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The drawer actions move to its header as Export, Import and a trash icon for Delete. Import and Delete are disabled while an instance holds the player, since the stored data is out of date until it uploads. The drawer also shows color and cheat mode. Inventory tables get title case names, pagination at 10 rows, item search, sorting and quality icons. The player list shows force with a filter instead of generation, and the database stats use Descriptions without the largest entry. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
333 lines
12 KiB
TypeScript
333 lines
12 KiB
TypeScript
import type { ControllerPluginContext, InstanceRecord } from "@clusterio/controller";
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import type { IpcPlayerData } from "./messages.js";
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import { mergePlayerData } from "./components.js";
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import fs from "node:fs/promises";
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import path from "path";
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import * as lib from "@clusterio/lib";
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import * as msg from "./messages.js";
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// Left behind by deleted player data so instances can tell their copy is stale
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type Tombstone = { generation: number, epoch: number, deleted: true };
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async function loadDatabase(config: lib.ControllerConfig, logger: lib.Logger) {
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let databaseDirectory = config.get("controller.database_directory");
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let itemsPath = path.resolve(databaseDirectory, "player_sync.json");
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// migrate: inventory_sync stored its data in inventories.json before alpha 28
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let legacyPath = path.resolve(databaseDirectory, "inventories.json");
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if (!await fs.access(itemsPath).then(() => true, () => false)) {
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try {
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await fs.rename(legacyPath, itemsPath);
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logger.info(`Moved ${legacyPath} to ${itemsPath}`);
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} catch (err: any) {
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if (err.code !== "ENOENT") {
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throw err;
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}
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}
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}
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let entries: [string, IpcPlayerData | Tombstone][] = [];
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logger.verbose(`Loading ${itemsPath}`);
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try {
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let content = await fs.readFile(itemsPath, { encoding: "utf8" });
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entries = JSON.parse(content);
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} catch (err: any) {
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if (err.code !== "ENOENT") {
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throw err;
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}
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logger.verbose("Creating new player data database");
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}
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let playerDatastore = new Map<string, IpcPlayerData>();
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let tombstones = new Map<string, Tombstone>();
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for (let [name, entry] of entries) {
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if ("deleted" in entry && entry.deleted === true) {
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tombstones.set(name, entry);
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} else {
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// Imports used to keep the marker
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delete (entry as any).deleted;
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playerDatastore.set(name, entry as IpcPlayerData);
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}
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}
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return { playerDatastore, tombstones };
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}
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// Tombstones share the file with the player data so a delete is written in one go
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async function saveDatabase(
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controllerConfig: lib.ControllerConfig,
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playerDatastore: Map<string, IpcPlayerData>,
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tombstones: Map<string, Tombstone>,
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logger: lib.Logger,
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) {
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let file = path.resolve(controllerConfig.get("controller.database_directory"), "player_sync.json");
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logger.verbose(`writing ${file}`);
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let content = JSON.stringify([...playerDatastore, ...tombstones]);
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await lib.safeOutputFile(file, content);
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}
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export default async function(context: ControllerPluginContext) {
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const { controller, logger, plugin } = context;
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const acquiredPlayers = new Map<string, { instanceId: number, expiresMs?: number }>();
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const { playerDatastore, tombstones } = await loadDatabase(controller.config, logger);
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let playerDatastoreDirty = false;
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// Generation and epoch instances should compare their copy against
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function storedVersion(playerName: string) {
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let stored = playerDatastore.get(playerName) ?? tombstones.get(playerName);
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return { generation: stored?.generation ?? 0, epoch: stored?.epoch ?? 0 };
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}
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// Returns the acquisition record for the player if it's still in effect
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function getAcquisition(playerName: string) {
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let acquisitionRecord = acquiredPlayers.get(playerName);
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if (
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!acquisitionRecord
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|| !controller.instances.has(acquisitionRecord.instanceId)
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|| acquisitionRecord.expiresMs && acquisitionRecord.expiresMs < Date.now()
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) {
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return undefined;
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}
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return acquisitionRecord;
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}
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function acquire(instanceId: number, playerName: string): boolean {
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let acquisitionRecord = getAcquisition(playerName);
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if (!acquisitionRecord || acquisitionRecord.instanceId === instanceId) {
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acquiredPlayers.set(playerName, { instanceId });
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return true;
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}
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return false;
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}
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// Modifying stored data while an instance holds the player is pointless
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// as the instance uploads its own copy when the player leaves.
