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Creates a scenario directory with the Clusterio modules patched into it so the modules can be used outside of Clusterio. The command reuses the save patching by zipping the scenario, running patch() on it and extracting the result. Defaults to the freeplay scenario from the Factorio install in the host config and all plugins enabled there. Module loading in Instance.prepareSave is moved to patch.loadModules so the command and the instance share it, and findVersion is exported from server.ts so the command can find the freeplay scenario. Zipped scenarios were tried as an output form but Factorio does not pick them up from the scenarios folder, so only directories are written. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
94 lines
3.6 KiB
JavaScript
94 lines
3.6 KiB
JavaScript
"use strict";
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const assert = require("assert").strict;
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const fs = require("node:fs/promises");
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const JSZip = require("jszip");
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const path = require("path");
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const lib = require("@clusterio/lib");
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const { createScenario } = require("@clusterio/host/dist/node/src/create_scenario");
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const { SaveModule, PatchInfo } = require("@clusterio/host/dist/node/src/patch");
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describe("host/create_scenario", function() {
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const tempDir = path.join("temp", "test", "create_scenario");
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const patchInfo = new PatchInfo(0, new lib.ModuleInfo("test", "1.0.0", [], ["scenario"]), []);
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const scenarioFiles = new Map([
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["scenario.lua", "-- scenario\n"],
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["description.json", "{}\n"],
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["locale/en/test.cfg", "test=Test\n"],
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["clusterio.json", JSON.stringify(patchInfo)],
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]);
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const module = new SaveModule(
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new lib.ModuleInfo("spam", "1.0.0", ["spam.lua"]),
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new Map([["modules/spam/spam.lua", Buffer.from("return {}\n")]]),
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);
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async function readDir(dirPath) {
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const files = new Map();
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for (const entry of await fs.readdir(dirPath, { recursive: true, withFileTypes: true })) {
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if (entry.isFile()) {
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const fsPath = path.join(entry.parentPath, entry.name);
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files.set(path.relative(dirPath, fsPath).split(path.sep).join("/"), await fs.readFile(fsPath, "utf8"));
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}
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}
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return files;
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}
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function checkOutput(files) {
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assert(files.get("control.lua").includes('event_handler.add_lib(require("modules/spam/spam"))'));
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assert.equal(JSON.parse(files.get("clusterio.json")).patch_number, 1);
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assert.equal(files.get("modules/spam/spam.lua"), "return {}\n");
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for (const name of ["scenario.lua", "description.json", "locale/en/test.cfg"]) {
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assert.equal(files.get(name), scenarioFiles.get(name));
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}
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assert.equal(files.size, scenarioFiles.size + 2);
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}
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before(async function() {
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await fs.rm(tempDir, { recursive: true, force: true });
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await fs.mkdir(path.join(tempDir, "scenario"), { recursive: true });
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const zip = new JSZip();
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for (const [name, content] of scenarioFiles) {
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const fsPath = path.join(tempDir, "scenario", name);
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await fs.mkdir(path.dirname(fsPath), { recursive: true });
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await fs.writeFile(fsPath, content);
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zip.file(`scenario/${name}`, content);
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}
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await fs.writeFile(path.join(tempDir, "scenario.zip"), await zip.generateAsync({ type: "nodebuffer" }));
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});
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it("should patch a scenario directory", async function() {
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const output = path.join(tempDir, "from_dir");
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await createScenario(path.join(tempDir, "scenario"), output, [module]);
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checkOutput(await readDir(output));
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});
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it("should patch a zipped scenario", async function() {
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const output = path.join(tempDir, "from_zip");
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await createScenario(path.join(tempDir, "scenario.zip"), output, [module]);
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checkOutput(await readDir(output));
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});
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it("should not modify the input scenario", async function() {
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const files = await readDir(path.join(tempDir, "scenario"));
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assert.deepEqual(files, scenarioFiles);
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});
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it("should throw if the output already exists", async function() {
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const output = path.join(tempDir, "from_dir");
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await assert.rejects(
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createScenario(path.join(tempDir, "scenario"), output, [module]),
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new Error(`${output} already exists`),
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);
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});
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it("should throw on unknown scenario", async function() {
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await fs.mkdir(path.join(tempDir, "unknown"));
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await fs.writeFile(path.join(tempDir, "unknown", "control.lua"), "-- unknown\n");
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await assert.rejects(
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createScenario(path.join(tempDir, "unknown"), path.join(tempDir, "from_unknown"), [module]),
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new Error("Unable to patch save, unknown scenario (3acc3be3861144e55604f5ac2f2555071885ebc4)")
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);
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});
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});
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