Files
factorio-clusterio/packages/lib/link/connectors.js
T
Hornwitser fd709fd98c Update web dependencies
- react: Update to new root rendering method
- react-router: Replace useHistory with useNavigate
- react-router: Replace <Switch> with <Routes>
- reimplement sticky notice from scratch in ModPackViewPage
- remove isomorphic-ws as it's latest version doesn't work and only
  saves one line of code.
- remove import of antd.dark.css
- fix misc css breakages.
2023-07-27 17:50:14 +02:00

693 lines
17 KiB
JavaScript

// Connection adapters for Links
"use strict";
const assert = require("assert").strict;
const events = require("events");
// eslint-disable-next-line node/no-process-env
const WebSocket = process.env.APP_ENV === "browser" ? window.WebSocket : require("ws");
const libData = require("../data");
const libErrors = require("../errors");
const { logger } = require("../logging");
const ExponentialBackoff = require("../ExponentialBackoff");
/**
* Base connector for links
*
* @extends events.EventEmitter
* @memberof module:lib/link
*/
class BaseConnector extends events.EventEmitter {
constructor(src, dst) {
super();
this._seq = 1;
this.src = src;
this.dst = dst;
}
_reset() {
this._seq = 1;
}
_invalidate() {
this._seq = 1;
}
sendRequest(request, requestId, dst) {
let seq = this._seq;
this._seq += 1;
let src = new libData.Address(this.src.type, this.src.id, requestId);
let Request = request.constructor;
let name = Request.plugin ? `${Request.plugin}:${Request.name}` : Request.name;
let hasData = Boolean(Request.jsonSchema);
const message = new libData.MessageRequest(seq, src, dst, name, hasData ? request : undefined);
this.send(message);
return seq;
}
sendResponse(response, dst, src = this.src) {
let seq = this._seq;
this._seq += 1;
const message = new libData.MessageResponse(seq, src, dst, response);
this.send(message);
return seq;
}
sendResponseError(error, dst, src = this.src) {
let seq = this._seq;
this._seq += 1;
const message = new libData.MessageResponseError(seq, src, dst, error);
this.send(message);
return seq;
}
sendEvent(event, dst) {
let seq = this._seq;
this._seq += 1;
let Event = event.constructor;
let name = Event.plugin ? `${Event.plugin}:${Event.name}` : Event.name;
let hasData = Boolean(Event.jsonSchema);
const message = new libData.MessageEvent(seq, this.src, dst, name, hasData ? event : undefined);
this.send(message);
return seq;
}
}
/**
* Base connector for links
*
* @extends module:lib/link.BaseConnector
* @memberof module:lib/link
*/
class WebSocketBaseConnector extends BaseConnector {
constructor(src, dst) {
super(src, dst);
// One of closed, connecting (client only), connected and resuming.
this._state = "closed";
this._closing = false;
this._socket = null;
this._lastHeartbeat = null;
this._heartbeatId = null;
this._heartbeatInterval = null;
this._lastReceivedSeq = undefined;
this._sendBuffer = [];
}
_reset() {
this._state = "closed";
this._closing = false;
assert(this._socket === null);
this._lastHeartbeat = null;
assert(this._heartbeatId === null);
this._heartbeatInterval = null;
this._lastReceivedSeq = undefined;
this._sendBuffer.length = 0;
super._reset();
}
_invalidate() {
this._state = "connecting";
assert(this._closing === false);
assert(this._socket);
this._lastHeartbeat = null;
assert(this._heartbeatId === null);
this._heartbeatInterval = null;
this._lastReceivedSeq = undefined;
this._sendBuffer.length = 0;
super._invalidate();
}
_check(...expectedStates) {
if (!expectedStates.includes(this._state)) {
throw new Error(
`Expected state ${expectedStates} but state is ${this._state}`
);
}
}
_dropSendBufferSeq(seq) {
if (seq === undefined) {
return;
}
let dropCount = 0;
for (let index = 0; index < this._sendBuffer.length; index++) {
if (this._sendBuffer[index].seq <= seq) {
dropCount += 1;
} else {
break;
}
}
this._sendBuffer.splice(0, dropCount);
}
_parseMessage(text) {
let json;
try {
json = JSON.parse(text);
} catch (err) {
this.close(4000, "Malformed JSON");
