Files
factorio-clusterio/packages/master/src/WsServerConnector.js
T
Hornwitser 67219ede6b Refactor master code
Move implementation of master systems into dedicated classes for better
organization.
2021-05-12 20:42:40 +02:00

219 lines
5.6 KiB
JavaScript

"use strict";
const events = require("events");
const libLink = require("@clusterio/lib/link");
const { logger } = require("@clusterio/lib/logging");
/**
* Connector for master server connections
*
* @extends module:lib/link.WebSocketBaseConnector
* @alias module:master/src/WsServerConnector
*/
class WsServerConnector extends libLink.WebSocketBaseConnector {
constructor(socket, sessionId, heartbeatInterval) {
super();
this._socket = socket;
this._sessionId = sessionId;
this._heartbeatInterval = heartbeatInterval;
// The following states are used in the server connector
// handshake: Waiting for client to (re)connect.
// connected: Connection is online
// closing: Connection is in the process of being closed.
// closed: Connection has been closed
this._state = "handshake";
this._timeout = 15 * 60;
}
_check(expectedStates) {
if (!expectedStates.includes(this._state)) {
throw new Error(
`Expected state ${expectedStates} but state is ${this._state}`
);
}
}
/**
* Send ready over the socket
*
* Sends the ready message over the socket to initiate the session.
*
* @param {string} sessionToken -
* the session token to send to the client.
* @param {Object=} additionalData -
* extra properties to send along the ready message.
*/
ready(sessionToken, additionalData) {
this._socket.send(JSON.stringify({
seq: null,
type: "ready",
data: {
session_token: sessionToken,
heartbeat_interval: this._heartbeatInterval,
...additionalData,
},
}));
this._state = "connected";
this._attachSocketHandlers();
this.emit("connect");
}
/**
* Continue connection with the given socket
*
* Terminates the current socket and contiunes the session over the
* socket given from the message sequence given.
*
* @param {module:net.Socket} socket - New socket to continue on.
* @param {number} lastSeq - The last message the client received.
*/
continue(socket, lastSeq) {
// It's possible the previous connection hasn't closed yet due to a
// stale connection. If this is the case the connector will have to
// wait for the previous socket to close down before it can continue
// from a new socket, or there will be overlapping events from both.
if (["connected", "closing"].includes(this._state)) {
this._socket.close(4003, "Session Hijacked");
// Correctly waiting for the connector to close and then
// handling all the edge cases like multiple continues happening
// in parallel or connections going stale is far too difficult.
// Kill the connection here and let the client reconnect later
// when the connector is not held up by an active connection.
socket.close(1013, "Session Busy");
socket.terminate();
return;
}
this._socket = socket;
if (this._timeoutId) {
clearTimeout(this._timeoutId);
this._timeoutId = null;
}
this._socket.send(JSON.stringify({
seq: null,
type: "continue",
data: {
last_seq: this._lastReceivedSeq,
heartbeat_interval: this._heartbeatInterval,
},
}));
this._state = "connected";
this._attachSocketHandlers();
this._dropSendBufferSeq(lastSeq);
for (let message of this._sendBuffer) {
this._socket.send(JSON.stringify(message));
}
this.emit("resume");
}
setTimeout(timeout) {
if (this._timeoutId) {
clearTimeout(this._timeoutId);
}
this._timeoutId = setTimeout(() => { this._timedOut(); }, timeout * 1000);
this._timeout = timeout;
}
_timedOut() {
logger.verbose("SOCKET | Connection timed out");
this._timeoutId = null;
this._lastReceivedSeq = null;
this._sendBuffer.length = 0;
this._state = "closed";
this.emit("close");
this.emit("invalidate");
}
_attachSocketHandlers() {
this.startHeartbeat();
this._socket.on("close", (code, reason) => {
logger.verbose(`SOCKET | Close (code: ${code}, reason: ${reason})`);
if (this._state === "closing") {
this._lastReceivedSeq = null;
this._sendBuffer.length = 0;
this._state = "closed";
this.emit("close");
if (this._timeoutId) {
clearTimeout(this._timeoutId);
this._timeoutId = null;
}
} else {
this._state = "handshake";
this.emit("drop");
this._timeoutId = setTimeout(() => { this._timedOut(); }, this._timeout * 1000);
}
this.stopHeartbeat();
});
this._socket.on("error", err => {
// It's assumed that close is always called by ws
logger.verbose("SOCKET | Error:", err);
});
this._socket.on("open", () => {
logger.verbose("SOCKET | Open");
});
this._socket.on("ping", data => {
logger.verbose(`SOCKET | Ping (data: ${data}`);
});
this._socket.on("pong", data => {
logger.verbose(`SOCKET | Pong (data: ${data}`);
});
// Handle messages
this._socket.on("message", data => {
let message = JSON.parse(data);
if (["connected", "closing"].includes(this._state)) {
if (message.seq !== null) {
this._lastReceivedSeq = message.seq;
}
if (message.type === "heartbeat") {
this._processHeartbeat(message);
} else {
this.emit("message", message);
}
} else {
throw new Error(`Received message in unexpected state ${this._state}`);
}
});
}
/**
* Close the connection with the given reason.
*
* Sends a close frame and disconnects the connector.
*
* @param {number} code - WebSocket close code.
* @param {string} reason - WebSocket close reason.
*/
async close(code, reason) {
if (this._state === "closed") {
return;
}
this.stopHeartbeat();
this._state = "closing";
this._socket.close(code, reason);
await events.once(this, "close");
}
}
module.exports = WsServerConnector;