this._reset();
|
|
this.emit("close");
|
|
} else {
|
|
this._invalidate();
|
|
this.emit("invalidate");
|
|
this.register();
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Register the link with the server
|
|
*
|
|
* This function is expected to be overriden by sub-classes and send the
|
|
* register message over the socket when invoked.
|
|
*/
|
|
register() {
|
|
throw Error("Abstract function");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Connector for in-memory local links
|
|
*
|
|
* @extends events.EventEmitter
|
|
* @memberof module:lib/link
|
|
*/
|
|
class VirtualConnector extends BaseConnector {
|
|
constructor(src, dst) {
|
|
super(src, dst);
|
|
|
|
this.other = this;
|
|
}
|
|
|
|
/**
|
|
* Create a pair of virtual connector hooked into each other
|
|
*
|
|
* Creates two virtual connectors that are liked to each othes such that
|
|
* a message sent on one is received by the other.
|
|
*
|
|
* @param {module:lib/data.Address} src - Source for obverse connector
|
|
* @param {module:lib/data.Address} dst - destination for obverse connector
|
|
* @returns {Array} two virtuarl connectors.
|
|
*/
|
|
static makePair(src, dst) {
|
|
let obverse = new this(src, dst);
|
|
let reverse = new this(dst, src);
|
|
obverse.other = reverse;
|
|
reverse.other = obverse;
|
|
return [obverse, reverse];
|
|
}
|
|
|
|
/**
|
|
* Send a message to the other end of the connector
|
|
*
|
|
* @param {module:lib/data.Message} message - Message type to send.
|
|
*/
|
|
send(message) {
|
|
this.other.emit("message", message);
|
|
}
|
|
}
|
|
|
|
module.exports = {
|
|
BaseConnector,
|
|
WebSocketBaseConnector,
|
|
WebSocketClientConnector,
|
|
VirtualConnector,
|
|
};
|