Files
factorio-clusterio/sharedPlugins/remoteMap/masterPlugin.js
T
2019-04-22 13:40:50 +02:00

190 lines
5.8 KiB
JavaScript

const fs = require("fs-extra");
const path = require("path");
const sanitizer = require('sanitizer');
const editorSockets = [];
const blacklistedEntities = [
"fish",
"player",
]
class masterPlugin {
constructor({ config, pluginConfig, pluginPath, socketio, express }) {
this.config = config;
this.pluginConfig = pluginConfig;
this.pluginPath = pluginPath;
this.io = socketio;
this.app = express;
this.clients = {};
this.slaves = {};
// initialize token auth module
this.authenticate = require("./../../lib/authenticate.js")(config);
// expose UI elements embedded in the master
//this.ui = require("./js/ui.js").ui;
// handle websocket connections
this.io.on("connection", socket => {
let instanceID = "unknown";
socket.on("registerMapServer", data => {
console.log("Registered mapServer socket")
if (data.instanceID && !isNaN(Number(data.instanceID))) {
instanceID = data.instanceID;
this.slaves[instanceID] = socket;
}
socket.on("updateEntities", data => {
console.log(data)
if(data){
// transform from weirdly deliminated string to entity object
let entities = data
.split("\n")
.filter(str => str.length > 0)
.map(ent => ent.replace(/[-]/g, "_")) // replace - with _
.map(str => str
.split(",")
.filter(x => x.length > 0)
.map(prop => ({
k: prop.split("=")[0],
v: prop.split("=")[1]})
)
)
.map(arr => {
let obj = {}
arr.forEach(property => obj[property.k] = property.v)
return obj
})
console.log(entities)
editorSockets.forEach(sock => sock.emit("updateEntity", {entities}))
}
})
});
socket.on("registerMapEditor", () => {
console.log("Registered mapEditor socket")
editorSockets.push(socket);
setTimeout(()=>socket.emit("createEntity", {entity:{
name:"fast_inserter",
position: {x:30,y:30},
direction: 2,
}}),10000)
socket.on("createEntity", data => {
console.log(`Creating entity: ${JSON.stringify(data)}`)
this.slaves[Object.keys(this.slaves)[0]].emit("createEntity", data.entity)
})
socket.on("deleteEntity", data => {
console.log(`Deleting entity: ${JSON.stringify(data)}`)
this.slaves[Object.keys(this.slaves)[0]].emit("deleteEntity", data.entity)
})
socket.on("getChunk", (data, callback) => {
console.log(`Getting chunk x:${data.x} y:${data.y} from slave`)
this.slaves[Object.keys(this.slaves)[0]].emit("getChunk", data, resp => {
// parse response
// |name:transport-belt,direction:2,x:99,y:1231|name:assembly-machine,direction:6,x:939,y:88
console.log(resp)
callback(resp
.split("|") // split into entities
.map(str => str.replace("\n","")) // remove newlines that happen at the end of the last entity (maybe more as well???)
.filter(str => str.length > 0) // remove blank entities
.filter(str =>
// !str.includes("tree") && // don't send entities that can't be rendered anyways
!str.includes("dead") &&
// !str.includes("rock") &&
!str.includes("crude-oil") &&
!str.includes("remnants") &&
!str.includes("cliff") &&
!blacklistedEntities.includes(str) &&
!str.includes("ore"))
.map(ent => ent.split(",") // split entity into properties
.map(prop => [prop.split(":")[0], prop.split(":")[1]]) // split properties into KV pairs
)
.map(entity => { // turn entities into objects
let entityObj = {}
entity.forEach(property => entityObj[property[0]] = property[1])
return entityObj
})
.map(entity => {
entity.name = entity.name.replace(/[-]/g, "_") // replace - with _ in entity names as thats what factorio.blueprint-editor preffers
return entity
})
.filter(entity => Object.keys(entity).length > 1)
.filter(entity => !blacklistedEntities.includes(entity.name))
/*.map(entity => {
if(entity.name.includes("tree")) entity.name = "tree"
return entity
})*/
)
})
})
socket.on("disconnect", function () {
let i = editorSockets.indexOf(socket);
console.log("editorSocket " + (i + 1) + " disconnected, " + (editorSockets.length - 1) + " left");
editorSockets.splice(i, 1);
});
});
socket.on("gameChat", async data => {
let chatLine = data.data.replace(/(\r\n\t|\n|\r\t)/gm, "").replace("\r", "");
//if (typeof chatLine == "string") this.handleChatLine(chatLine, instanceID);
});
});
}
async onExit() {
return;
}
async onLoadFinish({ plugins }) {
this.masterPlugins = plugins;
}
parseData(data, sharedData = {}) {
let parsedData = [];
data = data.split("|");
data.forEach(player => {
if (player) {
let playerData = {};
player = player.split(`~`);
player.forEach(kv => {
kv = kv.split(":");
if (kv[1] === undefined || kv[0] === undefined) {
console.log(new Error(`Something is wrong! Key:${kv[0]} Value:${kv[1]}`));
} else {
playerData[kv[0]] = kv[1].trim();
}
});
for (let k in sharedData) {
playerData[k] = sharedData[k];
}
parsedData.push(playerData);
}
});
return parsedData;
}
}
module.exports = masterPlugin;
function getDatabaseSync(path) {
let db;
try {
db = JSON.parse(fs.readFileSync(path, "utf8"));
} catch (e) {
db = {};
}
return db;
}
async function saveDatabase(path, database) {
if (!path) {
throw new Error("No path provided!");
} else if (!database) {
throw new Error("No database provided!");
} else {
try {
await fs.writeFile(path, JSON.stringify(database, null, 4));
} catch (e) {
throw new Error("Unable to write to database! " + path);
}
}
}