Files
factorio-clusterio/lib/plugin.js
T
Hornwitser da1cbc16f7 Restructre clusterctl cli interface
Turn the flat list of commands into a hierarchy of commands, converting
most required parameters into positional parameters and add plugin
loading support for clusterctl.
2020-08-18 18:52:11 +02:00

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/**
* Plugin interfaces and utilities.
* @module
*/
"use strict";
const fs = require("fs-extra");
const path = require("path");
const errors = require("lib/errors");
/**
* Conceptual base for master and instance plugins.
* @typedef {
* module:lib/plugin.BaseMasterPlugin
* |module:lib/plugin.BaseInstancePlugin
* |module:lib/plugin.BaseControlPlugin
* } module:lib/plugin.BasePlugin
*/
/**
* Base class for instance plugins
*
* Instance plugins are subclasses of this class which get instantiated by
* the slave when it brings up an instance with the plugin enabled in the
* config. To be discovered the class must be exported under the name
* `InstancePlugin` in the module specified by the `instanceEntrypoint` in
* the plugin's info.js file.
*
* Instances may be started and stopped many times, and many instances may
* be running at the same time, each of which will have their own instance
* of the InstancePlugin class.
*
* @static
*/
class BaseInstancePlugin {
constructor(info, instance, slave) {
/**
* The plugin's own info module
*/
this.info = info;
/**
* Instance the plugin started for
* @type {module:slave~Instance}
*/
this.instance = instance;
/**
* Slave running the instance
*
* With the exepction of accessing the slave's config you should
* avoid ineracting with the slave object directly.
*
* @type {module:slave~Slave}
*/
this.slave = slave;
}
/**
* Called immediately after the class is instantiated
*/
async init() { }
/**
* Called when the value of a config field changed.
*
* Invoked after the value of the config field given by `field` has
* changed.
*
* @param {module:lib/config.ConfigGroup} group -
* The group who's field got changed on.
* @param {string} field - Name of the field that changed.
* @param {*} prev - The previous value of the field.
*/
async onInstanceConfigFieldChanged(group, field, prev) { }
/**
* Called before collecting Prometheus metrics
*
* Invoked before the default metrics of prometheus is collected. Note
* that since this is done while replying to /metrics this should not
* take a long time, otherwise the requst will time out.
*
* Although you can return the results of collecting your prometheus
* collectors directly, all gauges in the default registry is already
* automatically collected. It's therefore recommended to only update
* the Gauges/Counters/etc in onMetric and let Clusterio deal will
* collecting the values.
*
* @returns {*} an async iterator of prometheus metric results or undefined.
*/
async onMetrics() { }
/**
* Called after the Factorio server is started
*/
async onStart() { }
/**
* Called before the Factorio server is stopped
*
* This will not be called if for example the Factorio server crashes or
* is killed.
*/
async onStop() { }
/**
* Called when the instance exits
*
* Invoked when the instance is shut down. This may occur after init
* has been called if an error occurs during startup. Note that if
* the plugin's init() throws this method will still be invoked.
*/
onExit() { }
/**
* Called when the Factorio outputs a line
*
* Called when the Factorio server outputs a line on either stdout or
* stderr. The output is a parsed form of the line and contains the
* following properties:
*
* @param {Object} output - parsed server output.
* @param {string} output.source -
* Where the message came from, one of "stdout" and "stderr".
* @param {string} output.format -
* Timestamp format, one of "date", "seconds" and "none".
* @param {string=} output.time -
* Timestamp of the message. Not present if format is "none".
* @param {string} output.type -
* Type of message, one of "log", "action" and "generic".
* @param {string=} output.level -
* Log level for "log" type. i.e "Info" normally.
* @param {string=} output.file - File reported for "log" type.
* @param {string=} output.action -
* Kind of action for "action" type. i.e "CHAT" for chat.
* @param {string} output.message - Main content of the line.
*/
async onOutput(output) { }
/**
* Called when an event on the master connection happens
*
* The event param may be one of connect, drop and close and has the
* following meaning:
*
* ##### connect
*
* Invoked when a new connection to the master has been established, or
* the existing one that have previously been dropped is re-established.
*
* ##### drop
*
* Invoked when a connection loss is detected between the slave and the
* master. Plugins should respond to this event by throtteling messages
* it is sending to the master to an absolute minimum.