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function checkNotAcquired(playerName: string) {
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let acquisitionRecord = getAcquisition(playerName);
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if (acquisitionRecord) {
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let instanceName = controller.instances.get(acquisitionRecord.instanceId)!.config.get("instance.name");
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throw new lib.RequestError(
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`${playerName} is currently acquired by ${instanceName}, ` +
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"have the player leave or release the lock first"
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);
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}
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}
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controller.hooks.instanceStatusChanged.attach(plugin.name, async (instance: InstanceRecord) => {
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let instanceId = instance.id;
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if (["unassigned", "deleted"].includes(instance.status)) {
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for (let [playerName, acquisitionRecord] of acquiredPlayers) {
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if (acquisitionRecord.instanceId === instanceId) {
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acquiredPlayers.delete(playerName);
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}
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}
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}
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if (["unknown", "stopped"].includes(instance.status)) {
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let timeoutMs = controller.config.get("player_sync.player_lock_timeout") * 1000;
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for (let acquisitonRecord of acquiredPlayers.values()) {
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if (acquisitonRecord.instanceId === instanceId && !acquisitonRecord.expiresMs) {
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acquisitonRecord.expiresMs = Date.now() + timeoutMs;
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}
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}
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}
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if (instance.status === "running") {
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for (let acquisitonRecord of acquiredPlayers.values()) {
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if (acquisitonRecord.instanceId === instanceId && acquisitonRecord.expiresMs) {
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delete acquisitonRecord.expiresMs;
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}
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}
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}
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});
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controller.hooks.save.attach(plugin.name, async () => {
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if (playerDatastoreDirty) {
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playerDatastoreDirty = false;
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await saveDatabase(controller.config, playerDatastore, tombstones, logger);
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}
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});
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controller.handle(msg.AcquireRequest, async (request: msg.AcquireRequest) => {
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let { instanceId, playerName } = request;
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if (!acquire(instanceId, playerName)) {
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let acquisitionRecord = acquiredPlayers.get(playerName);
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let instance = controller.instances.get(acquisitionRecord!.instanceId)!;
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return {
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status: "busy",
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message: instance.config.get("instance.name"),
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};
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}
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let { generation, epoch } = storedVersion(playerName);
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return new msg.AcquireRequest.Response(
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"acquired",
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generation,
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playerDatastore.has(playerName),
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undefined,
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epoch || undefined,
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);
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});
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controller.handle(msg.ReleaseRequest, async (request: msg.ReleaseRequest) => {
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let { instanceId, playerName } = request;
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let acquisitionRecord = acquiredPlayers.get(playerName);
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if (!acquisitionRecord) {
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return;
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}
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if (acquisitionRecord.instanceId === instanceId) {
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acquiredPlayers.delete(playerName);
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}
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});
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controller.handle(msg.UploadRequest, async (request: msg.UploadRequest) => {
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let { instanceId, playerName, playerData } = request;
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let instanceName = controller.instances.get(instanceId)!.config.get("instance.name");
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let store = true;
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let acquisitionRecord = acquiredPlayers.get(playerName);
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if (!acquisitionRecord) {
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logger.warn(`${instanceName} uploaded ${playerName} without an acquisition`);
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// Allow upload in this case as it might come from a crashed instance that restarted and is now
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// uploading the player data for all the players that were online during the last autosave.
