Files
factorio-clusterio/test/integration/instance.js
T
bbassieandClaude Opus 5.5 8363c5f0ef Rename inventory_sync to player_sync
The plugin syncs more than inventories now (settings, appearance, recipe
notifications), so name it for what it does. The package becomes
@clusterio/plugin-player_sync and every inventory_sync identifier follows.

A migration entrypoint renames the inventory_sync config fields, including
load_plugin, and the inventory view permission. The plugin moves
inventories.json in the database directory to player_sync.json and
storage.inventory_sync in saves to storage.player_sync itself, and closes
dialogs left open under the old GUI names on startup.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 16:37:12 +00:00

374 lines
16 KiB
JavaScript

import path from "node:path";
import assert from "node:assert/strict";
import * as lib from "@clusterio/lib";
import fs from "node:fs/promises";
import { slowTest, testMatrix } from "../common.js";
import {
execCtl, execCtlProcess, sendRcon, getControl,
requiresFactorio, hasFactorio, instancesDir,
} from "./index.js";
const instId = 48;
const instName = "Integration";
const instSetConfig = `instance config set ${instName}`;
const instAltId = 49;
const instAltName = "IntegrationAlt";
const requireApi = [
"local api =",
"package.loaded['modules/clusterio/api']", // 1.1.110
"or package.loaded['__level__/modules/clusterio/api.lua']", // 2.0.0
].join(" ");
function getUser(name) {
return getControl().send(new lib.UserGetRequest(name));
}
describe("Clusterio Instance", function() {
requiresFactorio(this);
before(async function() {
this.timeout(20000);
const visibility = JSON.stringify({ lan: true, public: false }).replace(
/"/g, process.platform === "win32" ? '""' : '\\"'
);
// Create a new instance
await execCtl(`instance create ${instName} --id ${instId}`);
await execCtl(`instance config set ${instName} factorio.enable_whitelist true`);
await execCtlProcess(`instance config set-prop ${instName} factorio.settings visibility "${visibility}"`);
await execCtl(`instance config set-prop ${instName} factorio.settings require_user_verification false`);
await execCtl(`instance assign ${instName} 4`);
// Exclude main test instance from start-all to prevent interference
await execCtl(`instance config set ${instName} instance.exclude_from_start_all true`);
for (const plugin of [
"global_chat", "research_sync", "statistics_exporter", "subspace_storage", "player_auth", "player_sync",
]) {
await execCtl(`instance config set ${instName} ${plugin}.load_plugin false`);
}
// Create a new alt instance
await execCtl(`instance create ${instAltName} --id ${instAltId}`);
await execCtl(`instance config set ${instAltName} factorio.enable_whitelist true`);
await execCtlProcess(`instance config set-prop ${instAltName} factorio.settings visibility "${visibility}"`);
await execCtl(`instance config set-prop ${instAltName} factorio.settings require_user_verification false`);
await execCtl(`instance assign ${instAltName} 4`);
// Exclude alt test instance from start-all to prevent interference
await execCtl(`instance config set ${instAltName} instance.exclude_from_start_all true`);
await execCtl(`instance start ${instAltName}`);
});
after(async function() {
if (!hasFactorio()) {
return;
}
this.timeout(20000);
// Delete the instances
await execCtl(`instance delete ${instName}`);
await execCtl(`instance stop ${instAltName}`);
await execCtl(`instance delete ${instAltName}`);
});
describe("whitelist creation", function() {
const whitelistPath = path.join(instancesDir, instName, "server-whitelist.json");
before(async function() {
this.timeout(20000);
await execCtl(`${instSetConfig} factorio.sync_whitelist disabled`);
await execCtl(`${instSetConfig} factorio.enable_whitelist false`);
});
afterEach(async function() {
this.timeout(20000);
await execCtl(`instance stop ${instName}`);
});
it("should always create a whitelist json even if unused", async function() {
slowTest(this);
await fs.rm(whitelistPath, { force: true });
await execCtl(`instance start ${instName}`);
