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* Wait for player list replication in integration tests * Select available RCON ports before starting Factorio * Document zero as automatic RCON port allocation * Address review wording and test organization * Restrict port collision hardening to integration fixtures
478 lines
20 KiB
JavaScript
478 lines
20 KiB
JavaScript
import path from "node:path";
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import dgram from "node:dgram";
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import events from "node:events";
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import assert from "node:assert/strict";
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import * as lib from "@clusterio/lib";
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import fs from "node:fs/promises";
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import { slowTest, testMatrix } from "../common.js";
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import {
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execCtl, execCtlProcess, sendRcon, getControl,
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requiresFactorio, hasFactorio, getFactorioVersion, instancesDir,
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} from "./index.js";
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import { getTestRconPort } from "./rcon_port.js";
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const instId = 48;
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const instName = "Integration";
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const instSetConfig = `instance config set ${instName}`;
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const instAltId = 49;
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const instAltName = "IntegrationAlt";
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const requireApi = [
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"local api =",
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"package.loaded['modules/clusterio/api']", // 1.1.110
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"or package.loaded['__level__/modules/clusterio/api.lua']", // 2.0.0
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].join(" ");
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// Lua UDP needs Factorio 2.1.10, see docs/configuration.md
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function hasLuaUdp() {
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return lib.integerFullVersion(getFactorioVersion()) >= lib.integerFullVersion("2.1.10");
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}
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async function freeUdpPort() {
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const socket = dgram.createSocket("udp4");
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await events.once(socket.bind(0, "127.0.0.1"), "listening");
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const port = socket.address().port;
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socket.close();
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return port;
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}
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function getUser(name) {
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return getControl().send(new lib.UserGetRequest(name));
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}
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// RCON completion does not acknowledge list replication. In particular, whitelist
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// updates pass through an asynchronous file watcher before being broadcast.
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async function waitForAssertion(check, timeoutMs = 5000) {
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const deadline = performance.now() + timeoutMs;
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for (;;) {
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try {
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await check();
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return;
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} catch (err) {
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if (!(err instanceof assert.AssertionError) || performance.now() >= deadline) {
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throw err;
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}
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}
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await lib.wait(25);
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}
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}
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async function waitForUserFlag(name, flag, expected, message) {
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await waitForAssertion(async () => {
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// The initial event also creates the user, so absence is a pending state.
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const users = await getControl().send(new lib.UserListRequest());
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const user = users.find(entry => entry.name.toLowerCase() === name.toLowerCase());
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assert(user, `User ${name} has not been created`);
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assert.equal(user[flag], expected, message);
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});
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}
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async function waitForAltAdmin(expected, message) {
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await waitForAssertion(async () => {
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// Read Factorio's persisted list before checking /promote or /demote
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// responses, so the checks cannot apply a change that has not replicated yet.
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const json = await fs.readFile(path.join(instancesDir, instAltName, "server-adminlist.json"), "utf8");
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let admins;
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// A concurrent write can leave a partial document; retry that observation.
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assert.doesNotThrow(() => { admins = JSON.parse(json); }, "Invalid admin list JSON");
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assert(Array.isArray(admins), "Admin list is not an array");
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assert.equal(admins.some(name => name.toLowerCase() === "adminplayer"), expected, message);
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});
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}
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describe("Clusterio Instance", function() {
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requiresFactorio(this);
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before(async function() {
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this.timeout(20000);
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const visibility = JSON.stringify({ lan: true, public: false }).replace(
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/"/g, process.platform === "win32" ? '""' : '\\"'
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);
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// Create a new instance
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await execCtl(`instance create ${instName} --id ${instId}`);
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await execCtl(`instance config set ${instName} factorio.rcon_port ${await getTestRconPort()}`);
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await execCtl(`instance config set ${instName} factorio.enable_whitelist true`);
