Files
factorio-clusterio/modules/clusterio/api.lua
T
Hornwitser b8fb73f863 Add Factorio to Clusterio communication API
Add send_json to the Clusterio module's API which allows sending
arbitrary tables serialized as JSON to plugins that listen on the
channel specified.
2020-01-04 17:34:16 +01:00

54 lines
1.8 KiB
Lua

local api = {}
-- Table of events raised by clusterio
api.events = {
-- Raised after the name and id of an instance has been updated
-- This may occur even if the id and name didn't change.
-- Event data:
-- instance_id: The id of the instance.
-- instance_name: the name of the instance.
on_instance_updated = script.generate_event_name(),
}
-- Send a table as json to Clusterio
-- Send data to Clusterio over the given channel. Clusterio plugins can
-- listen to channels and will receive an event with the data sent here.
-- See docs/writing-plugins.md for more information.
-- Note: Payloads greater than 4 MB will cause stuttering.
-- Note: This is not a binary safe way of sending data. Strings embedded
-- into the tables sent must be valid UTF-8 text.
-- Parameters:
-- channel: string identifying which channel to send it on.
-- data: table that can be converted to json with game.table_to_json
function api.send_json(channel, data)
-- Escape bad characters. The question mark is used for separating the
-- channel name from the payload.
channel = channel:gsub("([\x00-\x1f?\\])", function(match)
return "\\x" .. string.format("%02x", match:byte())
end)
data = game.table_to_json(data)
-- If there's more than about 4kB of data users running with the Windows
-- console open will start to experience stuttering, otherwise we could
-- output about 1 MB of data at a time through stdout.
if #data < 4000 then
print("\f$ipc:" .. channel .. "?j" .. data)
else
global.clusterio_file_no = (global.clusterio_file_no or 0) + 1
local file_name = "clst_" .. global.clusterio_file_no .. ".json"
game.write_file(file_name, data, false, 0)
print("\f$ipc:" .. channel .. "?f" .. file_name)
end
end
return api