*
* Messages sent over a dropped master connection will get queued up in
* memory on the slave and sent all in one go when the connection is
* re-established again.
*
* ##### close
*
* Invoked when the connection to the master has been closed. This
* typically means the master server has shut down. Plugins should not
* send any messages that goes to or via the master server after the
* connection has been closed and before a new one is established.
*
* @param {string} event - one of connect, drop, and close
*/
onMasterConnectionEvent(event) { }
/**
* Called when the master is preparing to disconnect from the slave
*
* Invoked when the master server has requested the disconnection from
* the slave. This typically happens when it is in the process of
* shutting down.
*
* Plugins must stop sending messages to the master, or are forwarded
* via the master server after the prepare disconnect has been handled.
*
* @param {module:master~SlaveConnection} connection -
* The connection to the slave preparing to disconnect.
*/
async onPrepareMasterDisconnect(connection) { }
/**
* Called when a player joins or leaves the game
*
* Invoked when a player either joins or leaves the instance.
*
* @param {Object} event - Information about the event.
* @param {string} event.type - Either "join" or "leave".
* @param {string} event.name - Name of the player that joined/left.
*/
async onPlayerEvent(event) { }
}
/**
* Base class for master plugins
*
* Master plugins are subclasses of this class which get instantiated by
* the master server on startup when the plugin is enabled in the config.
* To be discovered the class must be exported under the name `MasterPlugin`
* in the module specified by the `masterEntrypoint` in the plugin's info.js
* file.
*
* @static
*/
class BaseMasterPlugin {
constructor(info, master, metrics) {
this.info = info;
this.master = master;
this.metrics = metrics;
}
/**
* Called immediately after the class is instantiated
*/
async init() { }
/**
* Called when the status of an instance changes
*
* Invoked when the master server has received notice from a slave that
* the running status of an instance has changed. The possible statuses
* are `stopped` meaning it is not loaded or running, `initialized`
* meaning the instance has initialized and is starting up the Factorio
* server, and `running` which means the Factorio server it manages is
* up and running.
*
* @param {Object} instance - the instance that changed.
* @param {string} prev - the previous status of the instance.
*/
async onInstanceStatusChanged(instance, prev) { }
/**
* Called before collecting Prometheus metrics
*
* Invoked before the default metrics of prometheus is collected. Note
* that since this is done while replying to /metrics this should not
* take a long time, otherwise the requst will time out.
*
* Although you can return the results of collecting your prometheus
* collectors directly, all gauges in the default registry is already
* automatically collected. It's therefore recommended to only update
* the Gauges/Counters/etc in onMetric and let Clusterio deal will
* collecting the values.
*
* @returns {*} an async iterator of prometheus metric results or undefined.
*/
async onMetrics() { }
/**
* Called when the master server is shutting down
*/
async onShutdown() { }
/**
* Called when an event on a slave connection happens
*
* The event param may be one of connect, drop and close and has the
* following meaning:
*
* ##### connect
*
* Invoked when a new connection to the slave has been established, or
* an existing one that had previously been dropped is re-established.
*
* ##### drop
*
* Invoked when a connection loss is detected between the master and a
* slave. Plugins should respond to this event by throtteling messages
* it is sending to the given slave connection to an absolute minimum.
*
* Messages sent over a dropped slave connection will get queued up in
* memory on the master and sent all in one go when the connection is
* re-established again.
*
* ##### close
*
* Invoked when the connection to the slave has been closed.
*
* @param {module:master~SlaveConnection} connection -
* The connection the event occured on.
* @param {string} event - one of connect, drop, and close
*/
onSlaveConnectionEvent(connection, event) { }
/**
* Called when a slave is preparing to disconnect from the master
*
* Invoked when a slave has requested the disconnection from the master.
* This typically happens when it is in the process of shutting down.
*
* Plugins must stop sending messages to the slave in question after the
* prepare disconnect has been handled.
*
* @param {module:master~SlaveConnection} connection -
* The connection to the slave preparing to disconnect.
*/
async onPrepareSlaveDisconnect(connection) { }
/**
* Called when a player joins or leaves an instance
*
* Invoked when a player either joins or leaves an instance in the
* cluster.
*
* @param {Object} instance - the instance it occured on.
* @param {Object} event - Information about the event.
* @param {string} event.type - Either "join" or "leave".
* @param {string} event.name - Name of the player that joined/left.