return undefined;
}
if (!libData.Message.validate(json)) {
logger.error(`Received malformed message: ${text}`);
// logger.error(JSON.stringify(libData.Message.validate.errors, null, 4));
this.close(4000, "Malformed message");
return undefined;
}
return libData.Message.fromJSON(json);
}
_processMessage(message) {
if (message.type === "heartbeat") {
this._processHeartbeat(message);
} else if (message.type === "disconnect") {
if (message.data === "ready") {
this.emit("disconnectReady");
} else if (message.data === "prepare") {
this.setClosing();
this.emit("disconnectPrepare");
}
} else {
if (message.seq !== undefined) {
this._lastReceivedSeq = message.seq;
}
this.emit("message", message);
}
}
_doHeartbeat() {
this._check("connected");
if (Date.now() - this._lastHeartbeat > 2000 * this._heartbeatInterval) {
logger.verbose("Connector | closing after heartbeat timed out");
// eslint-disable-next-line node/no-process-env
if (process.env.APP_ENV === "browser") {
this._socket.close(4008, "Heartbeat timeout");
} else {
this._socket.terminate();
}
} else {
this._sendInternal(new libData.MessageHeartbeat(this._lastReceivedSeq));
}
}
_processHeartbeat(message) {
this._lastHeartbeat = Date.now();
this._dropSendBufferSeq(message.seq);
}
/**
* Start sending heartbeats
*/
startHeartbeat() {
if (this._heartbeatId) {
throw new Error("heartbeat is already running");
}
this._lastHeartbeat = Date.now();
this._heartbeatId = setInterval(() => {
this._doHeartbeat();
}, this._heartbeatInterval * 1000);
}
/**
* Stop sending heartbeats
*/
stopHeartbeat() {
if (this._heartbeatId) {
clearInterval(this._heartbeatId);
this._heartbeatId = null;
}
}
/**
* Send a message over the socket
*
* This is a low level method that should only be used for implementing
* links. See sendTo for sending requests and events.
*
* @param {module:lib/data.Message} message - Message to send.
*/
send(message) {
if (!["connected", "resuming"].includes(this._state)) {
throw new libErrors.SessionLost("No session");
}
this._sendBuffer.push(message);
if (this._state === "connected") {
this._sendInternal(message);
}
}
_sendInternal(message) {
this._socket.send(JSON.stringify(message));
}
/**
* Set connection state to closing
*
* Signal the connection is about to close and that once the close
* frame is received it should be considered finished.
*/
setClosing() {
throw new Error("Abstract function");
}
/**
* Gracefully disconnect
*
* Sets closing flag an initiates the disconnect sequence.
*/
async disconnect() {
if (this._state !== "connected") {
await this.close(1000, "Disconnect");
return;
}
this.setClosing();
this.send(new libData.MessageDisconnect("prepare"));
let timeout;
let waitTimeout = new Promise(resolve => { timeout = setTimeout(resolve, 10000); }); // Make Configurable?
try {
await Promise.race([
waitTimeout,
events.once(this, "close"),
events.once(this, "disconnectReady"),
]);
} finally {
clearTimeout(timeout);
}
await this.close(1000, "Disconnect");
}
/**
* True if the connection is established and active
*/
get connected() {
return !this._closing && this._state === "connected";
}
/**
* True if the connection is closing down or closed
*/
get closing() {
return this._closing || this._state === "closed";
}
/**
* True if the connector currently has a valid session that is either
* connected or in the process of resuming.
*/
get hasSession() {
return ["connected", "resuming"].includes(this._state);
}
}
/**
* Connector for controller clients
*
* @extends module:lib/link.WebSocketBaseConnector
* @memberof module:lib/link
*/
class WebSocketClientConnector extends WebSocketBaseConnector {
constructor(url, maxReconnectDelay, tlsCa = null) {
super(undefined, new libData.Address(libData.Address.controller, 0));
this._url = url;
this._backoff = new ExponentialBackoff({ max: maxReconnectDelay });
this._tlsCa = tlsCa;
// The following states are used in the client connector
// closed: Not connected
// connecting: Attempting to connect to server.
