Files
factorio-clusterio/static/remoteMap.js
T

313 lines
12 KiB
JavaScript

/**
Javascript to download and render a map of a factorio world from an instance using websockets and canvas
*/
/// ES6 imports
// rules for how entities are drawn (sizes, offset etc)
import {entityDrawRules} from "./lib/entityDrawRules.js";
import {getParameterByName} from "./lib/utility.js";
import spritesheetJson from "./pictures/spritesheet.js";
var global = {};
if(!localStorage.remoteMapConfig || localStorage.remoteMapConfig == "[object Object]"){
localStorage.remoteMapConfig = JSON.stringify({
mapSize: 32,
tileSize: 8,
});
}
var remoteMapConfig = JSON.parse(localStorage.remoteMapConfig);
// Handle config changes through UI buttons
(function(){
let selectMapSize = document.querySelector("#mapSize");
let selectTileSize = document.querySelector("#tileSize");
if(selectMapSize && selectTileSize){
selectMapSize.value = remoteMapConfig.mapSize;
selectTileSize.value = remoteMapConfig.tileSize;
selectMapSize.onchange = function(){
let config = JSON.parse(localStorage.remoteMapConfig);
config.mapSize = Number(selectMapSize.value);
localStorage.remoteMapConfig = JSON.stringify(config);
}
selectTileSize.onchange = function(){
let config = JSON.parse(localStorage.remoteMapConfig);
config.tileSize = Number(selectTileSize.value);
localStorage.remoteMapConfig = JSON.stringify(config);
}
}
})();
var socket = io.connect(document.location.origin);
socket.on('hello', function (data) {
console.log(data);
socket.emit("registerMapRequester", {instanceID: getParameterByName("instanceID")});
socket.on("mapRequesterReady", function(){
setInterval(()=>{
socket.emit("heartbeat"); // send our heartbeat to prevent being assumed dead
},10000);
global.spritesheet = new Image();
global.spritesheet.onload = function(){
requestMapDraw();
}
global.spritesheet.src = "/pictures/spritesheet.png";
});
socket.on("displayChunk", function(chunk){
console.log("displayChunk triggered but I can't draw chunks");
});
socket.on("displayEntity", function(entity){
// console.log("Displaying entity "+JSON.stringify(entity));
drawEntity(entity);
});
});
function requestChunk(x,y){
socket.emit('requestChunk', {x:x, y:y, instanceID: getParameterByName("instanceID")});
}
const canvas = document.getElementById("remoteMap");
canvas.height = remoteMapConfig.tileSize * remoteMapConfig.mapSize;
canvas.width = remoteMapConfig.tileSize * remoteMapConfig.mapSize;
const ctx = canvas.getContext("2d");
ctx.font = "30px Arial";
ctx.fillText("Use WASD to navigate.",10,50);
// map view position, top left corner (or another corner?)
var playerPosition = {
x:0,
y:0,
}
function requestMapDraw(){
let xLow = Math.floor(playerPosition.x % remoteMapConfig.tileSize);
let yLow = Math.floor(playerPosition.y % remoteMapConfig.tileSize);
let xHigh = xLow+remoteMapConfig.mapSize;
let yHigh = yLow+remoteMapConfig.mapSize;
for(let x = xLow; x < xHigh; x++){
for(let y = yLow; y < yHigh; y++){
socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")});
}
}
}
// ctx, entityImages[name].img, xPos, yPos, size.x, size.y, rotation, sprWidth, sprHeight, offLeft, offTop
function drawImageWithRotation(ctx, image, x, y, w, h, degrees, sprWidth, sprHeight, offLeft, offTop){
ctx.save();
ctx.translate(x+w/2, y+h/2);
ctx.rotate(degrees*Math.PI/180.0);
ctx.translate(-x-w/2, -y-h/2);
if(sprWidth != undefined && sprHeight != undefined && offLeft != undefined && offTop != undefined){
// console.log(sprWidth+" "+sprHeight+" "+offLeft+" "+offTop+" "+w+" "+h)
ctx.drawImage(image, offLeft, offTop, sprWidth, sprHeight, x, y, w, h);
} else {
ctx.drawImage(image, x, y, w, h);
}
ctx.restore();
}
Mousetrap.bind("s", e => {