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} else if (acquisitionRecord.instanceId !== instanceId) {
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logger.warn(`${instanceName} uploaded ${playerName} while another instance has acquired it`);
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store = false;
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} else {
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acquiredPlayers.delete(playerName);
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}
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acquiredPlayers.delete(playerName);
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let stored = storedVersion(playerName);
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if (playerData.epoch === undefined) {
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// Instances from before epochs were added never send one, they keep the rules they had before
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stored.generation = playerDatastore.get(playerName)?.generation ?? 0;
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if (stored.epoch) {
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playerData.epoch = stored.epoch;
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}
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}
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if (store && (playerData.epoch ?? 0) !== stored.epoch) {
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logger.warn(
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`${instanceName} uploaded ${playerName} from epoch ${playerData.epoch} while the stored ` +
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`epoch is ${stored.epoch}, discarding the outdated copy`
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);
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store = false;
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} else if (store && stored.generation >= playerData.generation) {
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logger.warn(
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`${instanceName} uploaded generation ${playerData.generation} while the stored ` +
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`generation is ${stored.generation} for ${playerName}`
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);
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store = false;
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}
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if (store) {
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logger.verbose(`Received player data for ${playerName} from ${instanceName}`);
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playerDatastore.set(playerName, mergePlayerData(playerDatastore.get(playerName), playerData));
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tombstones.delete(playerName);
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playerDatastoreDirty = true;
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}
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});
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controller.handle(msg.DownloadRequest, async (request: msg.DownloadRequest) => {
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let { instanceId, playerName } = request;
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let instanceName = controller.instances.get(instanceId)!.config.get("instance.name");
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let acquisitionRecord = acquiredPlayers.get(playerName);
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if (!acquisitionRecord) {
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logger.warn(`${instanceName} downloaded ${playerName} without an acquisition`);
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} else if (acquisitionRecord.instanceId !== instanceId) {
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logger.warn(`${instanceName} downloaded ${playerName} while another instance has acquired it`);
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}
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logger.verbose(`Sending player data for ${playerName} to ${instanceName}`);
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return new msg.DownloadRequest.Response(playerDatastore.get(playerName) || null);
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});
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controller.handle(msg.DatabaseStatsRequest, async () => {
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let entries = Array.from(playerDatastore.keys())
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.map(name => ({
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name,
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length: JSON.stringify(playerDatastore.get(name)).length,
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}))
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.sort((a, b) => b.length - a.length);
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return new msg.DatabaseStatsRequest.Response(
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entries.map(x => x.length).reduce((acc, val) => acc + val, 0),
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entries.length,
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{
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name: entries[0] && entries[0].name || "-",
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size: entries[0] && entries[0].length || 0,
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},
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);
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});
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controller.handle(msg.ListPlayersRequest, async () => {
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let entries = new Map<string, msg.PlayerEntry>();
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for (let [name, playerData] of playerDatastore) {
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let size = JSON.stringify(playerData).length;
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entries.set(name, new msg.PlayerEntry(name, playerData.generation, size, undefined, playerData.force));
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}
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for (let name of acquiredPlayers.keys()) {
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let acquisitionRecord = getAcquisition(name);
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if (!acquisitionRecord) {
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continue;
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}
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let entry = entries.get(name) ?? new msg.PlayerEntry(name);
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entry.instanceId = acquisitionRecord.instanceId;
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entries.set(name, entry);
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}
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return [...entries.values()];
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});
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controller.handle(msg.GetPlayerDataRequest, async (request: msg.GetPlayerDataRequest) => {
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let { playerName } = request;
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return new msg.GetPlayerDataRequest.Response(
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playerDatastore.get(playerName) ?? null,
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getAcquisition(playerName)?.instanceId,
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);
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});
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controller.handle(msg.SetPlayerDataRequest, async (request: msg.SetPlayerDataRequest) => {
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let { playerName, playerData } = request;
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checkNotAcquired(playerName);
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// A new epoch makes every instance drop its copy, including ones with an unconfirmed upload
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let stored = storedVersion(playerName);
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playerData.name = playerName;
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// Start over from generations at or past the limit, instances that know epochs download the import anyway
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let imported = playerData.generation < msg.generationLimit ? playerData.generation : 0;
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let next = stored.generation < msg.generationLimit ? stored.generation + 1 : 1;
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playerData.generation = Math.max(imported, next);
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playerData.epoch = stored.epoch + 1;
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playerDatastore.set(playerName, playerData);
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tombstones.delete(playerName);
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playerDatastoreDirty = true;
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logger.info(`Replaced player data for ${playerName} with generation ${playerData.generation}`);
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return new msg.SetPlayerDataRequest.Response(playerData.generation);
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});
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controller.handle(msg.DeletePlayerDataRequest, async (request: msg.DeletePlayerDataRequest) => {
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let { playerName } = request;
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if (!playerDatastore.has(playerName)) {
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throw new lib.RequestError(`No player data stored for ${playerName}`);
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}
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checkNotAcquired(playerName);
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let { generation, epoch } = storedVersion(playerName);
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tombstones.set(playerName, { generation, epoch: epoch + 1, deleted: true });
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playerDatastore.delete(playerName);
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playerDatastoreDirty = true;
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logger.info(`Deleted player data for ${playerName}`);
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});
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controller.handle(msg.ForceReleaseRequest, async (request: msg.ForceReleaseRequest) => {
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let { playerName } = request;
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if (!acquiredPlayers.delete(playerName)) {
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throw new lib.RequestError(`${playerName} is not acquired by any instance`);
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}
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logger.info(`Released lock on ${playerName}`);
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});
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}
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