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await execCtlProcess(`instance config set-prop ${instName} factorio.settings visibility "${visibility}"`);
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await execCtl(`instance config set-prop ${instName} factorio.settings require_user_verification false`);
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await execCtl(`instance assign ${instName} 4`);
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// Exclude main test instance from start-all to prevent interference
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await execCtl(`instance config set ${instName} instance.exclude_from_start_all true`);
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for (const plugin of [
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"global_chat", "research_sync", "statistics_exporter", "subspace_storage", "player_auth", "player_sync",
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]) {
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await execCtl(`instance config set ${instName} ${plugin}.load_plugin false`);
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}
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// Create a new alt instance
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await execCtl(`instance create ${instAltName} --id ${instAltId}`);
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await execCtl(`instance config set ${instAltName} factorio.rcon_port ${await getTestRconPort()}`);
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await execCtl(`instance config set ${instAltName} factorio.enable_whitelist true`);
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await execCtlProcess(`instance config set-prop ${instAltName} factorio.settings visibility "${visibility}"`);
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await execCtl(`instance config set-prop ${instAltName} factorio.settings require_user_verification false`);
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await execCtl(`instance assign ${instAltName} 4`);
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// Exclude alt test instance from start-all to prevent interference
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await execCtl(`instance config set ${instAltName} instance.exclude_from_start_all true`);
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await execCtl(`instance start ${instAltName}`);
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});
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after(async function() {
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if (!hasFactorio()) {
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return;
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}
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this.timeout(20000);
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// Delete the instances
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await execCtl(`instance delete ${instName}`);
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await execCtl(`instance stop ${instAltName}`);
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await execCtl(`instance delete ${instAltName}`);
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});
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describe("whitelist creation", function() {
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const whitelistPath = path.join(instancesDir, instName, "server-whitelist.json");
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before(async function() {
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this.timeout(20000);
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await execCtl(`${instSetConfig} factorio.sync_whitelist disabled`);
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await execCtl(`${instSetConfig} factorio.enable_whitelist false`);
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});
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afterEach(async function() {
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this.timeout(20000);
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await execCtl(`instance stop ${instName}`);
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});
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it("should always create a whitelist json even if unused", async function() {
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slowTest(this);
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await fs.rm(whitelistPath, { force: true });
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await execCtl(`instance start ${instName}`);
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const whitelist = JSON.parse(await fs.readFile(whitelistPath, "utf8"));
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assert.deepEqual(whitelist, []);
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});
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it("should not overwrite the existing whitelist if sync is disabled", async function() {
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slowTest(this);
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await fs.writeFile(whitelistPath, JSON.stringify(["test_user"]));
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await execCtl(`instance start ${instName}`);
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const whitelist = JSON.parse(await fs.readFile(whitelistPath, "utf8"));
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assert.deepEqual(whitelist, ["test_user"]);
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});
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});
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for (const [savePatchingEnabled, scriptCommandsEnabled] of testMatrix([true, false], [true, false])) {
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const strSavePatching = `save patching: ${savePatchingEnabled ? "Enabled" : "Disabled"}`;
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const strScriptCommands = `script commands: ${scriptCommandsEnabled ? "Enabled" : "Disabled"}`;
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async function allowSendingScriptCommands() {
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if (!scriptCommandsEnabled) {
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// Enable command to prevent "Attempted to use script command when disabled"
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// This works because we only disable achievements on startup, this will break if we make it live update
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await execCtl(`${instSetConfig} factorio.enable_script_commands true`);
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}
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}
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describe(`Integration - ${strSavePatching}, ${strScriptCommands}`, function() {
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let luaUdpPort;
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before(async function() {
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this.timeout(20000);
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// Create and start a patched save
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await execCtl(`${instSetConfig} factorio.enable_whitelist true`);
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await execCtl(`${instSetConfig} factorio.enable_save_patching ${savePatchingEnabled}`);
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await execCtl(`${instSetConfig} factorio.enable_script_commands ${scriptCommandsEnabled}`);
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await execCtl(`${instSetConfig} factorio.enable_lua_udp ${hasLuaUdp()}`);
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luaUdpPort = await freeUdpPort();
