Files
factorio-clusterio/plugins/player_auth/controller.ts
T
bbassieandClaude Opus 5.5 1c7c00b033 Keep error classes across links
Error responses now carry the registered name of the thrown error's
class, and the requester rejects with an instance of that class instead
of a generic RequestError. Error classes are registered like message
classes, and plugins list their own in `errors`.

RequestError is replaced by a hierarchy following the HTTP status codes:
ClientError (ValidationError, ForbiddenError, NotFoundError,
TimeoutError, ConflictError) and ServerError (InternalServerError).
PermissionError is PermissionDeniedError and the config errors
InvalidValue, InvalidField and InvalidAccess gain an Error suffix.

Link logs only errors whose class is not registered. These arrive on the
other side as InternalServerError with the original message and stack,
so an error forwarded through the controller is logged once, where it
was thrown.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 22:03:13 +00:00

213 lines
5.9 KiB
TypeScript

import crypto from "crypto";
import express, { type Request, type Response } from "express";
import util from "util";
import jwt from "jsonwebtoken";
import { Static } from "@sinclair/typebox";
import type { ControllerPluginContext } from "@clusterio/controller";
import { basicType, NotFoundError } from "@clusterio/lib";
import { FetchPlayerCodeRequest, PlayerAuthServer, SetVerifyCodeRequest } from "./messages.js";
async function generateCode(length: number): Promise<string> {
// ji1lI, 0oOQ, and 2Z are not present to ease reading.
let letters = "abcdefghkmnpqrstuvwxyzABCDEFGHJKLMNPRSTUVWXY3456789";
let asyncRandomBytes = util.promisify(crypto.randomBytes);
let code = [];
for (let byte of await asyncRandomBytes(length)) {
// Due to the 51 characters in the letters not fitting perfectly in
// 256 there's an ever so slight bias towards a with this algorithm.
code.push(letters[byte % letters.length]);
}
return code.join("");
}
type PlayerCode = { playerCode: string, verifyCode: string | null, expiresMs: number };
export default async function loadControllerPlugin(context: ControllerPluginContext) {
const { controller } = context;
// Store of validation attempts by players
const players = new Map<string, PlayerCode>();
// Periodically remove expired entries
setInterval(() => {
let now = Date.now();
for (let [player, entry] of players) {
if (entry.expiresMs < now) {
players.delete(player);
}
}
}, 60e3).unref();
controller.app.get("/api/player_auth/servers", (req: Request, res: Response) => {
const servers: Static<typeof PlayerAuthServer.jsonSchema>[] = [];
for (const instance of controller.instances.values()) {
const pluginLoaded = instance.config.get("player_auth.load_plugin");
const assignedHost = instance.config.get("instance.assigned_host");
if (instance.status !== "running" || !pluginLoaded || assignedHost === null) {
continue;
}
const host = controller.hosts.get(assignedHost);
if (!host) {
continue;
}
const address = instance.gamePort !== undefined
? `${host.publicAddress}:${instance.gamePort}`
: host.publicAddress;
const settings = instance.config.get("factorio.settings");
const includeAddress = controller.config.get("player_auth.show_connect_address");
servers.push({
name: settings["name"] as string || "unnamed server",
factorioVersion: instance.factorioVersion,
address: (includeAddress && host.publicAddress !== "") ? address : undefined,
});
}
res.send(servers);
});
controller.app.post(
"/api/player_auth/player_code",
express.json(),
(req: Request, res: Response, next: any) => {
handlePlayerCode(req, res).catch(next);
}
);
controller.app.post(
"/api/player_auth/verify",
express.json(),
(req: Request, res: Response, next: any) => {
handleVerify(req, res).catch(next);
}
);
controller.handle(FetchPlayerCodeRequest, async (request: FetchPlayerCodeRequest) => {
let playerCode = await generateCode(controller.config.get("player_auth.code_length"));
let expiresMs = Date.now() + controller.config.get("player_auth.code_timeout") * 1000;
players.set(request.player, { playerCode, verifyCode: null, expiresMs });
return { playerCode, controllerUrl: controller.getControllerUrl() };
});
controller.handle(SetVerifyCodeRequest, async (request: SetVerifyCodeRequest) => {
let { player, verifyCode } = request;
let entry = players.get(player);
if (!entry || entry.expiresMs < Date.now()) {
throw new NotFoundError("invalid player");
}
entry.verifyCode = verifyCode;
});
async function handlePlayerCode(req: Request, res: Response) {
if (basicType(req.body) !== "object") {
res.sendStatus(400);
return;
}
let playerCode = req.body.player_code;
if (typeof playerCode !== "string") {
res.sendStatus(400);
return;
}
for (let entry of players.values()) {
if (entry.playerCode === playerCode && entry.expiresMs > Date.now()) {
let verifyCode = await generateCode(controller.config.get("player_auth.code_length"));
let verifyToken = jwt.sign(
{
aud: "player_auth.verify_code",
exp: Math.floor(entry.expiresMs / 1000),
verify_code: verifyCode,
player_code: playerCode,
},
controller.authSecret
);
res.send({ verify_code: verifyCode, verify_token: verifyToken });
return;
}
}
res.send({ error: true, message: "invalid player_code" });
}
async function handleVerify(req: Request, res: Response) {
if (basicType(req.body) !== "object") {
res.sendStatus(400);
return;
}
let playerCode = req.body.player_code;
if (typeof playerCode !== "string") {
res.sendStatus(400);
return;
}
let verifyCode = req.body.verify_code;
if (typeof verifyCode !== "string") {
res.sendStatus(400);
return;
}
let verifyToken = req.body.verify_token;
if (typeof verifyToken !== "string") {
res.sendStatus(400);
return;
}
try {
let payload = jwt.verify(
verifyToken, controller.authSecret, { audience: "player_auth.verify_code" }
) as jwt.JwtPayload;
if (payload.verify_code !== verifyCode) {
throw new Error("invalid verify_code");
}
if (payload.player_code !== playerCode) {
throw new Error("invalid player_code");
}
} catch (err: any) {
res.send({ error: true, message: err.message });
return;
}
for (let [player, entry] of players) {
if (entry.playerCode === playerCode && entry.expiresMs > Date.now()) {
if (entry.verifyCode === verifyCode) {
let user = controller.users.getByName(player);
if (!user) {
res.send({ error: true, message: "invalid user" });
return;
}
let token = controller.users.signUserToken(user);
res.send({ verified: true, token });
return;
}
res.send({ verified: false });
return;
}
}
res.send({ error: true, message: "invalid player_code" });
}
}
// For testing only
export const _generateCode = generateCode;