const whitelist = JSON.parse(await fs.readFile(whitelistPath, "utf8"));
assert.deepEqual(whitelist, []);
});
it("should not overwrite the existing whitelist if sync is disabled", async function() {
slowTest(this);
await fs.writeFile(whitelistPath, JSON.stringify(["test_user"]));
await execCtl(`instance start ${instName}`);
const whitelist = JSON.parse(await fs.readFile(whitelistPath, "utf8"));
assert.deepEqual(whitelist, ["test_user"]);
});
});
for (const [savePatchingEnabled, scriptCommandsEnabled] of testMatrix([true, false], [true, false])) {
const strSavePatching = `save patching: ${savePatchingEnabled ? "Enabled" : "Disabled"}`;
const strScriptCommands = `script commands: ${scriptCommandsEnabled ? "Enabled" : "Disabled"}`;
async function allowSendingScriptCommands() {
if (!scriptCommandsEnabled) {
// Enable command to prevent "Attempted to use script command when disabled"
// This works because we only disable achievements on startup, this will break if we make it live update
await execCtl(`${instSetConfig} factorio.enable_script_commands true`);
}
}
describe(`Integration - ${strSavePatching}, ${strScriptCommands}`, function() {
before(async function() {
this.timeout(20000);
// Create and start a patched save
await execCtl(`${instSetConfig} factorio.enable_whitelist true`);
await execCtl(`${instSetConfig} factorio.enable_save_patching ${savePatchingEnabled}`);
await execCtl(`${instSetConfig} factorio.enable_script_commands ${scriptCommandsEnabled}`);
await execCtl(`instance save create ${instName}`);
await execCtl(`instance start ${instName}`);
});
after(async function() {
// Stop the instance
await execCtl(`instance stop ${instName}`);
});
describe("Disable achievements", function() {
it("should only disable achievements when script commands are enabled", async function() {
await allowSendingScriptCommands();
const res = await sendRcon(instId, "/sc rcon.print('Disabled')");
assert.equal(res === "Disabled\n", scriptCommandsEnabled);
});
});
describe("Player events", function() {
if (savePatchingEnabled) {
// IPC expects save patching to be enabled
it("should do nothing for an unknown type", async function() {
await assert.rejects(getUser("DoesNotExist"), "User should not exist");
await allowSendingScriptCommands();
await sendRcon(instId,
`/sc ${requireApi} api.send_json("player_event",` +
"{ type='invalid type', name='DoesNotExist' })"
);
await assert.rejects(getUser("DoesNotExist"), "User was created");
});
it("should respond to a player join and leave event", async function() {
await allowSendingScriptCommands();
await sendRcon(instId,
`/sc ${requireApi} api.send_json("player_event",` +
"{ type='join', name='JoiningPlayer' })"
);
const userJoin = await getUser("JoiningPlayer");
assert(userJoin.instances.has(instId), "Player is not shown as online");
await sendRcon(instId,
`/sc ${requireApi} api.send_json("player_event",` +
"{ type='leave', name='JoiningPlayer', reason='quit' })"
);
const userLeave = await getUser("JoiningPlayer");
assert(!userLeave.instances.has(instId), "Player is not shown as offline");
});
}
it("should respond to a player ban and unban event", async function() {
await execCtl(`${instSetConfig} factorio.sync_banlist bidirectional`);
await sendRcon(instId, "/ban BannedPlayer");
await lib.wait(15); // Propagation time, 10ms worked for me, so i made it 15ms
const userBanned = await getUser("BannedPlayer");
assert(userBanned.isBanned, "Player is not banned");
const isAltBanned = await sendRcon(instAltId, "/banlist get BannedPlayer");
assert.equal(isAltBanned, "BannedPlayer is banned.\n", "User is not banned on alt");
await sendRcon(instId, "/unban BannedPlayer");
await lib.wait(15); // Propagation time, 10ms worked for me, so i made it 15ms
const userUnbanned = await getUser("BannedPlayer");
assert(!userUnbanned.isBanned, "Player is not unbanned");
const isAltUnbanned = await sendRcon(instAltId, "/banlist get BannedPlayer");
assert.equal(isAltUnbanned, "BannedPlayer is not banned.\n", "User is not unbanned on alt");
});
