Files
factorio-clusterio/test/integration/server.js
T
Hornwitser bfe119eaa3 Flatten lib namespace
Move all functions and classes currently available through lib/name and
libName to be under a single flat namespace in lib.  This make
reorganising the lib namespace much simpler as the location of symbols
can move without breaking the consumers of lib.

The multi-entrypoint design was already problematic for the web plugin
system which couldn't effectively use it due to how webpack's shared
module system is awkward to set up with multiple entrypoints per package.
2023-07-28 16:03:29 +02:00

251 lines
7.3 KiB
JavaScript

"use strict";
const assert = require("assert").strict;
const events = require("events");
const fs = require("fs-extra");
const path = require("path");
const lib = require("@clusterio/lib");
const { logger } = lib;
const { slowTest } = require("./index");
describe("Integration of lib/factorio/server", function() {
describe("_getVersion()", function() {
it("should get a version from factorio's changelog.txt", async function() {
let version = await lib._getVersion(path.join("factorio", "data", "changelog.txt"));
if (!/^\d+\.\d+\.\d+$/.test(version)) {
assert.fail(`Detected version '${version}' does not followed the format x.y.z`);
}
});
});
describe("class FactorioServer", function() {
let writePath = path.join("temp", "test", "integration");
let server = new lib.FactorioServer("factorio", writePath, {});
let logFile;
before(async function() {
// Delete result from previous run of these tests
if (await fs.pathExists(writePath)) {
await fs.remove(writePath);
}
await fs.ensureDir(writePath);
logFile = fs.createWriteStream(path.join(writePath, "log.txt"), "utf8");
server.on("output", function(output) {
if (output.source === "stderr") {
// Factorio doesn't print on stderr but sometimes on
// Travis a BrokenPipeError is printed on stderr after
// the server has closed for mysterious reasons.
// I have no idea what causes it, but it causes a write
// after end error if not handled.
logger.error(`Factorio stderr: ${JSON.stringify(output)}`);
return;
}
logFile.write(`${JSON.stringify(output)}\n`);
});
// Initialize sever.
await server.init();
});
after(function() {
logFile.end();
});
describe(".exampleSettings()", function() {
let settings;
it("returns an object", async function() {
settings = await server.exampleSettings();
assert(typeof settings === "object");
});
it("contains the settings used by Clusterio", async function() {
let keysUsed = new Set([
"name", "description", "tags", "visibility", "username", "token",
"game_password", "require_user_verification", "allow_commands",
"auto_pause",
]);
for (let key of Object.keys(settings)) {
keysUsed.delete(key);
}
assert(
keysUsed.size === 0,
`Factorio's server-settings.example.json does not contain the key(s) ${[...keysUsed]}`
);
});
});
function log(message) {
logFile.write(`=================== ${message}\n`);
}
describe(".create()", function() {
it("creates a map file at writeDir/saves/name", async function() {
slowTest(this);
log(".create() with new save");
// Make sure the test is not fooled by previous data
let mapPath = server.writePath("saves", "test.zip");
assert(!await fs.exists(mapPath), "save exist before test");
await server.create("test.zip");
assert(await fs.exists(mapPath), "test did not create save");
});
});
describe(".start()", function() {
it("starts the server", async function() {
slowTest(this);
log(".start()");
// Make sure the test does not fail due to not having internet
let settings = await server.exampleSettings();
settings.visibility = { public: false, lan: true };
settings.require_user_verification = false;
await fs.outputFile(server.writePath("server-settings.json"), JSON.stringify(settings, null, 4));
// Make sure the test does not fail due to create() failing.
let mapPath = server.writePath("saves", "test.zip");
assert(await fs.exists(mapPath), "save is missing");
await server.start("test.zip");
});
});
describe(".disableAchievments()", function() {
it("disables acheivements", async function() {
slowTest(this);
log(".disableAchievements()");
assert.equal(await server.disableAchievements(), true);
});
it("can tell when acheivements were disabled", async function() {
slowTest(this);
assert.equal(await server.disableAchievements(), false);
});
});
describe(".sendRcon()", function() {
it("returns the result of a command", async function() {
slowTest(this);
log(".sendRcon()");
let result = await server.sendRcon("/sc rcon.print('success')");
assert.equal(result, "success\n");
});
it("throws on non-empty response when enabled", async function() {
slowTest(this);
await assert.rejects(
server.sendRcon("/sc rcon.print('fail')", true),
new Error('Expected empty response but got "fail\n"')
);
});
});
describe(".stop()", function() {
it("stops the server", async function() {
slowTest(this);
log(".stop()");
await server.stop();
});
});
describe(".startScenario()", function() {
before("Write test_scenario", async function() {
let content = "script.on_init(function() print('test_scenario init') end)\n";
await fs.outputFile(server.writePath("scenarios", "test_scenario", "control.lua"), content);
});
it("runs the given scenario", async function() {
slowTest(this);
log(".startScenario()");
let pass = false;
function filter(output) {
if (output.message === "test_scenario init") {
pass = true;
}
}
server.on("output", filter);
await server.startScenario("test_scenario");
log(".stop()");
await server.stop();
server.off("output", filter);
assert(pass, "server did not output line from test scenario");
});
});
describe(".start() error handling", function() {
it("should handle factorio erroring out", async function() {
slowTest(this);
log(".start() for error handling");
await server.start("test.zip");
if (!server._rconReady) {
await events.once(server, "rcon-ready");
}
server.sendRcon("/c script.on_nth_tick(1, function() o.o = 1 end)").catch(() => {});
function discard() { }
server.on("error", discard);
await new Promise(resolve => server.once("exit", resolve));
server.off("error", discard);
});
});
describe(".stop() hang detection", function() {
it("should detect factorio hanging on shutdown", async function() {
slowTest(this);
log(".start() for hang detection");
await server.start("test.zip");
if (!server._rconReady) {
await events.once(server, "rcon-ready");
}
server.sendRcon("/c while true do end").catch(() => {});
await new Promise((resolve) => setTimeout(resolve, 300));
log(".stop() for hang detection");
await server.stop();
});
});
describe(".start() termination detection", function() {
it("should tell if Factorio got killed", async function() {
// This does not work on Windows
if (process.platform === "win32") {
this.skip();
}
slowTest(this);
log(".start() for kill detection");
let startPromise = server.start("test.zip");
server.once("output", () => server._server.kill("SIGKILL"));
await assert.rejects(
startPromise,
new lib.EnvironmentError(
"Factorio server was unexpectedly killed, is the system low on memory?"
)
);
});
it("should tell if Factorio unexpectedly closed with a code", async function() {
slowTest(this);
log(".start() for unexpected close detection");
await assert.rejects(
server.start("does-not-exist.zip"),
new lib.EnvironmentError("Factorio server unexpectedly shut down with code 1")
);
});
});
});
});