mirror of
https://github.com/clusterio/clusterio.git
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Move all functions and classes currently available through lib/name and libName to be under a single flat namespace in lib. This make reorganising the lib namespace much simpler as the location of symbols can move without breaking the consumers of lib. The multi-entrypoint design was already problematic for the web plugin system which couldn't effectively use it due to how webpack's shared module system is awkward to set up with multiple entrypoints per package.
161 lines
5.0 KiB
JavaScript
161 lines
5.0 KiB
JavaScript
/**
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* @module
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*/
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"use strict";
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const lib = require("@clusterio/lib");
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const {
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AcquireRequest,
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ReleaseRequest,
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UploadRequest,
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DownloadRequest,
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} = require("./messages");
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/**
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* Splits string into array of strings with max of a certain length
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* @param {Number} chunkSize - Max length of each chunk
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* @param {String} string - String to split into chunks
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* @returns {String[]} Chunks
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*/
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function chunkify(chunkSize, string) {
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return string.match(new RegExp(`.{1,${chunkSize}}`, "g"));
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}
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class InstancePlugin extends lib.BaseInstancePlugin {
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async init() {
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this.playersToRelease = new Set();
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this.disconnecting = false;
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// Handle IPC from scenario script
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this.instance.server.on("ipc-inventory_sync_acquire", content => this.handleAcquire(content)
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.catch(err => this.logger.error(`Error handling ipc-inventory_sync_acquire:\n${err.stack}`)));
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this.instance.server.on("ipc-inventory_sync_release", content => this.handleRelease(content)
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.catch(err => this.logger.error(`Error handling ipc-inventory_sync_release:\n${err.stack}`)));
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this.instance.server.on("ipc-inventory_sync_upload", content => this.handleUpload(content)
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.catch(err => this.logger.error(`Error handling ipc-inventory_sync_upload:\n${err.stack}`)));
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this.instance.server.on("ipc-inventory_sync_download", content => this.handleDownload(content)
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.catch(err => this.logger.error(`Error handling ipc-inventory_sync_download:\n${err.stack}`)));
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}
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onPrepareControllerDisconnect() {
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this.disconnecting = true;
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}
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onControllerConnectionEvent(event) {
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if (event === "connect") {
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this.disconnecting = false;
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(async () => {
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for (let player_name of this.playersToRelease) {
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if (!this.host.connector.connected || this.disconnecting) {
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return;
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}
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this.playersToRelease.delete(player);
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await this.instance.sendTo("controller", new ReleaseRequest(this.instance.id, player_name));
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}
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})().catch(
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err => this.logger.error(`Unpexpected error releasing queued up players:\n${err.stack}`)
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);
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}
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}
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async handleAcquire(request) {
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let response = {
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player_name: request.player_name,
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status: "error",
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message: "Controller is temporarily unavailable",
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};
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if (this.host.connector.connected && !this.disconnecting) {
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try {
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let acquireResponse = await this.instance.sendTo(
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"controller",
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new AcquireRequest(this.instance.id, request.player_name),
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);
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response = {
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player_name: request.player_name,
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status: acquireResponse.status,
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generation: acquireResponse.generation,
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has_data: acquireResponse.hasData,
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message: acquireResponse.message,
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};
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} catch (err) {
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if (!(err instanceof lib.SessionLost)) {
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this.logger.error(`Unexpected error sending aquire request:\n${err.stack}`);
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response.message = err.message;
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}
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}
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}
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let json = lib.escapeString(JSON.stringify(response));
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await this.sendRcon(`/sc inventory_sync.acquire_response("${json}")`, true);
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}
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async handleRelease(request) {
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if (!this.host.connector.connected) {
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this.playersToRelease.set(request.player_name);
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}
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try {
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await this.instance.sendTo("controller", new ReleaseRequest(this.instance.id, request.player_name));
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} catch (err) {
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if (err instanceof lib.SessionLost) {
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this.playersToRelease.set(request.player_name);
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} else {
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this.logger.error(`Unexpected error releasing player ${request.player_name}:\n${err.stack}`);
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}
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}
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}
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async handleUpload(player_data) {
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if (!this.host.connector.connected || this.disconnecting) {
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return;
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}
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this.logger.verbose(`Uploading ${player_data.name} (${JSON.stringify(player_data).length / 1000}kB)`);
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try {
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await this.instance.sendTo(
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"controller",
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new UploadRequest(this.instance.id, player_data.name, player_data),
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);
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} catch (err) {
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if (!(err instanceof lib.SessionLost)) {
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this.logger.error(`Unexpected error uploading inventory for ${player_data.name}:\n${err.stack}`);
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}
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return;
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}
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await this.sendRcon(
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`/sc inventory_sync.confirm_upload("${player_data.name}", ${player_data.generation})`, true
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);
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}
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async handleDownload(request) {
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const playerName = request.player_name;
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this.logger.verbose(`Downloading ${playerName}`);
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let response = await this.instance.sendTo("controller", new DownloadRequest(this.instance.id, playerName));
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if (!response.player_data) {
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await this.sendRcon(`/sc inventory_sync.download_inventory('${playerName}',nil,0,0)`, true);
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return;
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}
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const chunkSize = this.instance.config.get("inventory_sync.rcon_chunk_size");
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const chunks = chunkify(chunkSize, JSON.stringify(response.player_data));
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this.logger.verbose(`Sending inventory for ${playerName} in ${chunks.length} chunks`);
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for (let i = 0; i < chunks.length; i++) {
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// this.logger.verbose(`Sending chunk ${i+1} of ${chunks.length}`)
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const chunk = lib.escapeString(chunks[i]);
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await this.sendRcon(
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`/sc inventory_sync.download_inventory('${playerName}','${chunk}',${i + 1},${chunks.length})`,
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true
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);
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}
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}
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}
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module.exports = {
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InstancePlugin,
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};
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