it("should respond to a player promote and demote event", async function() {
// Because there is no admin list command this test will be different to the other two
await execCtl(`${instSetConfig} factorio.sync_adminlist bidirectional`);
await sendRcon(instId, "/promote AdminPlayer");
await lib.wait(15); // Propagation time, 10ms worked for me, so i made it 15ms
const userPromote = await getUser("AdminPlayer");
assert(userPromote.isAdmin, "Player is not promoted");
const isAltPromoted = await sendRcon(instAltId, "/promote AdminPlayer");
assert.equal(isAltPromoted,
"AdminPlayer is already in the admin list and will be promoted upon joining the game.\n",
"User is not promoted on alt"
);
await sendRcon(instId, "/demote AdminPlayer");
await lib.wait(15); // Propagation time, 10ms worked for me, so i made it 15ms
const userDemote = await getUser("AdminPlayer");
assert(!userDemote.isAdmin, "Player is not demoted");
const isAltDemoted = await sendRcon(instAltId, "/demote AdminPlayer");
assert.equal(isAltDemoted,
"AdminPlayer is not in the admin list.\n",
"User is not demoted on alt"
);
});
it("should respond to a player whitelist add and remove event", async function() {
await execCtl(`${instSetConfig} factorio.sync_whitelist bidirectional`);
await sendRcon(instId, "/whitelist add WhitelistPlayer");
await lib.wait(15); // Propagation time, 10ms worked for me, so i made it 15ms
const userAdded = await getUser("WhitelistPlayer");
assert(userAdded.isWhitelisted, "Player is not whitelisted");
const isAltAdded = await sendRcon(instAltId, "/whitelist get WhitelistPlayer");
assert.equal(isAltAdded,
"WhitelistPlayer is whitelisted.\n",
"User is not whitelisted on alt"
);
await sendRcon(instId, "/whitelist remove WhitelistPlayer");
await lib.wait(15); // Propagation time, 10ms worked for me, so i made it 15ms
const userRemoved = await getUser("WhitelistPlayer");
assert(!userRemoved.isWhitelisted, "Player is not unwhitelisted");
const isAltRemoved = await sendRcon(instAltId, "/whitelist get WhitelistPlayer");
assert.equal(isAltRemoved,
"WhitelistPlayer is not whitelisted.\n",
"User is not unwhitelisted on alt"
);
});
});
});
}
});
describe("start-all and stop-all commands", function() {
requiresFactorio(this);
// Test instance IDs for start-all/stop-all tests
const testInstId1 = 50;
const testInstId2 = 51;
const testInstId3 = 52;
const testInstName1 = "StartAllTest1";
const testInstName2 = "StartAllTest2";
const testInstName3 = "StartAllTest3";
before(async function() {
this.timeout(30000);
// Create test instances for start-all/stop-all testing
await execCtl(`instance create ${testInstName1} --id ${testInstId1}`);
await execCtl(`instance create ${testInstName2} --id ${testInstId2}`);
await execCtl(`instance create ${testInstName3} --id ${testInstId3}`);
// Configure instances
await execCtl(`instance assign ${testInstName1} 4`);
await execCtl(`instance assign ${testInstName2} 4`);
await execCtl(`instance assign ${testInstName3} 4`);
const visibility = JSON.stringify({ lan: false, public: false }).replace(
/"/g, process.platform === "win32" ? '""' : '\\"'
);
for (const name of [testInstName1, testInstName2, testInstName3]) {
await execCtlProcess(`instance config set-prop ${name} factorio.settings visibility "${visibility}"`);
await execCtl(`instance config set-prop ${name} factorio.settings require_user_verification false`);
}
// Exclude testInstName3 from start-all by default
await execCtl(`instance config set ${testInstName3} instance.exclude_from_start_all true`);
// Disable plugins to speed up testing
for (const instanceName of [testInstName1, testInstName2, testInstName3]) {
for (const plugin of [
"global_chat", "research_sync", "statistics_exporter",
"subspace_storage", "player_auth", "player_sync",
]) {
await execCtl(`instance config set ${instanceName} ${plugin}.load_plugin false`);
}
}
});
after(async function() {
this.timeout(30000);
// Clean up test instances - ensure they are stopped first
await execCtl(`instance stop ${testInstName1}`).catch(() => {});
await execCtl(`instance stop ${testInstName2}`).catch(() => {});