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await execCtl(`${instSetConfig} factorio.lua_udp_port ${luaUdpPort}`);
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await execCtl(`instance save create ${instName}`);
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await execCtl(`instance start ${instName}`);
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});
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after(async function() {
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// Stop the instance
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await execCtl(`instance stop ${instName}`);
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});
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describe("Disable achievements", function() {
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it("should only disable achievements when script commands are enabled", async function() {
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await allowSendingScriptCommands();
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const res = await sendRcon(instId, "/sc rcon.print('Disabled')");
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assert.equal(res === "Disabled\n", scriptCommandsEnabled);
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});
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});
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if (savePatchingEnabled) {
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describe("Lua UDP", function() {
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it("should drop send_udp before the module is initialised", async function() {
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// Mods can call send_udp from on_init, before the first tick sets up script data
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await allowSendingScriptCommands();
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const res = await sendRcon(instId,
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`/sc ${requireApi} local data = storage or global ` +
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"local saved = data.clusterio data.clusterio = nil " +
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"local module_ok = pcall(api.send_udp, 'early', 'data') " +
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"local mod_ok, port = pcall(remote.call, 'clusterio_api', 'get_host_udp_port') " +
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"data.clusterio = saved " +
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"rcon.print(tostring(module_ok) .. ' ' .. tostring(mod_ok) .. ' ' .. tostring(port))"
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);
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assert.equal(res, "true true nil\n");
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});
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it("should dispatch packets sent to the game", async function() {
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if (!hasLuaUdp()) {
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this.skip();
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}
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await allowSendingScriptCommands();
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await sendRcon(instId,
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"/sc script.on_event(defines.events.on_udp_packet_received, " +
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"function(event) storage.udp_test = event.payload end)"
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);
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const socket = dgram.createSocket("udp4");
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let payload;
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try {
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for (let i = 0; i < 10 && payload !== "hello\n"; i++) {
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socket.send("hello", luaUdpPort, "127.0.0.1");
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await lib.wait(10);
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// The server does not tick without players, commands make it tick
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payload = await sendRcon(instId, "/sc rcon.print(tostring(storage.udp_test))");
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}
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} finally {
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socket.close();
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}
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assert.equal(payload, "hello\n");
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});
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});
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}
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describe("Player events", function() {
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if (savePatchingEnabled) {
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// IPC expects save patching to be enabled
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it("should do nothing for an unknown type", async function() {
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await assert.rejects(getUser("DoesNotExist"), "User should not exist");
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await allowSendingScriptCommands();
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await sendRcon(instId,
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`/sc ${requireApi} api.send_json("player_event",` +
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"{ type='invalid type', name='DoesNotExist' })"
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);
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await assert.rejects(getUser("DoesNotExist"), "User was created");
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});
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it("should respond to a player join and leave event", async function() {
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await allowSendingScriptCommands();
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await sendRcon(instId,
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`/sc ${requireApi} api.send_json("player_event",` +
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"{ type='join', name='JoiningPlayer' })"
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);
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const userJoin = await getUser("JoiningPlayer");
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assert(userJoin.instances.has(instId), "Player is not shown as online");
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await sendRcon(instId,
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`/sc ${requireApi} api.send_json("player_event",` +
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"{ type='leave', name='JoiningPlayer', reason='quit' })"
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);
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const userLeave = await getUser("JoiningPlayer");
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assert(!userLeave.instances.has(instId), "Player is not shown as offline");
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});
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}
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it("should respond to a player ban and unban event", async function() {
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this.timeout(25000);
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await execCtl(`${instSetConfig} factorio.sync_banlist bidirectional`);
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await sendRcon(instId, "/ban BannedPlayer");
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await waitForUserFlag("BannedPlayer", "isBanned", true, "Player is not banned");
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await waitForAssertion(async () => {
