Files
factorio-clusterio/packages/host/src/BaseInstancePlugin.ts
T
Hornwitser b0f6c95fca Move export for plugin declaration (#555)
Change the expected exported name of plugin declarations to be "plugin"
at the main entrypoint instead of the default export.  This makes the
plugin's code organisation more flexible especially when using CommonJS
JavaScript modules as they can export additional symbols from the
plugin declaration file.
2024-01-18 20:31:52 +01:00

257 lines
8.2 KiB
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import type {
CollectorResult, Logger, ParsedFactorioOutput, PlayerEvent, PluginNodeEnvInfo,
} from "@clusterio/lib";
import type Instance from "./Instance";
import type Host from "./Host";
/**
* Base class for instance plugins
*
* Instance plugins are subclasses of this class which get instantiated by
* the host when it brings up an instance with the plugin enabled in the
* config. To be discovered the class must be exported under the name
* `InstancePlugin` in the module specified by the `instanceEntrypoint` in
* the plugin's `plugin` export.
*
* Instances may be started and stopped many times, and many instances may
* be running at the same time, each of which will have their own instance
* of the InstancePlugin class.
*/
export default class BaseInstancePlugin {
/**
* Logger for this plugin
*
* Instance of winston Logger for sending log messages from this
* plugin. Supported methods and their corresponding log levels are
* `error`, `warn`, `audit`, `info` and `verbose`.
*/
logger: Logger;
private _pendingRconMessages: {
resolve: (result: string) => void,
reject: (err: Error) => void,
message: string,
expectEmpty: boolean,
}[] = [];
private _sendingRconMessages = false;
constructor(
/**
* The plugin's own info module
*/
public info: PluginNodeEnvInfo,
/**
* Instance the plugin started for
*/
public instance: Instance,
/**
* Host running the instance
*
* With the exepction of accessing the host's config you should
* avoid ineracting with the host object directly.
*/
public host: Host,
) {
this.logger = instance.logger.child({ plugin: this.info.name }) as unknown as Logger;
this._pendingRconMessages = [];
this._sendingRconMessages = false;
}
/**
* Called immediately after the class is instantiated
*/
async init() { }
/**
* Called when the value of a config field changed.
*
* Invoked after the value of the config field given by `field` has
* changed.
*
* @param field - Name of the field that changed.
* @param curr - The current value of the field.
* @param prev - The previous value of the field.
*/
async onInstanceConfigFieldChanged(field: string, curr: unknown, prev: unknown) { }
/**
* Called before collecting Prometheus metrics
*
* Invoked before the default metrics of prometheus is collected. Note
* that since this is done while replying to /metrics this should not
* take a long time, otherwise the requst will time out.
*
* Although you can return the results of collecting your prometheus
* collectors directly, all gauges in the default registry is already
* automatically collected. It's therefore recommended to only update
* the Gauges/Counters/etc in onMetric and let Clusterio deal will
* collecting the values.
*
* @returns an async iterator of prometheus metric results or undefined.
*/
async onMetrics(): Promise<void | AsyncIterable<CollectorResult>> { }
/**
* Called after the Factorio server is started
*/
async onStart() { }
/**
* Called before the Factorio server is stopped
*
* This will not be called if for example the Factorio server crashes or
* is killed.
*/
async onStop() { }
/**
* Called when the instance exits
*
* Invoked when the instance is shut down. This may occur after init
* has been called if an error occurs during startup. Note that if
* the plugin's init() throws this method will still be invoked.
*/
onExit() { }
/**
* Called when the Factorio outputs a line
*
* Called when the Factorio server outputs a line on either stdout or
* stderr. The output is a parsed form of the line and contains the
* following properties:
*
* @param parsed - parsed server output.
* @param line - raw line of server output.
*/
async onOutput(parsed: ParsedFactorioOutput, line: string) { }
/**
* Called when an event on the controller connection happens
*
* The event param may be one of connect, drop, resume and close and has
* the following meaning:
*
* ##### connect
*
* Invoked when a new connection to the controller has been established.
*
* ##### drop
*
* Invoked when a connection loss is detected between the host and the
* controller. Plugins should respond to this event by throtteling messages
* it is sending to the controller to an absolute minimum.
*
* Messages sent over a dropped controller connection will get queued up in
* memory on the host and sent all in one go when the connection is
* re-established again.
*
* ##### resume
*
* Invoked when the connection that had previously dropped is
* re-established.
*
* ##### close
*
* Invoked when the connection to the controller has been closed. This
* typically means the controller has shut down. Plugins should not
* send any messages that goes to or via the controller after the
* connection has been closed and before a new one is established.
*
* @param event - one of connect, drop, resume and close
*/
onControllerConnectionEvent(event: "connect" | "drop" | "resume" | "close") { }
/**
* Called when the controller is preparing to disconnect from the host
*
* Invoked when the controller has requested the disconnection from
* the host. This typically happens when it is in the process of
* shutting down.
*
* Plugins must stop sending messages to the controller, or are forwarded
* via the controller after the prepare disconnect has been handled.
*
* @param connection -
* The connection to the host preparing to disconnect.
*/
async onPrepareControllerDisconnect(connection: Instance) { }
/**
* Called when a player joins or leaves the game
*
* Invoked when a player either joins or leaves the instance.
*
* @param event - Information about the event.
*/
async onPlayerEvent(event: PlayerEvent) { }
/**
* Send RCON message to instance
*
* Send a message or command to the server which can potentially be
* executed out of order in relation to other RCON commands.
*
* This should not be called before onStart or after onStop. A simple
* way to achieve this is to check that the instance status is running
* before sending commands. Note that the instance status is set to
* running some time after `onStart` and some time before `onStop` is
* invoked.
*
* @param message - message to send to server over RCON.
* @param expectEmpty -
* if true throw if the response is not empty. Useful for detecting
* errors that might have been sent in response.
* @returns response from server.
*/
async sendRcon(message: string, expectEmpty=false): Promise<string> {
return await this.instance.sendRcon(message, expectEmpty, this.info.name);
}
/**
* Send serially ordered RCON message to instance
*
* Send a message or command to the server which will not be executed
* out of order in relation to other RCON commands sent with this
* method. The ordering applies per plugin, and two plugins sending
* commands with this method may execute out of order in relation to
* each other.
*
* This should not be called before onStart or after onStop. A simple
* way to achieve this is to check that the instance status is running
* before sending commands. Note that the instance status is set to
* running some time after `onStart` and some time before `onStop` is
* invoked.
*
* @param message - message to send to server over RCON.
* @param [expectEmpty=false] -
* if true throw if the response is not empty. Useful for detecting
* errors that might have been sent in response.
* @returns response from server.
*/
async sendOrderedRcon(message: string, expectEmpty=false) {
let promise = new Promise<string>((resolve, reject) => {
this._pendingRconMessages.push({resolve, reject, message, expectEmpty});
});
if (!this._sendingRconMessages) {
this._sendPendingRconMessages();
}
return await promise;
}
async _sendPendingRconMessages() {
this._sendingRconMessages = true;
while (this._pendingRconMessages.length) {
let task = this._pendingRconMessages.shift()!;
try {
let result = await this.sendRcon(task.message, task.expectEmpty);
task.resolve(result);
} catch (err: any) {
task.reject(err);
}
}
this._sendingRconMessages = false;
}
}