Files
factorio-clusterio/plugins/statistics_exporter/instance.ts
T
Hornwitser c53781d16c Add time unit suffixes to variables (#561)
Add suffixes like Ms and Ns to variables whos time unit is not in
seconds.  This is aligning with a new code style of putting units
on variables that are not in SI base units.
2024-01-20 13:26:55 +01:00

121 lines
4.0 KiB
TypeScript

import * as lib from "@clusterio/lib";
import { BaseInstancePlugin } from "@clusterio/host";
const { Gauge } = lib;
type IpcStats = {
game_tick: number,
player_count: number,
game_flow_statistics: {
pollution_statistics: IpcFlowType,
},
force_flow_statistics: {
[key:string]: {
[key:string]: IpcFlowType,
}
},
}
type IpcFlowType = {
"input": Record<string, number>,
"output": Record<string, number>,
}
const instancePlayerCount = new Gauge(
"clusterio_statistics_exporter_instance_player_count",
"Amount of players connected to this cluster",
{ labels: ["instance_id"] }
);
const instanceGameTicksTotal = new Gauge(
"clusterio_statistics_exporter_instance_game_ticks_total",
"Game tick an instance has progressed to",
{ labels: ["instance_id"] }
);
const instanceForceFlowStatistics = new Gauge(
"clusterio_statistics_exporter_instance_force_flow_statistics",
"Items/fluids/enemies/buildings produced/built/killed by a force",
{ labels: ["instance_id", "force", "statistic", "direction", "name"] },
);
const instanceGameFlowStatistics = new Gauge(
"clusterio_statistics_exporter_instance_game_flow_statistics",
"Pollution produced/consumed in the game",
{ labels: ["instance_id", "statistic", "direction", "name"] },
);
function setForceFlowStatistic(
instanceId: number,
forceName: string,
statisticName: string,
direction: string,
item: string,
value: number,
) {
instanceForceFlowStatistics.labels(String(instanceId), forceName, statisticName, direction, item).set(value);
// For item and fluid statistics it's useful to compare the input flow with the
// output flow, to simplify the comparison ensure both directions have a value.
if (["item_production_statistics", "fluid_production_statistic"].includes(statisticName)) {
let reverseDirection = direction === "input" ? "output" : "input";
instanceForceFlowStatistics.labels(String(instanceId), forceName, statisticName, reverseDirection, item);
}
}
export class InstancePlugin extends BaseInstancePlugin {
async init() {
if (!this.instance.config.get("factorio.enable_save_patching")) {
throw new Error("statistics_exporter plugin requires save patching.");
}
}
async gatherMetrics() {
let string = await this.sendRcon("/sc statistics_exporter.export()");
let stats: IpcStats;
try {
stats = JSON.parse(string);
} catch (err: any) {
throw new Error(`Error parsing statistics JSON: ${err.message}, content "${string}"`);
}
let instanceId = this.instance.id;
instanceGameTicksTotal.labels(String(instanceId)).set(stats.game_tick);
instancePlayerCount.labels(String(instanceId)).set(stats.player_count);
for (let [forceName, flowStatistics] of Object.entries(stats.force_flow_statistics)) {
for (let [statisticName, statistic] of Object.entries(flowStatistics)) {
for (let [direction, counts] of Object.entries(statistic)) {
for (let [item, value] of Object.entries(counts)) {
setForceFlowStatistic(instanceId, forceName, statisticName, direction, item, value);
}
}
}
}
for (let [direction, counts] of Object.entries(stats.game_flow_statistics.pollution_statistics)) {
for (let [item, value] of Object.entries(counts)) {
instanceGameFlowStatistics.labels(
String(instanceId), "pollution_statistics", direction, item
).set(value);
}
}
}
async onMetrics() {
if (this.instance.status !== "running") {
return;
}
// Wait configured timeout for the metrics to be collected. It may
// take a long time for the command to go through if the command
// stream is overloaded. Should the timeout be exceeded the
// previous values for the metrics will end up being sent to controller.
let timeoutMs = this.instance.config.get("statistics_exporter.command_timeout") * 1000;
await lib.timeout(this.gatherMetrics(), timeoutMs, undefined);
}
}
export const _instancePlayerCount = instancePlayerCount;
export const _instanceGameTicksTotal = instanceGameTicksTotal;
export const _instanceForceFlowStatistics = instanceForceFlowStatistics;
export const _instanceGameFlowStatistics = instanceGameFlowStatistics;