await execCtl(`instance stop ${testInstName3}`).catch(() => {});
await execCtl(`instance delete ${testInstName1}`).catch(() => {});
await execCtl(`instance delete ${testInstName2}`).catch(() => {});
await execCtl(`instance delete ${testInstName3}`).catch(() => {});
});
async function getInstanceStatus(id) {
const instances = await getControl().send(new lib.InstanceDetailsListRequest());
const instanceMap = new Map(instances.map(instance => [instance.id, instance]));
return instanceMap.get(id)?.status;
}
describe("start-all command", function() {
beforeEach(async function() {
this.timeout(15000);
// Ensure all test instances are stopped before each test
await execCtl(`instance stop ${testInstName1}`).catch(() => {});
await execCtl(`instance stop ${testInstName2}`).catch(() => {});
await execCtl(`instance stop ${testInstName3}`).catch(() => {});
});
afterEach(async function() {
this.timeout(15000);
// Clean up: stop any instances that were started during tests
await execCtl(`instance stop ${testInstName1}`).catch(() => {});
await execCtl(`instance stop ${testInstName2}`).catch(() => {});
await execCtl(`instance stop ${testInstName3}`).catch(() => {});
});
it("starts only stopped instances that are not excluded by default", async function() {
this.timeout(20000);
// Start one instance to verify it's not started again
await execCtl(`instance start ${testInstName2}`);
// Verify initial state
assert.equal(await getInstanceStatus(testInstId1), "stopped");
assert.equal(await getInstanceStatus(testInstId2), "running");
assert.equal(await getInstanceStatus(testInstId3), "stopped");
// Run start-all without force
await execCtl("instance start-all");
// Verify results - only testInstName1 should be started
// testInstName2 was already running, testInstName3 is excluded
assert.equal(await getInstanceStatus(testInstId1), "running");
assert.equal(await getInstanceStatus(testInstId2), "running");
assert.equal(await getInstanceStatus(testInstId3), "stopped");
});
it("starts excluded instances when --force flag is provided", async function() {
this.timeout(20000);
// Verify initial state - all stopped
assert.equal(await getInstanceStatus(testInstId1), "stopped");
assert.equal(await getInstanceStatus(testInstId2), "stopped");
assert.equal(await getInstanceStatus(testInstId3), "stopped");
// Run start-all with force
await execCtl("instance start-all --force");
// Verify results - all instances should be started including excluded one
assert.equal(await getInstanceStatus(testInstId1), "running");
assert.equal(await getInstanceStatus(testInstId2), "running");
assert.equal(await getInstanceStatus(testInstId3), "running");
});
});
describe("stop-all command", function() {
beforeEach(async function() {
this.timeout(15000);
// Ensure a known state before each test
await execCtl(`instance stop ${testInstName1}`).catch(() => {});
await execCtl(`instance stop ${testInstName2}`).catch(() => {});
await execCtl(`instance stop ${testInstName3}`).catch(() => {});
});
afterEach(async function() {
this.timeout(15000);
// Clean up: stop any instances that were started during tests
await execCtl(`instance stop ${testInstName1}`).catch(() => {});
await execCtl(`instance stop ${testInstName2}`).catch(() => {});
await execCtl(`instance stop ${testInstName3}`).catch(() => {});
});
it("stops only running or starting instances", async function() {
this.timeout(20000);
// Start some instances to test stop-all
await execCtl(`instance start ${testInstName1}`);
await execCtl(`instance start ${testInstName3}`);
// Verify initial state
assert.equal(await getInstanceStatus(testInstId1), "running");
assert.equal(await getInstanceStatus(testInstId2), "stopped");
assert.equal(await getInstanceStatus(testInstId3), "running");
await execCtl("instance stop-all");
// Verify results - running instances should be stopped, stopped ones unchanged
assert.equal(await getInstanceStatus(testInstId1), "stopped");
assert.equal(await getInstanceStatus(testInstId2), "stopped");
assert.equal(await getInstanceStatus(testInstId3), "stopped");
});
});
});