mirror of
https://github.com/clusterio/clusterio.git
synced 2026-11-11 23:04:52 +09:00
Move all functions and classes currently available through lib/name and libName to be under a single flat namespace in lib. This make reorganising the lib namespace much simpler as the location of symbols can move without breaking the consumers of lib. The multi-entrypoint design was already problematic for the web plugin system which couldn't effectively use it due to how webpack's shared module system is awkward to set up with multiple entrypoints per package.
194 lines
5.2 KiB
JavaScript
194 lines
5.2 KiB
JavaScript
/**
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* @module
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*/
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"use strict";
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const crypto = require("crypto");
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const express = require("express");
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const util = require("util");
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const jwt = require("jsonwebtoken");
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const lib = require("@clusterio/lib");
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const { basicType } = lib;
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const { FetchPlayerCodeRequest, SetVerifyCodeRequest } = require("./messages");
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async function generateCode(length) {
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// ji1lI, 0oOQ, and 2Z are not present to ease reading.
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let letters = "abcdefghkmnpqrstuvwxyzABCDEFGHJKLMNPRSTUVWXY3456789";
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let asyncRandomBytes = util.promisify(crypto.randomBytes);
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let code = [];
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for (let byte of await asyncRandomBytes(length)) {
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// Due to the 51 characters in the letters not fitting perfectly in
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// 256 there's an ever so slight bias towards a with this algorithm.
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code.push(letters[byte % letters.length]);
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}
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return code.join("");
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}
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class ControllerPlugin extends lib.BaseControllerPlugin {
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async init() {
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// Store of validation attempts by players
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this.players = new Map();
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// Periodically remove expired entries
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setInterval(() => {
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let now = Date.now();
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for (let [player, entry] of this.players) {
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if (entry.expires < now) {
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this.players.delete(player);
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}
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}
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}, 60e3).unref();
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this.controller.app.get("/api/player_auth/servers", (req, res) => {
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let servers = [];
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for (let instance of this.controller.instances.values()) {
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if (instance.status === "running" && instance.config.get("player_auth.load_plugin")) {
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servers.push(instance.config.get("factorio.settings")["name"] || "unnamed server");
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}
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}
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res.send(servers);
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});
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this.controller.app.post("/api/player_auth/player_code", express.json(), (req, res, next) => {
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this.handlePlayerCode(req, res).catch(next);
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});
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this.controller.app.post("/api/player_auth/verify", express.json(), (req, res, next) => {
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this.handleVerify(req, res).catch(next);
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});
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this.controller.handle(FetchPlayerCodeRequest, this.handleFetchPlayerCodeRequest.bind(this));
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this.controller.handle(SetVerifyCodeRequest, this.handleSetVerifyCodeRequest.bind(this));
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}
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async handlePlayerCode(req, res) {
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if (basicType(req.body) !== "object") {
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res.sendStatus(400);
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return;
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}
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let playerCode = req.body.player_code;
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if (typeof playerCode !== "string") {
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res.sendStatus(400);
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return;
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}
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for (let entry of this.players.values()) {
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if (entry.playerCode === playerCode && entry.expires > Date.now()) {
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let verifyCode = await generateCode(this.controller.config.get("player_auth.code_length"));
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let secret = Buffer.from(this.controller.config.get("controller.auth_secret"), "base64");
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let verifyToken = jwt.sign(
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{
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aud: "player_auth.verify_code",
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exp: Math.floor(entry.expires / 1000),
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verify_code: verifyCode,
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player_code: playerCode,
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},
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secret
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);
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res.send({ verify_code: verifyCode, verify_token: verifyToken });
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return;
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}
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}
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res.send({ error: true, message: "invalid player_code" });
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}
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async handleVerify(req, res) {
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if (basicType(req.body) !== "object") {
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res.sendStatus(400);
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return;
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}
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let playerCode = req.body.player_code;
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if (typeof playerCode !== "string") {
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res.sendStatus(400);
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return;
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}
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let verifyCode = req.body.verify_code;
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if (typeof verifyCode !== "string") {
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res.sendStatus(400);
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return;
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}
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let verifyToken = req.body.verify_token;
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if (typeof verifyToken !== "string") {
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res.sendStatus(400);
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return;
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}
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let secret = Buffer.from(this.controller.config.get("controller.auth_secret"), "base64");
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try {
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let payload = jwt.verify(verifyToken, secret, { audience: "player_auth.verify_code" });
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if (payload.verify_code !== verifyCode) {
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throw new Error("invalid verify_code");
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}
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if (payload.player_code !== playerCode) {
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throw new Error("invalid player_code");
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}
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} catch (err) {
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res.send({ error: true, message: err.message });
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return;
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}
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for (let [player, entry] of this.players) {
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if (entry.playerCode === playerCode && entry.expires > Date.now()) {
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if (entry.verifyCode === verifyCode) {
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let user = this.controller.userManager.users.get(player);
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if (!user) {
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res.send({ error: true, message: "invalid user" });
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return;
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}
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let token = user.createToken(secret);
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res.send({ verified: true, token });
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return;
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}
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res.send({ verified: false });
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return;
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}
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}
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res.send({ error: true, message: "invalid player_code" });
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}
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async handleFetchPlayerCodeRequest(request) {
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let playerCode = await generateCode(this.controller.config.get("player_auth.code_length"));
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let expires = Date.now() + this.controller.config.get("player_auth.code_timeout") * 1000;
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this.players.set(request.player, { playerCode, verifyCode: null, expires });
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return { player_code: playerCode, controller_url: this.controller.getControllerUrl() };
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}
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async handleSetVerifyCodeRequest(request) {
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let { player, verifyCode } = request;
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if (!this.players.has(player)) {
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throw new lib.RequestError("invalid player");
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}
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let entry = this.players.get(player);
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if (entry.expires < Date.now()) {
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throw new lib.RequestError("invalid player");
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}
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entry.verifyCode = verifyCode;
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}
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}
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module.exports = {
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ControllerPlugin,
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// For testing only
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_generateCode: generateCode,
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};
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