console.log("s");
cache.walkUp();
playerPosition.y += remoteMapConfig.tileSize;
console.log(remoteMapConfig)
clear();drawFromCache();
});
Mousetrap.bind("d", e => {
console.log("d");
cache.walkLeft();
playerPosition.x += remoteMapConfig.tileSize;
clear();drawFromCache();
});
Mousetrap.bind("w", e => {
console.log("w");
cache.walkDown();
playerPosition.y -= remoteMapConfig.tileSize;
clear();drawFromCache();
});
Mousetrap.bind("a", e => {
console.log("a");
cache.walkRight();
playerPosition.x -= remoteMapConfig.tileSize;
clear();drawFromCache();
});
var entityCache = new Array(remoteMapConfig.mapSize);
// populate cache with arrays of arrays
for(let i = 0; i < remoteMapConfig.mapSize; i++){
entityCache[i] = new Array(remoteMapConfig.mapSize);
for(let o = 0; o < remoteMapConfig.mapSize; o++){
entityCache[i][o] = " ";
}
}
// cache navigation functions, for panning (walking, if you will)
const cache = {
walkUp: function walkUp(){
for(let i = 0; i < remoteMapConfig.mapSize; i++){
entityCache[i].shift(); // remove leftmost entry
entityCache[i].push(" "); // add new entry on the right
// get data from slaveMapper
let x = playerPosition.x/remoteMapConfig.tileSize + i;
let y = playerPosition.y/remoteMapConfig.tileSize+remoteMapConfig.mapSize;
socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")});
}
},
walkDown: function walkDown(){
for(let i = 0; i < remoteMapConfig.mapSize; i++){
entityCache[i].pop(); // remove rightmost entry
entityCache[i].unshift(" "); // add new entry on the left
// get data from slaveMapper
let x = playerPosition.x/remoteMapConfig.tileSize + i;
let y = playerPosition.y/remoteMapConfig.tileSize;
socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")});
}
},
walkLeft: function walkLeft(){
entityCache.shift();
entityCache.push(new Array(remoteMapConfig.mapSize));
// get data from slaveMapper
// fill in a row on the right side of the screen, that is the bottom of the 1st level array
for(let i = 0; i < remoteMapConfig.mapSize; i++){
let x = playerPosition.x/remoteMapConfig.tileSize + remoteMapConfig.mapSize;
let y = playerPosition.y/remoteMapConfig.tileSize + i;
socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")});
}
},
walkRight: function walkRight(){
entityCache.pop();
entityCache.unshift(new Array(remoteMapConfig.mapSize));
// get data from slaveMapper
// fill a row on the left side of the screen, that is the top column
for(let i = 0; i < remoteMapConfig.mapSize; i++){
let x = playerPosition.x/remoteMapConfig.tileSize;
let y = playerPosition.y/remoteMapConfig.tileSize + i;
socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")});
}
}
}
function drawFromCache(){
let startTime = Date.now()
entityCache.forEach(row => {
row.forEach(doc => {
if(doc && typeof doc == "object"){
drawEntity(doc, true);
}
});
});
}
var entityImages = {}; // cache to store images and details about entities, populated by drawEntity();
function drawEntity(entity, dontCache){
if(entity.x && entity.y){
if(!dontCache){
// cache entity for later draws (like panning)
if(entity.x - playerPosition.x/remoteMapConfig.tileSize >= 0 && entity.x - playerPosition.x/remoteMapConfig.tileSize < remoteMapConfig.mapSize && entity.y - playerPosition.y/remoteMapConfig.tileSize >= 0 && entity.y - playerPosition.y/remoteMapConfig.tileSize < remoteMapConfig.mapSize){
if(entity.entity){
entityCache[entity.x - playerPosition.x/remoteMapConfig.tileSize][entity.y - playerPosition.y/remoteMapConfig.tileSize] = entity;
} else {
// delete this entity because we just heard the tile is empty and stuff
entityCache[entity.x - playerPosition.x/remoteMapConfig.tileSize][entity.y - playerPosition.y/remoteMapConfig.tileSize] = " ";
}
}
}
