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Move BaseControllerPlugin to controller/src/BaseControllerPlugin.ts Move BaseInstancePlugin to host/src/BaseInstancePlugin.ts Move BaseControlPlugin to ctl/src/BaseCtlPlugin.ts Move BaseWebPlugin to web_ui/src/BaseWebPlugin.ts This solves the circular package dependency problem of the base plugins needing types that are available only in the dependencies to lib.
204 lines
7.2 KiB
TypeScript
204 lines
7.2 KiB
TypeScript
import { BaseControllerPlugin, type InstanceInfo } from "@clusterio/controller";
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import type { IpcPlayerData } from "./instance";
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import fs from "fs-extra";
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import path from "path";
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import * as lib from "@clusterio/lib";
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import * as msg from "./messages";
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async function loadDatabase(config: lib.ControllerConfig, logger: lib.Logger) {
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let itemsPath = path.resolve(config.get("controller.database_directory"), "inventories.json");
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logger.verbose(`Loading ${itemsPath}`);
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try {
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let content = await fs.readFile(itemsPath, { encoding: "utf8" });
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return new Map(JSON.parse(content));
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} catch (err: any) {
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if (err.code === "ENOENT") {
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logger.verbose("Creating new player data database");
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return new Map();
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}
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throw err;
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}
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}
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async function saveDatabase(
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controllerConfig: lib.ControllerConfig,
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playerDatastore: Map<string, IpcPlayerData>,
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logger: lib.Logger,
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) {
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if (playerDatastore) {
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let file = path.resolve(controllerConfig.get("controller.database_directory"), "inventories.json");
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logger.verbose(`writing ${file}`);
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let content = JSON.stringify(Array.from(playerDatastore));
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await lib.safeOutputFile(file, content);
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}
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}
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export class ControllerPlugin extends BaseControllerPlugin {
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acquiredPlayers!: Map<string, { instanceId: number, expires?: number }>;
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playerDatastore!: Map<string, IpcPlayerData>;
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autosaveId!: ReturnType<typeof setInterval>;
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async init() {
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this.acquiredPlayers = new Map();
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this.playerDatastore = await loadDatabase(this.controller.config, this.logger);
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this.autosaveId = setInterval(() => {
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saveDatabase(this.controller.config, this.playerDatastore, this.logger).catch(err => {
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this.logger.error(`Unexpected error autosaving player data:\n${err.stack}`);
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});
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}, this.controller.config.get("inventory_sync.autosave_interval") as number * 1000);
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this.controller.handle(msg.AcquireRequest, this.handleAcquireRequest.bind(this));
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this.controller.handle(msg.ReleaseRequest, this.handleReleaseRequest.bind(this));
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this.controller.handle(msg.UploadRequest, this.handleUploadRequest.bind(this));
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this.controller.handle(msg.DownloadRequest, this.handleDownloadRequest.bind(this));
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this.controller.handle(msg.DatabaseStatsRequest, this.handleDatabaseStatsRequest.bind(this));
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}
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async onInstanceStatusChanged(instance: InstanceInfo) {
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let instanceId = instance.id;
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if (["unassigned", "deleted"].includes(instance.status)) {
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for (let [playerName, acquisitionRecord] of this.acquiredPlayers) {
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if (acquisitionRecord.instanceId === instanceId) {
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this.acquiredPlayers.delete(playerName);
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}
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}
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}
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if (["unknown", "stopped"].includes(instance.status)) {
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let timeout = this.controller.config.get("inventory_sync.player_lock_timeout") as number * 1000;
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for (let acquisitonRecord of this.acquiredPlayers.values()) {
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if (acquisitonRecord.instanceId === instanceId && !acquisitonRecord.expires) {
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acquisitonRecord.expires = Date.now() + timeout;
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}
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}
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}
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if (instance.status === "running") {
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for (let acquisitonRecord of this.acquiredPlayers.values()) {
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if (acquisitonRecord.instanceId === instanceId && acquisitonRecord.expires) {
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delete acquisitonRecord.expires;
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}
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}
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}
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}
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acquire(instanceId: number, playerName: string): boolean {
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let acquisitionRecord = this.acquiredPlayers.get(playerName);
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if (
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!acquisitionRecord
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|| acquisitionRecord.instanceId === instanceId
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|| !this.controller.instances!.has(acquisitionRecord.instanceId)
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|| acquisitionRecord.expires && acquisitionRecord.expires < Date.now()
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) {
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this.acquiredPlayers.set(playerName, { instanceId });
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return true;
