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- fixes freeplay scenario - fixes that clicking the admin gui border kills the server
322 lines
12 KiB
Lua
322 lines
12 KiB
Lua
local hotpatch_tools = require 'hotpatch.mod-tools'
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hotpatch_tools.static_mod('hotpatch-remote-interface', '1.0.3', [===[
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--[[
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Copyright 2018 Chrisgbk
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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-- MIT License, https://opensource.org/licenses/MIT
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local hotpatch_tools = require 'hotpatch.mod-tools'
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--load private API
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-- mod installation/uninstallation support functions
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-- These take a mod NAME as a first argument
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local install_mod = hotpatch_tools.install_mod
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local find_installed_mod = hotpatch_tools.find_installed_mod
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local install_mod_file = hotpatch_tools.install_mod_file
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local uninstall_mod = hotpatch_tools.uninstall_mod
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-- mod interaction functions
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-- These take a LOADED INDEX as a first argument, except load_mod, which takes an INSTALLED INDEX
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local load_mod = hotpatch_tools.load_mod
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local find_loaded_mod = hotpatch_tools.find_loaded_mod
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local run_mod = hotpatch_tools.run_mod
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local reset_mod = hotpatch_tools.reset_mod
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local reset_mod_events = hotpatch_tools.reset_mod_events
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local register_mod_events = hotpatch_tools.register_mod_events
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local unload_mod = hotpatch_tools.unload_mod
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-- internal callbacks when a mod registers events
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local register_event = hotpatch_tools.register_event
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local register_nth_tick = hotpatch_tools.register_nth_tick
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local register_on_tick = hotpatch_tools.register_on_tick
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-- mod bootstrap functions
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-- These take a LOADED INDEX as a first argument
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local mod_on_init = hotpatch_tools.mod_on_init
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local mod_on_load = hotpatch_tools.mod_on_load
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local mod_on_configuration_changed = hotpatch_tools.mod_on_configuration_changed
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local static_mods = hotpatch_tools.static_mods
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local console = hotpatch_tools.console
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local debug_log = hotpatch_tools.debug_log
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local loaded_mods = hotpatch_tools.loaded_mods
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local installed_mods = hotpatch_tools.installed_mods
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local remote_interface = {}
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--IMPORTANT: WHEN COPY PASTING CODE TO CONSOLE THE CODE MUST HAVE SINGLE LINE COMMENTS REMOVED
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-- FACTORIO CONSOLE STRIPS LINEFEEDS WHICH MAKES ALL THE CODE BECOME COMMENTED OUT
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--TODO: gate these behind admin permissions; if (game.player and game.player.admin) should work for console commands?
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debug_log({'hotpatch-info.remote-installing'})
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remote_interface['install'] = function(mod_name, mod_version, mod_code, mod_files, only_install)
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-- this installs a new mod and runs on_init, then registers events
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-- Note that mods may expect that certain events haven't been called yet when their on_init is ran
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-- This may prevent them from functioning properly, without manually calling the events they expect
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-- examples: on_player_created
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local caller = game.player or console
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if caller.admin then
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if mod_files then
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for k,_ in pairs(mod_files) do
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if k == 'control' then
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caller.print('ERROR: control.lua loaded twice for mod ' .. mod_name)
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return
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end
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end
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end
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local installed_index = find_installed_mod(mod_name)
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local loaded_index = find_loaded_mod(mod_name)
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if installed_index then
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local old_version = installed_mods[installed_index].version
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if old_version then
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debug_log({'hotpatch-warning.already-exists', mod_name, old_version})
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debug_log({'hotpatch-warning.reinstalling', mod_name, old_version})
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end
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if loaded_index then
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unload_mod(loaded_index)
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end
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end
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install_mod(mod_name, mod_version, mod_code, mod_files)
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if not only_install then
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installed_index = find_installed_mod(mod_name)
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if installed_index then
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if not load_mod(installed_index) then
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caller.print('compilation failed for mod ' .. mod_name)
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return
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end
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loaded_index = find_loaded_mod(mod_name)
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if loaded_index then
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if not run_mod(loaded_index) then
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caller.print('execution failed for mod ' .. mod_name)
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unload_mod(loaded_index)
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return
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end
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if not mod_on_init(loaded_index) then
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caller.print('on_init failed for mod ' .. mod_name)
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unload_mod(loaded_index)
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return
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end
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-- TODO: notify all mods
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-- TODO: determine vanilla behaviour and replicate it
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if not mod_on_configuration_changed(loaded_index, {mod_changes = {mod_name={new_version=mod_version}}}) then
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caller.print('on_configuration_changed failed for mod ' .. mod_name)
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unload_mod(loaded_index)
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return
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end
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else
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end
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else
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end
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end
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else
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caller.print('You must be an admin to run this command.')