// resuming: Attempting to resume an existing connection to the server.
// connected: Connection is online
this._reconnectId = null;
this._sessionToken = null;
this._sessionTimeout = null;
this._startedResuming = null;
}
_reset() {
clearTimeout(this._reconnectId);
this._reconnectId = null;
this._sessionToken = null;
this._sessionTimeout = null;
this._startedResuming = null;
super._reset();
this.src = undefined;
}
_invalidate() {
assert(this._reconnectId === null);
this._sessionToken = null;
this._sessionTimeout = null;
this._startedResuming = null;
super._invalidate();
this.src = undefined;
}
/**
* Send a handshake message over the socket
*
* Used in the register function in order to send the handshake messages
* over the WebSocket.
*
* @param {module:lib/data.Message} message - Message to send.
*/
sendHandshake(message) {
this._check("connecting", "resuming");
this._sendInternal(message);
}
/**
* Close the connection with the given reason.
*
* Sends a close frame and disconnects the connector.
*
* @param {number} code - WebSocket close code.
* @param {string} reason - WebSocket close reason.
*/
async close(code, reason) {
if (this._state === "closed") {
return;
}
this._closing = true;
if (this._state === "connected" || this._socket) {
this._socket.close(code, reason);
await events.once(this, "close");
} else {
this._reset();
this.emit("close");
}
}
/**
* Notify the connection is expected to close
*
* Sets the internal flag to signal not to attempt to resume the
* connection if the server closes it. This will close the connection
* if it's currently attempting to connect or resume.
*/
setClosing() {
if (this._state === "closed") {
return;
}
this._closing = true;
if (this._state === "connected") {
return;
}
if (this._socket) {
this._socket.close(1000, "Connector closing");
} else {
this._reset();
this.emit("close");
}
}
/**
* Connect to the controller
*/
async connect() {
this._check("closed");
this._state = "connecting";
this._doConnect();
// Wait for the connection to be ready
await events.once(this, "connect");
}
_doConnect() {
let url = new URL(this._url);
url.pathname += "api/socket";
url.protocol = url.protocol.replace("http", "ws");
// Open WebSocket to controller
logger.verbose(`Connector | connecting to ${url}`);
// eslint-disable-next-line node/no-process-env
if (process.env.APP_ENV === "browser") {
this._socket = new WebSocket(url);
} else {
let options = {};
if (this._tlsCa) { options.ca = this._tlsCa; }
this._socket = new WebSocket(url, options);
}
this._attachSocketHandlers();
}
/**
* Attempt re-establishing the connecting again
*/
reconnect() {
if (this._socket) {
throw new Error("Cannot reconnect while socket is open");
}
if (this._reconnectId !== null) {
logger.error("Unexpected double call to reconnect");
}
let delay = this._backoff.delay();
if (
this._state === "resuming"
&& this._startedResuming + this._sessionTimeout * 1000 < Date.now() + delay
) {
logger.error("Connector | Session timed out trying to resume");
this._reset();
if (this._disconnecting) {
this._reset();
this.emit("close");
} else {
this._state = "connecting";
this.emit("invalidate");
}
}
logger.verbose(
`Connector | waiting ${(Math.round(delay / 10) / 100)} seconds for reconnect`
);
this._reconnectId = setTimeout(() => {
this._reconnectId = null;
this._doConnect();
}, delay);
this._reconnectTime = Date.now() + delay;
}
_attachSocketHandlers() {
this._socket.onclose = event => {
const previousState = this._state;
// Authentication failed
if (event.code === 4003) {
this.emit("error", new libErrors.AuthenticationFailed(event.reason));
this._closing = true;
}
this._socket = null;
if (this._state === "connected") {
this.stopHeartbeat();
if (this._closing) {
this._reset();
this.emit("close");
} else {
this._state = "resuming";
this._startedResuming = Date.now();
this.reconnect();
this.emit("drop");
}
} else {
// eslint-disable-next-line no-lonely-if
if (this._closing) {
this._reset();
this.emit("close");
} else {
this.reconnect();
}
}
// Log must be sent after state change is complete
let message = `Connector | Close (code: ${event.code}, reason: ${event.reason})`;
if (previousState === "connected" && event.code !== 1000) {
logger.info(message);
} else {
logger.verbose(message);
}
};
this._socket.onerror = event => {
// It's assumed that close is always called by ws
let code = !event.error ? "" : `, code: ${event.error.code}`;
let message = `Connector | Socket error: ${event.message || "unknown error"}${code}`;
if (this._state === "connected") {
logger.error(message);
} else {
// Don't log as error if not actually connected, prevents
// log spam during reconnecting attempts.