*/
async onPlayerEvent(instance, event) { }
/**
* Broadcast event to all connected slaves
*
* Sends the given event to all slaves connected to the master server.
* This does not include slaves that are in the process of closing the
* connection, which typically happens when they are shutting down.
*
* @param {module:lib/link.Event} event - Event to send
* @param {Object} data - Data ta pass with the event.
*/
broadcastEventToSlaves(event, data={}) {
for (let slaveConnection of this.master.slaveConnections.values()) {
if (
!slaveConnection.connector.closing
&& (!event.plugin || slaveConnection.plugins.has(event.plugin))
) {
event.send(slaveConnection, data);
}
}
}
}
/**
* Base class for clusterctl plugins
*
* Control plugins are subclasses of this class which get instantiated by
* clusterctl in order to extend its functionallity. To be discovered the
* class must be exported under the name `ControlPlugin` in the module
* specified by the `controlEntrypoint` in the plugin's info.js file.
*
* @static
*/
class BaseControlPlugin {
constructor(info) {
/**
* The plugin's own info module
*/
this.info = info;
}
/**
* Called immediately after the class is instantiated
*/
async init() { }
/**
* Called to add commands to the command line interface.
*
* Invoked by clusterctl to let plugins add commands. `rootCommand` is
* the top level command node which the plugin should add its own {@link
* module:lib/command.CommandTree} to.
*
* @param {module:lib/command.CommandTree} rootCommand -
* Root of the clusterctl command tree.
*/
async addCommands(rootCommand) { }
}
/**
* Load plugin information
*
* Searches through the plugin directory and loads each plugin's info
* module. Once loaded the info modules will not be reloaded should this
* function be called again.
*
* @param {string} baseDir - posix relative path to plugin directory.
* @returns {Map<string, Object>} mapping of plugin name to info module.
* @static
*/
async function loadPluginInfos(baseDir) {
let plugins = [];
for (let pluginDir of await fs.readdir(baseDir)) {
let pluginInfo;
try {
// Note: Require path is relative to this module
pluginInfo = require(path.posix.join("..", baseDir, pluginDir, "info"));
} catch (err) {
if (err.code === "MODULE_NOT_FOUND") {
continue;
} else {
throw new errors.PluginError(pluginDir, err);
}
}
if (pluginInfo.name !== pluginDir) {
throw new errors.EnvironmentError(
`Plugin dir ${baseDir}/${pluginDir} does not match the name of the plugin (${pluginInfo.name})`
);
}
plugins.push(pluginInfo);
}
return plugins;
}
/**
* Attach plugin messages
*
* Attaches all messages defined in the `.message` property of the
* `pluginInfo` passed with handlers taken from `pluin`.
*
* @param {module:lib/link.Link} link - Link to attach handlers to.
* @param {object} pluginInfo - Plugin info object.
* @param {module:lib/plugin.BasePlugin} plugin -
* The instance of the plugin to use handlers from.
*/
function attachPluginMessages(link, pluginInfo, plugin) {
let messageDefinitions = pluginInfo.messages || [];
for (let [name, messageFormat] of Object.entries(messageDefinitions)) {
if (messageFormat.plugin !== pluginInfo.name) {
throw new Error(`Type of ${name} message must start with "${pluginInfo.name}:"`);
}
let handler = name + messageFormat.constructor.name + "Handler";
if (plugin === null || !plugin[handler]) {
messageFormat.attach(link);
} else {
messageFormat.attach(link, async function(message, format) {
return await plugin[handler](message, format, this);
});
}
}
}
/**
* Invokes the given hook on all plugins
*
* @param {Map<string, Object>} plugins -
* Mapping of plugin names to plugins to invoke the hook on.
* @param {string} hook - Name of hook to invoke.
* @param {...*} args - Arguments to pass on to the hook.
* @returns {Array} Non-empty return values from the hooks.
*/
async function invokeHook(plugins, hook, ...args) {
let results = [];
for (let [name, plugin] of plugins) {
try {
let result = await plugin[hook](...args);
if (result !== undefined) {
results.push(result);
}
} catch (err) {
console.error(`Ignoring error from plugin ${name} in ${hook}:`, err);
}
}
return results;
}
module.exports = {
BaseInstancePlugin,
BaseMasterPlugin,
BaseControlPlugin,
loadPluginInfos,
attachPluginMessages,
invokeHook,
};