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const isAltBanned = await sendRcon(instAltId, "/banlist get BannedPlayer");
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assert.equal(isAltBanned, "BannedPlayer is banned.\n", "User is not banned on alt");
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});
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await sendRcon(instId, "/unban BannedPlayer");
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await waitForUserFlag("BannedPlayer", "isBanned", false, "Player is not unbanned");
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await waitForAssertion(async () => {
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const isAltUnbanned = await sendRcon(instAltId, "/banlist get BannedPlayer");
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assert.equal(isAltUnbanned, "BannedPlayer is not banned.\n", "User is not unbanned on alt");
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});
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});
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it("should respond to a player promote and demote event", async function() {
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this.timeout(25000);
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await execCtl(`${instSetConfig} factorio.sync_adminlist bidirectional`);
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await sendRcon(instId, "/promote AdminPlayer");
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await waitForUserFlag("AdminPlayer", "isAdmin", true, "Player is not promoted");
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await waitForAltAdmin(true, "User is not promoted on alt");
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const isAltPromoted = await sendRcon(instAltId, "/promote AdminPlayer");
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assert.equal(isAltPromoted,
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"AdminPlayer is already in the admin list and will be promoted upon joining the game.\n",
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"User is not promoted on alt"
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);
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await sendRcon(instId, "/demote AdminPlayer");
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await waitForUserFlag("AdminPlayer", "isAdmin", false, "Player is not demoted");
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await waitForAltAdmin(false, "User is not demoted on alt");
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const isAltDemoted = await sendRcon(instAltId, "/demote AdminPlayer");
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assert.equal(isAltDemoted,
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"AdminPlayer is not in the admin list.\n",
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"User is not demoted on alt"
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);
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});
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it("should respond to a player whitelist add and remove event", async function() {
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this.timeout(25000);
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await execCtl(`${instSetConfig} factorio.sync_whitelist bidirectional`);
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await sendRcon(instId, "/whitelist add WhitelistPlayer");
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await waitForUserFlag("WhitelistPlayer", "isWhitelisted", true, "Player is not whitelisted");
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await waitForAssertion(async () => {
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const isAltAdded = await sendRcon(instAltId, "/whitelist get WhitelistPlayer");
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assert.equal(isAltAdded,
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"WhitelistPlayer is whitelisted.\n",
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"User is not whitelisted on alt"
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);
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});
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await sendRcon(instId, "/whitelist remove WhitelistPlayer");
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await waitForUserFlag("WhitelistPlayer", "isWhitelisted", false, "Player is not unwhitelisted");
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await waitForAssertion(async () => {
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const isAltRemoved = await sendRcon(instAltId, "/whitelist get WhitelistPlayer");
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assert.equal(isAltRemoved,
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"WhitelistPlayer is not whitelisted.\n",
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"User is not unwhitelisted on alt"
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);
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});
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});
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});
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});
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}
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});
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describe("start-all and stop-all commands", function() {
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requiresFactorio(this);
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// Test instance IDs for start-all/stop-all tests
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const testInstId1 = 50;
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const testInstId2 = 51;
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const testInstId3 = 52;
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const testInstName1 = "StartAllTest1";
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const testInstName2 = "StartAllTest2";
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const testInstName3 = "StartAllTest3";
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before(async function() {
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this.timeout(30000);
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// Create test instances for start-all/stop-all testing
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await execCtl(`instance create ${testInstName1} --id ${testInstId1}`);
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await execCtl(`instance create ${testInstName2} --id ${testInstId2}`);
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await execCtl(`instance create ${testInstName3} --id ${testInstId3}`);
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// Configure instances
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await execCtl(`instance assign ${testInstName1} 4`);
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await execCtl(`instance assign ${testInstName2} 4`);
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await execCtl(`instance assign ${testInstName3} 4`);
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const visibility = JSON.stringify({ lan: false, public: false }).replace(
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/"/g, process.platform === "win32" ? '""' : '\\"'
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);
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for (const name of [testInstName1, testInstName2, testInstName3]) {
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await execCtl(`instance config set ${name} factorio.rcon_port ${await getTestRconPort()}`);
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await execCtlProcess(`instance config set-prop ${name} factorio.settings visibility "${visibility}"`);