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end
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end
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remote_interface['run'] = function(mod_name)
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-- this runs on_init, then registers events
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-- Note that mods may expect that certain events haven't been called yet when their on_init is ran
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-- This may prevent them from functioning properly, without manually calling the events they expect
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-- examples: on_player_created
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local caller = game.player or console
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if caller.admin then
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local installed_index = find_installed_mod(mod_name)
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local loaded_index = find_loaded_mod(mod_name)
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local mod
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local version
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if installed_index and not loaded_index then
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if not load_mod(installed_index) then
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caller.print('compilation failed for mod ' .. mod_name)
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return
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end
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loaded_index = find_loaded_mod(mod_name)
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else
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if loaded_index then
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mod = loaded_mods[loaded_index]
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version = mod.version
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debug_log({'hotpatch-warning.already-loaded', mod_name, version})
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debug_log({'hotpatch-warning.reinitializing', mod_name, version})
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end
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end
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if loaded_index then
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if not run_mod(loaded_index) then
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caller.print('execution failed for mod ' .. mod_name)
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unload_mod(loaded_index)
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return
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end
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if not mod_on_init(loaded_index) then
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caller.print('on_init failed for mod ' .. mod_name)
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unload_mod(loaded_index)
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return
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end
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-- TODO: notify all mods
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-- TODO: determine vanilla behaviour and replicate it
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if not mod_on_configuration_changed(loaded_index, {mod_changes = {mod_name={new_version=version}}}) then
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caller.print('on_configuration_changed failed for mod ' .. mod_name)
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unload_mod(loaded_index)
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return
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end
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end
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else
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caller.print('You must be an admin to run this command.')
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end
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end
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remote_interface['update'] = function(mod_name, mod_version, mod_code, mod_files)
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-- this updates an existing mod
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-- the current mods events are de-registered, the new code is installed, on_load is triggered, and then events are registered
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-- finally, the mod is informed of the update, so it can run migrations from the previous version
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-- TODO: validation
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local caller = game.player or console
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if caller.admin then
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if mod_files then
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for k,_ in pairs(mod_files) do
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if k == 'control' then
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caller.print('ERROR: control.lua loaded twice for mod ' .. mod_name)
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return
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end
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end
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end
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local installed_index = find_installed_mod(mod_name)
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if installed_index then
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;
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end
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local loaded_index = find_loaded_mod(mod_name)
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local old_version
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if loaded_index then
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old_version = loaded_mods[loaded_index].version
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unload_mod(loaded_index)
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end
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install_mod(mod_name, mod_version, mod_code, mod_files)
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installed_index = find_installed_mod(mod_name)
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if not load_mod(installed_index) then
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caller.print('compilation failed for mod ' .. mod_name)
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return
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end
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loaded_index = find_loaded_mod(mod_name)
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if not run_mod(loaded_index) then
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caller.print('execution failed for mod ' .. mod_name)
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unload_mod(loaded_index)
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return
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end
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if old_version then
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if not mod_on_load(loaded_index) then
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caller.print('on_load failed for mod ' .. mod_name)
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unload_mod(loaded_index)
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return
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end
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-- The mod must do any migrations here
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-- TODO: notify all mods
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if not mod_on_configuration_changed(loaded_index, {mod_changes = {mod_name={old_version=old_version, new_version=mod_version}}}) then
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caller.print('on_configuration_changed failed for mod ' .. mod_name)
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unload_mod(loaded_index)
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return
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end
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else
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-- first time install
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if not mod_on_init(loaded_index) then
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caller.print('on_init failed for mod ' .. mod_name)
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unload_mod(loaded_index)
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return
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end
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-- TODO: notify all mods
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if not mod_on_configuration_changed(loaded_index, {mod_changes = {mod_name={new_version=mod_version}}}) then
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caller.print('on_configuration_changed failed for mod ' .. mod_name)
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unload_mod(loaded_index)
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return
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end
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end
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else
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caller.print('You must be an admin to run this command.')
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end
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end
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remote_interface['install_mod_file'] = function(mod_name, mod_file, mod_file_code)
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local caller = game.player or console
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if caller.admin then
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install_mod_file(mod_name, mod_file, mod_file_code)
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else
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caller.print('You must be an admin to run this command.')
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end
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end
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remote_interface['exec'] = function(mod_name, exec_code)
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local caller = game.player or console
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if caller.admin then
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local loaded_index = find_loaded_mod(mod_name)
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local env = loaded_mods[loaded_index].env
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local success
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local code, err = load(exec_code, exec_code, 't', env)
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if code then
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success, err = pcall(code)
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if not success then
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debug_log(err)
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end
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else
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debug_log(err)
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end
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else
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caller.print('You must be an admin to run this command.')
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end
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end
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--TODO: most of this function
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remote_interface['clean'] = function(mod_name)
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-- Removes ALL mod data and reinitializes
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-- doesn't remove things a mod may add like surfaces, etc
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local caller = game.player or console
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if caller.admin then
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--mod_reset(mod_name)
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--run_mod(mod_name)
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--mod_on_init(mod_name)
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local loaded_index = find_loaded_mod(mod_name)
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local mod = loaded_mods[loaded_index]
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local version = mod.version
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mod_on_configuration_changed(loaded_index, {mod_changes = {mod_name={new_version=version}}})
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else
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caller.print('You must be an admin to run this command.')
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end
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end
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remote_interface['uninstall'] = function(mod_name)
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-- Uninstalls a mod
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local caller = game.player or console
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if caller.admin then
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uninstall_mod(mod_name)
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else
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caller.print('You must be an admin to run this command.')
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end
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end
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remote.add_interface('hotpatch', remote_interface)
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debug_log({'hotpatch-info.complete', {'hotpatch-info.remote-installing'}})
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--]===])
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--[[
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remote.call('hotpatch, 'install', 'test', '1.0.0', [===[
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script.on_event(defines.events.on_player_changed_position, function(e)
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game.print('changed position')
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end
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]===]
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local updated_code = ....
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remote.call('hotpatch', 'update', 'test', '1.0.1', updated_code)
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]]
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return true |