logger.verbose(message);
}
if (event.error) {
// Abort connection if certificate validation failed
if ([
"CERT_HAS_EXPIRED",
"DEPTH_ZERO_SELF_SIGNED_CERT",
"ERR_TLS_CERT_ALTNAME_INVALID",
].includes(event.error.code)) {
this.emit("error", new libErrors.AuthenticationFailed(event.error.message));
this._closing = true;
}
}
};
this._socket.onopen = () => {
logger.verbose("Connector | Open");
};
// Handle messages
this._socket.onmessage = event => {
let message = this._parseMessage(event.data);
if (!message) {
return;
}
if (["connecting", "resuming"].includes(this._state)) {
this._processHandshake(message);
} else if (this._state === "connected") {
this._processMessage(message);
} else {
throw new Error(`Received message in unexpected state ${this._state}`);
}
};
}
_processHandshake(message) {
let { type, data } = message;
if (type === "hello") {
logger.verbose(`Connector | received hello from controller version ${data.version}`);
this.emit("hello", data);
if (this._sessionToken) {
logger.verbose("Connector | Attempting resume");
this.sendHandshake(new libData.MessageResume(
new libData.ResumeData(this._sessionToken, this._lastReceivedSeq)
));
} else {
this.register();
}
} else if (type === "ready") {
logger.verbose("Connector | received ready from controller");
this._state = "connected";
this.src = data.src;
this._sessionToken = data.sessionToken;
this._sessionTimeout = data.sessionTimeout;
this._heartbeatInterval = data.heartbeatInterval;
this.startHeartbeat();
for (let bufferedMessage of this._sendBuffer) {
this._sendInternal(bufferedMessage);
}
this.emit("connect", data);
} else if (type === "continue") {
logger.info("Connector | resuming existing session");
this._state = "connected";
this._heartbeatInterval = data.heartbeatInterval;
this._sessionTimeout = data.sessionTimeout;
this.startHeartbeat();
this._dropSendBufferSeq(data.lastSeq);
for (let bufferedMessage of this._sendBuffer) {
this._sendInternal(bufferedMessage);
}
this._startedResuming = null;
this.emit("resume");
} else if (type === "invalidate") {
logger.warn("Connector | session invalidated by controller");
if (this._disconnecting) {
this._reset();
this.emit("close");
} else {
this._invalidate();
this.emit("invalidate");
this.register();
}
}
}
/**
* Register the link with the server
*
* This function is expected to be overriden by sub-classes and send the
* register message over the socket when invoked.
*/
register() {
throw Error("Abstract function");
}
}
/**
* Connector for in-memory local links
*
* @extends events.EventEmitter
* @memberof module:lib/link
*/
class VirtualConnector extends BaseConnector {
constructor(src, dst) {
super(src, dst);
this.other = this;
}
/**
* Create a pair of virtual connector hooked into each other
*
* Creates two virtual connectors that are liked to each othes such that
* a message sent on one is received by the other.
*
* @param {module:lib/data.Address} src - Source for obverse connector
* @param {module:lib/data.Address} dst - destination for obverse connector
* @returns {Array} two virtuarl connectors.
*/
static makePair(src, dst) {
let obverse = new this(src, dst);
let reverse = new this(dst, src);
obverse.other = reverse;
reverse.other = obverse;
return [obverse, reverse];
}
/**
* Send a message to the other end of the connector
*
* @param {module:lib/data.Message} message - Message type to send.
*/
send(message) {
this.other.emit("message", message);
}
}
module.exports = {
BaseConnector,
WebSocketBaseConnector,
WebSocketClientConnector,
VirtualConnector,
};