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await execCtl(`instance config set-prop ${name} factorio.settings require_user_verification false`);
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}
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// Exclude testInstName3 from start-all by default
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await execCtl(`instance config set ${testInstName3} instance.exclude_from_start_all true`);
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// Disable plugins to speed up testing
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for (const instanceName of [testInstName1, testInstName2, testInstName3]) {
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for (const plugin of [
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"global_chat", "research_sync", "statistics_exporter",
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"subspace_storage", "player_auth", "player_sync",
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]) {
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await execCtl(`instance config set ${instanceName} ${plugin}.load_plugin false`);
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}
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}
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});
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after(async function() {
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this.timeout(30000);
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// Clean up test instances - ensure they are stopped first
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await execCtl(`instance stop ${testInstName1}`).catch(() => {});
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await execCtl(`instance stop ${testInstName2}`).catch(() => {});
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await execCtl(`instance stop ${testInstName3}`).catch(() => {});
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await execCtl(`instance delete ${testInstName1}`).catch(() => {});
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await execCtl(`instance delete ${testInstName2}`).catch(() => {});
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await execCtl(`instance delete ${testInstName3}`).catch(() => {});
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});
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async function getInstanceStatus(id) {
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const instances = await getControl().send(new lib.InstanceDetailsListRequest());
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const instanceMap = new Map(instances.map(instance => [instance.id, instance]));
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return instanceMap.get(id)?.status;
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}
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describe("start-all command", function() {
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beforeEach(async function() {
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this.timeout(15000);
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// Ensure all test instances are stopped before each test
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await execCtl(`instance stop ${testInstName1}`).catch(() => {});
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await execCtl(`instance stop ${testInstName2}`).catch(() => {});
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await execCtl(`instance stop ${testInstName3}`).catch(() => {});
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});
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afterEach(async function() {
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this.timeout(15000);
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// Clean up: stop any instances that were started during tests
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await execCtl(`instance stop ${testInstName1}`).catch(() => {});
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await execCtl(`instance stop ${testInstName2}`).catch(() => {});
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await execCtl(`instance stop ${testInstName3}`).catch(() => {});
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});
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it("starts only stopped instances that are not excluded by default", async function() {
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this.timeout(20000);
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// Start one instance to verify it's not started again
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await execCtl(`instance start ${testInstName2}`);
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// Verify initial state
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assert.equal(await getInstanceStatus(testInstId1), "stopped");
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assert.equal(await getInstanceStatus(testInstId2), "running");
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assert.equal(await getInstanceStatus(testInstId3), "stopped");
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// Run start-all without force
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await execCtl("instance start-all");
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// Verify results - only testInstName1 should be started
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// testInstName2 was already running, testInstName3 is excluded
|
|
assert.equal(await getInstanceStatus(testInstId1), "running");
|
|
assert.equal(await getInstanceStatus(testInstId2), "running");
|
|
assert.equal(await getInstanceStatus(testInstId3), "stopped");
|
|
});
|
|
|
|
it("starts excluded instances when --force flag is provided", async function() {
|
|
this.timeout(20000);
|
|
// Verify initial state - all stopped
|
|
assert.equal(await getInstanceStatus(testInstId1), "stopped");
|
|
assert.equal(await getInstanceStatus(testInstId2), "stopped");
|
|
assert.equal(await getInstanceStatus(testInstId3), "stopped");
|
|
|
|
// Run start-all with force
|
|
await execCtl("instance start-all --force");
|
|
|
|
// Verify results - all instances should be started including excluded one
|
|
assert.equal(await getInstanceStatus(testInstId1), "running");
|
|
assert.equal(await getInstanceStatus(testInstId2), "running");
|
|
assert.equal(await getInstanceStatus(testInstId3), "running");
|
|
});
|
|
});
|
|
|
|
describe("stop-all command", function() {
|
|
beforeEach(async function() {
|
|
this.timeout(15000);
|
|
// Ensure a known state before each test
|
|
await execCtl(`instance stop ${testInstName1}`).catch(() => {});
|
|
await execCtl(`instance stop ${testInstName2}`).catch(() => {});
|
|
await execCtl(`instance stop ${testInstName3}`).catch(() => {});
|
|
});
|
|
|
|
afterEach(async function() {
|
|
this.timeout(15000);
|
|
// Clean up: stop any instances that were started during tests
|
|
await execCtl(`instance stop ${testInstName1}`).catch(() => {});
|
|
await execCtl(`instance stop ${testInstName2}`).catch(() => {});
|
|
await execCtl(`instance stop ${testInstName3}`).catch(() => {});
|
|
});
|
|
|
|
it("stops only running or starting instances", async function() {
|
|
this.timeout(20000);
|
|
// Start some instances to test stop-all
|
|
await execCtl(`instance start ${testInstName1}`);
|
|
await execCtl(`instance start ${testInstName3}`);
|
|
|
|
// Verify initial state
|
|
assert.equal(await getInstanceStatus(testInstId1), "running");
|
|
assert.equal(await getInstanceStatus(testInstId2), "stopped");
|
|
assert.equal(await getInstanceStatus(testInstId3), "running");
|
|
|
|
await execCtl("instance stop-all");
|
|
|
|
// Verify results - running instances should be stopped, stopped ones unchanged
|
|
assert.equal(await getInstanceStatus(testInstId1), "stopped");
|
|
assert.equal(await getInstanceStatus(testInstId2), "stopped");
|
|
assert.equal(await getInstanceStatus(testInstId3), "stopped");
|
|
});
|
|
});
|
|
});
|