if(entity.entity && entity.entity.name && typeof entity.entity.name == "string"){
let name = entity.entity.name;
if(!entityImages[name]){
console.log("Downloading image")
// download the entityImages and add stuff to queue
entityImages[name] = {
img: new Image(),
queue: [],
loaded: false,
};
entityImages[name].draw = function(entity){
if(this.loaded){
let name = entity.entity.name;
let image, sprWidth, sprHeight, offLeft, offTop
let rotation = 0;
// check hardcoded entity draw rules for specifics (otherwise draw icon as 1x1 entity with rotation if specified)
if(entityDrawRules[name]){
let rules = entityDrawRules[name]
// console.log(entityDrawRules[name])
var offsetX = entityDrawRules[name].positionOffset.x;
var offsetY = entityDrawRules[name].positionOffset.y;
var size = {
x: remoteMapConfig.tileSize * entityDrawRules[name].sizeInTiles.x,
y: remoteMapConfig.tileSize * entityDrawRules[name].sizeInTiles.y,
};
if(rules.spritesheet && Array.isArray(rules.spritesheet)){
let dir = Number(entity.entity.rot);
sprWidth = rules.spritesheet[dir].frame.w;
sprHeight = rules.spritesheet[dir].frame.h;
offLeft = rules.spritesheet[dir].frame.x;
offTop = rules.spritesheet[dir].frame.y;
image = global.spritesheet;
offsetX = rules.spritesheet[dir].positionOffset.x;
offsetY = rules.spritesheet[dir].positionOffset.y;
size = {
x: remoteMapConfig.tileSize * rules.spritesheet[dir].sizeInTiles.x,
y: remoteMapConfig.tileSize * rules.spritesheet[dir].sizeInTiles.y,
};
} else if(rules.spritesheet){
sprWidth = rules.spritesheet.frame.w;
sprHeight = rules.spritesheet.frame.h;
offLeft = rules.spritesheet.frame.x;
offTop = rules.spritesheet.frame.y;
image = global.spritesheet;
}
} else {
var offsetX = 0, offsetY = 0;
var size = {
x:remoteMapConfig.tileSize, y: remoteMapConfig.tileSize,
};
}
let xPos = ((entity.x + offsetX) * remoteMapConfig.tileSize) - playerPosition.x;
let yPos = ((entity.y + offsetY) * remoteMapConfig.tileSize) - playerPosition.y;
if(entityDrawRules[name] && entity.entity.rot && !isNaN(Number(entity.entity.rot)) && !Array.isArray(entityDrawRules[name].spritesheet)){
let rules = entityDrawRules[name];
if(rules && rules.rotOffset){
rotation = ((entity.entity.rot * 45) + entityDrawRules[name].rotOffset);
} else {
rotation = entity.entity.rot * 45;
}
}
if(!image) image = entityImages[name].img;
drawImageWithRotation(ctx, image, xPos, yPos, size.x, size.y, rotation, sprWidth, sprHeight, offLeft, offTop);
//console.log("Drawing "+name+" at X: "+xPos+", Y: "+yPos+" with with rotation "+rotation);
} else {
// we are waiting for the image to load, push the task to our queue. It will be processed once the image loads.
this.queue.push(entity);
}
}
let imageLoaded = function(){
// process queue and display
console.log("Image loaded!");
entityImages[name].loaded = true;
entityImages[name].queue.forEach(entity => {
entityImages[name].draw(entity);
});
entityImages[name].queue = [];
}
entityImages[name].queue.push(entity);
entityImages[name].img.onload = imageLoaded()
if(entityDrawRules[name]){
imageLoaded();
} else entityImages[name].img.src = getImageFromName(name);
} else {
// console.log("Already got image, drawing")
entityImages[name].draw(entity);
}
} else {
// we got an empty coordinate pair, that usually means this tile was occupied before but is empty now
console.log("Clearing at X: "+entity.x+", Y: "+entity.y);
ctx.clearRect(entity.x * remoteMapConfig.tileSize, entity.y * remoteMapConfig.tileSize, remoteMapConfig.tileSize, remoteMapConfig.tileSize);
}
} else {
console.log(entity);
throw new Error("drawEntity on entity without x and y coordinates");
}
}
function clear(){
ctx.clearRect(0, 0, canvas.width, canvas.height);
}