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}
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return false;
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}
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async handleAcquireRequest(request: msg.AcquireRequest) {
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let { instanceId, playerName } = request;
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if (!this.acquire(instanceId, playerName)) {
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let acquisitionRecord = this.acquiredPlayers.get(playerName);
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let instance = this.controller.instances!.get(acquisitionRecord!.instanceId)!;
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return {
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status: "busy",
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message: instance.config.get("instance.name"),
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};
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}
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let playerData = this.playerDatastore.get(playerName);
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return new msg.AcquireRequest.Response(
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"acquired",
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playerData ? playerData.generation : 0,
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Boolean(playerData),
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);
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}
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async handleReleaseRequest(request: msg.ReleaseRequest) {
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let { instanceId, playerName } = request;
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let acquisitionRecord = this.acquiredPlayers.get(playerName);
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if (!acquisitionRecord) {
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return;
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}
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if (acquisitionRecord.instanceId === instanceId) {
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this.acquiredPlayers.delete(playerName);
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}
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}
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async handleUploadRequest(request: msg.UploadRequest) {
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let { instanceId, playerName, playerData } = request;
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let instanceName = this.controller.instances!.get(instanceId)!.config.get("instance.name");
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let store = true;
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let acquisitionRecord = this.acquiredPlayers.get(playerName);
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if (!acquisitionRecord) {
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this.logger.warn(`${instanceName} uploaded ${playerName} without an acquisition`);
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// Allow upload in this case as it might come from a crashed instance that restarted and is now
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// uploading the player data for all the players that were online during the last autosave.
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} else if (acquisitionRecord.instanceId !== instanceId) {
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this.logger.warn(`${instanceName} uploaded ${playerName} while another instance has acquired it`);
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store = false;
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} else {
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this.acquiredPlayers.delete(playerName);
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}
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this.acquiredPlayers.delete(playerName);
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let oldPlayerData = this.playerDatastore.get(playerName);
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if (store && oldPlayerData && oldPlayerData.generation >= playerData.generation) {
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this.logger.warn(
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`${instanceName} uploaded generation ${playerData.generation} while the stored` +
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`generation is ${oldPlayerData.generation} for ${playerName}`
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);
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store = false;
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}
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if (store) {
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this.logger.verbose(`Received player data for ${playerName} from ${instanceName}`);
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this.playerDatastore.set(playerName, playerData);
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}
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}
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async handleDownloadRequest(request: msg.DownloadRequest) {
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let { instanceId, playerName } = request;
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let instanceName = this.controller.instances!.get(instanceId)!.config.get("instance.name");
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let acquisitionRecord = this.acquiredPlayers.get(playerName);
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if (!acquisitionRecord) {
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this.logger.warn(`${instanceName} downloaded ${playerName} without an acquisition`);
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} else if (acquisitionRecord.instanceId !== instanceId) {
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this.logger.warn(`${instanceName} downloaded ${playerName} while another instance has acquired it`);
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}
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this.logger.verbose(`Sending player data for ${playerName} to ${instanceName}`);
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return new msg.DownloadRequest.Response(this.playerDatastore.get(playerName) || null);
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}
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async onShutdown() {
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clearInterval(this.autosaveId);
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await saveDatabase(this.controller.config, this.playerDatastore, this.logger);
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}
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async handleDatabaseStatsRequest() {
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let playerDatastore = Array.from(this.playerDatastore.keys())
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.map(name => ({
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name,
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length: JSON.stringify(this.playerDatastore.get(name)).length,
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}))
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.sort((a, b) => b.length - a.length);
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return new msg.DatabaseStatsRequest.Response(
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playerDatastore.map(x => x.length).reduce((a, b) => b - a, 0),
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playerDatastore.length,
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{
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name: playerDatastore[0] && playerDatastore[0].name || "-",
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size: playerDatastore[0] && playerDatastore[0].length || 0,
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},
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);
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}
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}
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